#include #include "gravezone.h" #include "player.h" #include "client.h" #include "carddragitem.h" #include "zoneviewzone.h" GraveZone::GraveZone(Player *_p, QGraphicsItem *parent) : CardZone(_p, "grave", false, false, parent) { cards = new CardList(true); setCacheMode(DeviceCoordinateCache); // Do not move this line to the parent constructor! setCursor(Qt::OpenHandCursor); } QRectF GraveZone::boundingRect() const { return QRectF(0, 0, CARD_WIDTH, CARD_HEIGHT); } void GraveZone::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { qDebug("grave: paint"); if (!cards->isEmpty()) cards->at(0)->paint(painter, option, widget); painter->save(); paintCardNumberEllipse(painter); painter->drawRect(QRectF(0.5, 0.5, CARD_WIDTH - 1, CARD_HEIGHT - 1)); painter->restore(); } void GraveZone::addCardImpl(CardItem *card, int x, int /*y*/) { cards->insert(x, card); card->setPos(0, 0); card->setVisible(false); card->resetState(); card->setParentItem(this); } void GraveZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/) { player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0); } void GraveZone::reorganizeCards() { qDebug(QString("grave: reorganize, x=%1, y=%2, w=%3, h=%4").arg(boundingRect().x()).arg(boundingRect().y()).arg(boundingRect().width()).arg(boundingRect().height()).toLatin1()); update(boundingRect()); } void GraveZone::mousePressEvent(QGraphicsSceneMouseEvent *event) { CardZone::mousePressEvent(event); if (event->isAccepted()) return; if (event->button() == Qt::LeftButton) { setCursor(Qt::ClosedHandCursor); event->accept(); } else event->ignore(); } void GraveZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event) { if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() < QApplication::startDragDistance()) return; if (cards->empty()) return; bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier); CardItem *card = cards->at(0); CardDragItem *drag = card->createDragItem(this, card->getId(), event->pos(), event->scenePos(), faceDown); drag->grabMouse(); setCursor(Qt::OpenHandCursor); } void GraveZone::mouseReleaseEvent(QGraphicsSceneMouseEvent */*event*/) { setCursor(Qt::OpenHandCursor); }