#include "gamesmodel.h" #include "pb/serverinfo_game.pb.h" #include "pixmapgenerator.h" #include "settingscache.h" #include "tab_userlists.h" #include "userlist.h" #include #include #include #include enum GameListColumn { ROOM, CREATED, DESCRIPTION, CREATOR, GAME_TYPE, RESTRICTIONS, PLAYERS, SPECTATORS }; const QString GamesModel::getGameCreatedString(const int secs) const { QString ret; if (secs < SECS_PER_MIN * 2) // for first min we display "New" ret = tr("New"); else if (secs < SECS_PER_MIN * 10) // from 2 - 10 mins we show the mins ret = QString("%1 min").arg(QString::number(secs / SECS_PER_MIN)); else if (secs < SECS_PER_MIN * 60) { // from 10 mins to 1h we aggregate every 10 mins int unitOfTen = secs / SECS_PER_TEN_MIN; QString str = "%1%2"; ret = str.arg(QString::number(unitOfTen), "0+ min"); } else { // from 1 hr onward we show hrs int hours = secs / SECS_PER_HOUR; if (secs % SECS_PER_HOUR >= SECS_PER_MIN * 30) // if the room is open for 1hr 30 mins, we round to 2hrs ++hours; ret = QString("%1+ h").arg(QString::number(hours)); } return ret; } GamesModel::GamesModel(const QMap &_rooms, const QMap &_gameTypes, QObject *parent) : QAbstractTableModel(parent), rooms(_rooms), gameTypes(_gameTypes) { } QVariant GamesModel::data(const QModelIndex &index, int role) const { if (!index.isValid()) return QVariant(); if (role == Qt::UserRole) return index.row(); if (role != Qt::DisplayRole && role != SORT_ROLE && role != Qt::DecorationRole && role != Qt::TextAlignmentRole) return QVariant(); if ((index.row() >= gameList.size()) || (index.column() >= columnCount())) return QVariant(); const ServerInfo_Game &g = gameList[index.row()]; switch (index.column()) { case ROOM: return rooms.value(g.room_id()); case CREATED: { QDateTime then; then.setTime_t(g.start_time()); int secs = then.secsTo(QDateTime::currentDateTime()); switch (role) { case Qt::DisplayRole: return getGameCreatedString(secs); case SORT_ROLE: return QVariant(secs); case Qt::TextAlignmentRole: return Qt::AlignCenter; default: return QVariant(); } } case DESCRIPTION: switch (role) { case SORT_ROLE: case Qt::DisplayRole: return QString::fromStdString(g.description()); case Qt::TextAlignmentRole: return Qt::AlignLeft; default: return QVariant(); } case CREATOR: { switch (role) { case SORT_ROLE: case Qt::DisplayRole: return QString::fromStdString(g.creator_info().name()); case Qt::DecorationRole: { QPixmap avatarPixmap = UserLevelPixmapGenerator::generatePixmap( 13, (UserLevelFlags)g.creator_info().user_level(), false, QString::fromStdString(g.creator_info().privlevel())); return QIcon(avatarPixmap); } default: return QVariant(); } } case GAME_TYPE: switch (role) { case SORT_ROLE: case Qt::DisplayRole: { QStringList result; GameTypeMap gameTypeMap = gameTypes.value(g.room_id()); for (int i = g.game_types_size() - 1; i >= 0; --i) result.append(gameTypeMap.value(g.game_types(i))); return result.join(", "); } case Qt::TextAlignmentRole: return Qt::AlignLeft; default: return QVariant(); } case RESTRICTIONS: switch (role) { case SORT_ROLE: case Qt::DisplayRole: { QStringList result; if (g.with_password()) result.append(tr("password")); if (g.only_buddies()) result.append(tr("buddies only")); if (g.only_registered()) result.append(tr("reg. users only")); return result.join(", "); } case Qt::DecorationRole: { return g.with_password() ? QIcon(LockPixmapGenerator::generatePixmap(13)) : QVariant(); case Qt::TextAlignmentRole: return Qt::AlignLeft; default: return QVariant(); } } case PLAYERS: switch (role) { case SORT_ROLE: case Qt::DisplayRole: return QString("%1/%2").arg(g.player_count()).arg(g.max_players()); case Qt::TextAlignmentRole: return Qt::AlignCenter; default: return QVariant(); } case SPECTATORS: switch (role) { case SORT_ROLE: case Qt::DisplayRole: { if (g.spectators_allowed()) { QString result; result.append(QString::number(g.spectators_count())); if (g.spectators_can_chat() && g.spectators_omniscient()) { result.append(" (") .append(tr("can chat")) .append(" & ") .append(tr("see hands")) .append(")"); } else if (g.spectators_can_chat()) { result.append(" (").append(tr("can chat")).append(")"); } else if (g.spectators_omniscient()) { result.append(" (").append(tr("can see hands")).append(")"); } return result; } return QVariant(tr("not allowed")); } case Qt::TextAlignmentRole: return Qt::AlignLeft; default: return QVariant(); } default: return QVariant(); } } QVariant GamesModel::headerData(int section, Qt::Orientation /*orientation*/, int role) const { if ((role != Qt::DisplayRole) && (role != Qt::TextAlignmentRole)) return QVariant(); switch (section) { case ROOM: return tr("Room"); case CREATED: { switch (role) { case Qt::DisplayRole: return tr("Age"); case Qt::TextAlignmentRole: return Qt::AlignCenter; default: return QVariant(); } } case DESCRIPTION: return tr("Description"); case CREATOR: return tr("Creator"); case GAME_TYPE: return tr("Type"); case RESTRICTIONS: return tr("Restrictions"); case PLAYERS: { switch (role) { case Qt::DisplayRole: return tr("Players"); case Qt::TextAlignmentRole: return Qt::AlignCenter; default: return QVariant(); } } case SPECTATORS: return tr("Spectators"); default: return QVariant(); } } const ServerInfo_Game &GamesModel::getGame(int row) { Q_ASSERT(row < gameList.size()); return gameList[row]; } void GamesModel::updateGameList(const ServerInfo_Game &game) { for (int i = 0; i < gameList.size(); i++) { if (gameList[i].game_id() == game.game_id()) { if (game.closed()) { beginRemoveRows(QModelIndex(), i, i); gameList.removeAt(i); endRemoveRows(); } else { gameList[i].MergeFrom(game); emit dataChanged(index(i, 0), index(i, NUM_COLS - 1)); } return; } } if (game.player_count() <= 0) return; beginInsertRows(QModelIndex(), gameList.size(), gameList.size()); gameList.append(game); endInsertRows(); } GamesProxyModel::GamesProxyModel(QObject *parent, const TabSupervisor *_tabSupervisor) : QSortFilterProxyModel(parent), ownUserIsRegistered(_tabSupervisor->isOwnUserRegistered()), tabSupervisor(_tabSupervisor), showBuddiesOnlyGames(false), hideIgnoredUserGames(false), unavailableGamesVisible(false), showPasswordProtectedGames(true), maxPlayersFilterMin(-1), maxPlayersFilterMax(-1) { setSortRole(GamesModel::SORT_ROLE); setDynamicSortFilter(true); } void GamesProxyModel::setShowBuddiesOnlyGames(bool _showBuddiesOnlyGames) { showBuddiesOnlyGames = _showBuddiesOnlyGames; invalidateFilter(); } void GamesProxyModel::setHideIgnoredUserGames(bool _hideIgnoredUserGames) { hideIgnoredUserGames = _hideIgnoredUserGames; invalidateFilter(); } void GamesProxyModel::setUnavailableGamesVisible(bool _unavailableGamesVisible) { unavailableGamesVisible = _unavailableGamesVisible; invalidateFilter(); } void GamesProxyModel::setShowPasswordProtectedGames(bool _showPasswordProtectedGames) { showPasswordProtectedGames = _showPasswordProtectedGames; invalidateFilter(); } void GamesProxyModel::setGameNameFilter(const QString &_gameNameFilter) { gameNameFilter = _gameNameFilter; invalidateFilter(); } void GamesProxyModel::setCreatorNameFilter(const QString &_creatorNameFilter) { creatorNameFilter = _creatorNameFilter; invalidateFilter(); } void GamesProxyModel::setGameTypeFilter(const QSet &_gameTypeFilter) { gameTypeFilter = _gameTypeFilter; invalidateFilter(); } void GamesProxyModel::setMaxPlayersFilter(int _maxPlayersFilterMin, int _maxPlayersFilterMax) { maxPlayersFilterMin = _maxPlayersFilterMin; maxPlayersFilterMax = _maxPlayersFilterMax; invalidateFilter(); } int GamesProxyModel::getNumFilteredGames() const { GamesModel *model = qobject_cast(sourceModel()); if (!model) return 0; int numFilteredGames = 0; for (int row = 0; row < model->rowCount(); ++row) { if (!filterAcceptsRow(row)) { ++numFilteredGames; } } return numFilteredGames; } void GamesProxyModel::resetFilterParameters() { unavailableGamesVisible = false; showPasswordProtectedGames = true; showBuddiesOnlyGames = true; gameNameFilter = QString(); creatorNameFilter = QString(); gameTypeFilter.clear(); maxPlayersFilterMin = 1; maxPlayersFilterMax = DEFAULT_MAX_PLAYERS_MAX; invalidateFilter(); } void GamesProxyModel::loadFilterParameters(const QMap &allGameTypes) { unavailableGamesVisible = settingsCache->gameFilters().isUnavailableGamesVisible(); showPasswordProtectedGames = settingsCache->gameFilters().isShowPasswordProtectedGames(); hideIgnoredUserGames = settingsCache->gameFilters().isHideIgnoredUserGames(); gameNameFilter = settingsCache->gameFilters().getGameNameFilter(); maxPlayersFilterMin = settingsCache->gameFilters().getMinPlayers(); maxPlayersFilterMax = settingsCache->gameFilters().getMaxPlayers(); QMapIterator gameTypesIterator(allGameTypes); while (gameTypesIterator.hasNext()) { gameTypesIterator.next(); if (settingsCache->gameFilters().isGameTypeEnabled(gameTypesIterator.value())) { gameTypeFilter.insert(gameTypesIterator.key()); } } invalidateFilter(); } void GamesProxyModel::saveFilterParameters(const QMap &allGameTypes) { settingsCache->gameFilters().setShowBuddiesOnlyGames(showBuddiesOnlyGames); settingsCache->gameFilters().setUnavailableGamesVisible(unavailableGamesVisible); settingsCache->gameFilters().setShowPasswordProtectedGames(showPasswordProtectedGames); settingsCache->gameFilters().setHideIgnoredUserGames(hideIgnoredUserGames); settingsCache->gameFilters().setGameNameFilter(gameNameFilter); QMapIterator gameTypeIterator(allGameTypes); while (gameTypeIterator.hasNext()) { gameTypeIterator.next(); bool enabled = gameTypeFilter.contains(gameTypeIterator.key()); settingsCache->gameFilters().setGameTypeEnabled(gameTypeIterator.value(), enabled); } settingsCache->gameFilters().setMinPlayers(maxPlayersFilterMin); settingsCache->gameFilters().setMaxPlayers(maxPlayersFilterMax); } bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex & /*sourceParent*/) const { return filterAcceptsRow(sourceRow); } bool GamesProxyModel::filterAcceptsRow(int sourceRow) const { GamesModel *model = qobject_cast(sourceModel()); if (!model) return false; const ServerInfo_Game &game = model->getGame(sourceRow); if (!showBuddiesOnlyGames && game.only_buddies()) { return false; } if (hideIgnoredUserGames && tabSupervisor->getUserListsTab()->getIgnoreList()->getUsers().contains( QString::fromStdString(game.creator_info().name()))) { return false; } if (!unavailableGamesVisible) { if (game.player_count() == game.max_players()) return false; if (game.started()) return false; if (!ownUserIsRegistered) if (game.only_registered()) return false; } if (!showPasswordProtectedGames && game.with_password()) return false; if (!gameNameFilter.isEmpty()) if (!QString::fromStdString(game.description()).contains(gameNameFilter, Qt::CaseInsensitive)) return false; if (!creatorNameFilter.isEmpty()) if (!QString::fromStdString(game.creator_info().name()).contains(creatorNameFilter, Qt::CaseInsensitive)) return false; QSet gameTypes; for (int i = 0; i < game.game_types_size(); ++i) gameTypes.insert(game.game_types(i)); if (!gameTypeFilter.isEmpty() && gameTypes.intersect(gameTypeFilter).isEmpty()) return false; if ((maxPlayersFilterMin != -1) && ((int)game.max_players() < maxPlayersFilterMin)) return false; if ((maxPlayersFilterMax != -1) && ((int)game.max_players() > maxPlayersFilterMax)) return false; return true; } void GamesProxyModel::refresh() { invalidateFilter(); }