import "game_event.proto"; import "serverinfo_card.proto"; message Event_RevealCards { extend GameEvent { optional Event_RevealCards ext = 2006; } optional string zone_name = 1; optional sint32 card_id = 2 [default = -1]; optional sint32 other_player_id = 3 [default = -1]; repeated ServerInfo_Card cards = 4; optional bool grant_write_access = 5; }