#include #include "cardzone.h" #include "carditem.h" #include "player.h" #include "client.h" #include "zoneviewzone.h" CardZone::CardZone(Player *_p, const QString &_name, bool _hasCardAttr, bool _isShufflable, QGraphicsItem *parent, bool isView) : QGraphicsItem(parent), player(_p), name(_name), cards(NULL), view(NULL), menu(NULL), hasCardAttr(_hasCardAttr), isShufflable(_isShufflable) { if (!isView) player->addZone(this); } CardZone::~CardZone() { qDebug(QString("CardZone destructor: %1").arg(name).toLatin1()); delete view; clearContents(); delete cards; } void CardZone::clearContents() { for (int i = 0; i < cards->size(); i++) delete cards->at(i); cards->clear(); } void CardZone::mousePressEvent(QGraphicsSceneMouseEvent *event) { if (event->button() == Qt::RightButton) { if (menu) { menu->exec(event->screenPos()); event->accept(); } else event->ignore(); } else event->ignore(); } void CardZone::addCard(CardItem *card, bool reorganize, int x, int y) { if (view) view->addCard(new CardItem(player->getDb(), card->getName(), card->getId()), reorganize, x, y); addCardImpl(card, x, y); if (reorganize) reorganizeCards(); } CardItem *CardZone::getCard(int cardId, const QString &cardName) { CardItem *c = cards->findCard(cardId, false); // If the card's id is -1, this zone is invisible, // so we need to give the card an id and a name as it comes out. // It can be assumed that in an invisible zone, all cards are equal. if ((c->getId() == -1) || (c->getName().isEmpty())) { c->setId(cardId); c->setName(cardName); } return c; } CardItem *CardZone::takeCard(int position, int cardId, const QString &cardName) { if (position >= cards->size()) return NULL; CardItem *c = cards->takeAt(position); if (view) view->removeCard(position); c->setId(cardId); c->setName(cardName); reorganizeCards(); return c; } void CardZone::setCardAttr(int cardId, const QString &aname, const QString &avalue) { if (hasCardAttr) player->client->setCardAttr(name, cardId, aname, avalue); } void CardZone::hoverCardEvent(CardItem *card) { player->hoverCardEvent(card); } void CardZone::setView(ZoneViewZone *_view) { view = _view; } void CardZone::moveAllToZone(const QString &targetZone, int targetX) { // Cards need to be moved in reverse order so that the other // cards' list index doesn't change for (int i = cards->size() - 1; i >= 0; i--) player->client->moveCard(cards->at(i)->getId(), getName(), targetZone, targetX); }