#include "phase.h" Phase::Phase(const char *_name, QString _color, QString _soundFileName) : color(_color), soundFileName(_soundFileName) { name = tr(_name); } Phase Phases::getPhase(int phase) { if (0 <= phase && phase < Phases::phaseTypesCount) { return phases[phase]; } else { return unknownPhase; } } const Phase Phases::unknownPhase(QT_TRANSLATE_NOOP("Phase", "Unknown Phase"), "black", "unknown_phase"); const Phase Phases::phases[Phases::phaseTypesCount] = { {QT_TRANSLATE_NOOP("Phase", "Untap"), "green", "untap_step"}, {QT_TRANSLATE_NOOP("Phase", "Upkeep"), "green", "upkeep_step"}, {QT_TRANSLATE_NOOP("Phase", "Draw"), "green", "draw_step"}, {QT_TRANSLATE_NOOP("Phase", "First Main"), "blue", "main_1"}, {QT_TRANSLATE_NOOP("Phase", "Beginning of Combat"), "red", "start_combat"}, {QT_TRANSLATE_NOOP("Phase", "Declare Attackers"), "red", "attack_step"}, {QT_TRANSLATE_NOOP("Phase", "Declare Blockers"), "red", "block_step"}, {QT_TRANSLATE_NOOP("Phase", "Combat Damage"), "red", "damage_step"}, {QT_TRANSLATE_NOOP("Phase", "End of Combat"), "red", "end_combat"}, {QT_TRANSLATE_NOOP("Phase", "Second Main"), "blue", "main_2"}, {QT_TRANSLATE_NOOP("Phase", "End/Cleanup"), "green", "end_step"}};