#include #include "zoneviewzone.h" #include "player.h" #include "client.h" #include "protocol_items.h" ZoneViewZone::ZoneViewZone(Player *_p, CardZone *_origZone, int _numberCards, QGraphicsItem *parent) : CardZone(_p, _origZone->getName(), false, false, true, parent, true), height(0), numberCards(_numberCards), origZone(_origZone), sortingEnabled(false) { origZone->setView(this); } ZoneViewZone::~ZoneViewZone() { qDebug("ZoneViewZone destructor"); origZone->setView(NULL); } QRectF ZoneViewZone::boundingRect() const { return QRectF(0, 0, CARD_WIDTH * 1.75, height); } void ZoneViewZone::paint(QPainter */*painter*/, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/) { } void ZoneViewZone::initializeCards() { if (!origZone->contentsKnown()) { // PendingCommand_DumpZone *dumpZoneCommand = player->client->dumpZone(player->getId(), name, numberCards); // connect(dumpZoneCommand, SIGNAL(cardListReceived(QList)), this, SLOT(zoneDumpReceived(QList))); } else { const CardList &c = origZone->getCards(); int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size()); for (int i = 0; i < number; i++) { CardItem *card = c.at(i); addCard(new CardItem(player, card->getName(), card->getId(), this), false, i); } emit contentsChanged(); reorganizeCards(); } } void ZoneViewZone::zoneDumpReceived(QList cards) { for (int i = 0; i < cards.size(); i++) { CardItem *card = new CardItem(player, cards[i].getName(), i, this); addCard(card, false, i); } emit contentsChanged(); reorganizeCards(); } // Because of boundingRect(), this function must not be called before the zone was added to a scene. void ZoneViewZone::reorganizeCards() { qDebug("reorganizeCards"); if (cards.isEmpty()) return; int cardCount = cards.size(); if (!origZone->contentsKnown()) for (int i = 0; i < cardCount; ++i) cards[i]->setId(i); qreal totalWidth = boundingRect().width(); qreal totalHeight = boundingRect().height(); qreal cardWidth = cards.at(0)->boundingRect().width(); qreal cardHeight = cards.at(0)->boundingRect().height(); qreal x1 = 0; qreal x2 = (totalWidth - cardWidth); CardList cardsToDisplay(cards); if (sortingEnabled) cardsToDisplay.sort(); for (int i = 0; i < cardCount; i++) { CardItem *c = cardsToDisplay.at(i); qreal x = i % 2 ? x2 : x1; // If the total height of the cards is smaller than the available height, // the cards do not need to overlap and are displayed in the center of the area. if (cardHeight * cardCount > totalHeight) c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1)); else c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2); c->setZValue(i); } } void ZoneViewZone::setSortingEnabled(int _sortingEnabled) { sortingEnabled = _sortingEnabled; reorganizeCards(); } void ZoneViewZone::addCardImpl(CardItem *card, int x, int /*y*/) { cards.insert(x, card); card->setParentItem(this); card->update(); } void ZoneViewZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/) { qDebug(QString("handleDropEvent id=%1").arg(cardId).toLatin1()); player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), cardId, getName(), 0, 0, false)); } void ZoneViewZone::removeCard(int position) { if (position >= cards.size()) return; CardItem *card = cards.takeAt(position); delete card; reorganizeCards(); } void ZoneViewZone::setGeometry(const QRectF &rect) { setPos(rect.topLeft()); height = rect.height(); reorganizeCards(); } QSizeF ZoneViewZone::sizeHint(Qt::SizeHint which, const QSizeF &constraint) const { switch (which) { case Qt::MinimumSize: return QSizeF(1.75 * CARD_WIDTH, 2 * CARD_HEIGHT); case Qt::PreferredSize: return QSizeF(1.75 * CARD_WIDTH, constraint.height()); case Qt::MaximumSize: return QSizeF(1.75 * CARD_WIDTH, constraint.height()); default: return QSizeF(); } }