#include #include #include #include #include #include #include #include #include #include #include #include "tab_server.h" #include "abstractclient.h" #include "protocol.h" #include "protocol_items.h" #include "userlist.h" #include "userinfobox.h" #include RoomSelector::RoomSelector(AbstractClient *_client, QWidget *parent) : QGroupBox(parent), client(_client) { roomList = new QTreeWidget; roomList->setRootIsDecorated(false); roomList->setColumnCount(4); roomList->header()->setStretchLastSection(false); roomList->header()->setResizeMode(0, QHeaderView::ResizeToContents); roomList->header()->setResizeMode(1, QHeaderView::Stretch); roomList->header()->setResizeMode(2, QHeaderView::ResizeToContents); roomList->header()->setResizeMode(3, QHeaderView::ResizeToContents); joinButton = new QPushButton; connect(joinButton, SIGNAL(clicked()), this, SLOT(joinClicked())); QHBoxLayout *buttonLayout = new QHBoxLayout; buttonLayout->addStretch(); buttonLayout->addWidget(joinButton); QVBoxLayout *vbox = new QVBoxLayout; vbox->addWidget(roomList); vbox->addLayout(buttonLayout); retranslateUi(); setLayout(vbox); connect(client, SIGNAL(listRoomsEventReceived(Event_ListRooms *)), this, SLOT(processListRoomsEvent(Event_ListRooms *))); client->sendCommand(new Command_ListRooms); } void RoomSelector::retranslateUi() { setTitle(tr("Rooms")); joinButton->setText(tr("Joi&n")); QTreeWidgetItem *header = roomList->headerItem(); header->setText(0, tr("Room")); header->setText(1, tr("Description")); header->setText(2, tr("Players")); header->setText(3, tr("Games")); header->setTextAlignment(2, Qt::AlignRight); header->setTextAlignment(3, Qt::AlignRight); } void RoomSelector::processListRoomsEvent(Event_ListRooms *event) { const QList &roomsToUpdate = event->getRoomList(); for (int i = 0; i < roomsToUpdate.size(); ++i) { ServerInfo_Room *room = roomsToUpdate[i]; for (int j = 0; j < roomList->topLevelItemCount(); ++j) { QTreeWidgetItem *twi = roomList->topLevelItem(j); if (twi->data(0, Qt::UserRole).toInt() == room->getRoomId()) { twi->setData(0, Qt::DisplayRole, room->getName()); twi->setData(1, Qt::DisplayRole, room->getDescription()); twi->setData(2, Qt::DisplayRole, room->getPlayerCount()); twi->setData(3, Qt::DisplayRole, room->getGameCount()); return; } } QTreeWidgetItem *twi = new QTreeWidgetItem; twi->setData(0, Qt::UserRole, room->getRoomId()); twi->setData(0, Qt::DisplayRole, room->getName()); twi->setData(1, Qt::DisplayRole, room->getDescription()); twi->setData(2, Qt::DisplayRole, room->getPlayerCount()); twi->setData(3, Qt::DisplayRole, room->getGameCount()); twi->setTextAlignment(2, Qt::AlignRight); twi->setTextAlignment(3, Qt::AlignRight); roomList->addTopLevelItem(twi); if (room->getAutoJoin()) joinRoom(room->getRoomId(), false); } } void RoomSelector::joinRoom(int id, bool setCurrent) { Command_JoinRoom *command = new Command_JoinRoom(id); command->setExtraData(setCurrent); connect(command, SIGNAL(finished(ProtocolResponse *)), this, SLOT(joinFinished(ProtocolResponse *))); client->sendCommand(command); } void RoomSelector::joinClicked() { QTreeWidgetItem *twi = roomList->currentItem(); if (!twi) return; joinRoom(twi->data(0, Qt::UserRole).toInt(), true); } void RoomSelector::joinFinished(ProtocolResponse *r) { if (r->getResponseCode() != RespOk) return; Response_JoinRoom *resp = qobject_cast(r); if (!resp) return; emit roomJoined(resp->getRoomInfo(), static_cast(sender())->getExtraData().toBool()); } TabServer::TabServer(TabSupervisor *_tabSupervisor, AbstractClient *_client, QWidget *parent) : Tab(_tabSupervisor, parent), client(_client) { roomSelector = new RoomSelector(client); serverInfoBox = new QTextBrowser; serverInfoBox->setOpenExternalLinks(true); connect(roomSelector, SIGNAL(roomJoined(ServerInfo_Room *, bool)), this, SIGNAL(roomJoined(ServerInfo_Room *, bool))); connect(client, SIGNAL(serverMessageEventReceived(Event_ServerMessage *)), this, SLOT(processServerMessageEvent(Event_ServerMessage *))); QVBoxLayout *vbox = new QVBoxLayout; vbox->addWidget(roomSelector); vbox->addWidget(serverInfoBox); setLayout(vbox); } void TabServer::retranslateUi() { roomSelector->retranslateUi(); } void TabServer::processServerMessageEvent(Event_ServerMessage *event) { serverInfoBox->setHtml(event->getMessage()); emit userEvent(); }