#ifndef SERVER_PROTOCOLHANDLER_H #define SERVER_PROTOCOLHANDLER_H #include #include #include "server.h" #include "server_abstractuserinterface.h" #include "pb/response.pb.h" #include "pb/server_message.pb.h" class Server_Player; class Server_Card; class ServerInfo_User; class Server_Room; class QTimer; class DeckList; class Message; class ServerMessage; class Response; class SessionEvent; class GameEventContainer; class RoomEvent; class GameEventStorage; class ResponseContainer; class CommandContainer; class Command_Ping; class Command_Login; class Command_Message; class Command_ListUsers; class Command_GetGamesOfUser; class Command_GetUserInfo; class Command_AddToList; class Command_RemoveFromList; class Command_DeckList; class Command_DeckNewDir; class Command_DeckDelDir; class Command_DeckDel; class Command_DeckDownload; class Command_DeckUpload; class Command_ReplayList; class Command_ReplayDownload; class Command_ReplayModifyMatch; class Command_ListRooms; class Command_JoinRoom; class Command_LeaveRoom; class Command_RoomSay; class Command_CreateGame; class Command_JoinGame; class Command_BanFromServer; class Command_UpdateServerMessage; class Command_ShutdownServer; class Server_ProtocolHandler : public QObject, public Server_AbstractUserInterface { Q_OBJECT protected: QMap > games; // gameId -> (roomId, playerId) QMap rooms; AuthenticationResult authState; bool acceptsUserListChanges; bool acceptsRoomListChanges; int sessionId; private: QMutex gameListMutex; QList messageSizeOverTime, messageCountOverTime; int timeRunning, lastDataReceived; QTimer *pingClock; virtual void transmitProtocolItem(const ServerMessage &item) = 0; Response::ResponseCode cmdPing(const Command_Ping &cmd, ResponseContainer &rc); Response::ResponseCode cmdLogin(const Command_Login &cmd, ResponseContainer &rc); Response::ResponseCode cmdMessage(const Command_Message &cmd, ResponseContainer &rc); virtual Response::ResponseCode cmdAddToList(const Command_AddToList &cmd, ResponseContainer &rc) = 0; virtual Response::ResponseCode cmdRemoveFromList(const Command_RemoveFromList &cmd, ResponseContainer &rc) = 0; virtual Response::ResponseCode cmdDeckList(const Command_DeckList &cmd, ResponseContainer &rc) = 0; virtual Response::ResponseCode cmdDeckNewDir(const Command_DeckNewDir &cmd, ResponseContainer &rc) = 0; virtual Response::ResponseCode cmdDeckDelDir(const Command_DeckDelDir &cmd, ResponseContainer &rc) = 0; virtual Response::ResponseCode cmdDeckDel(const Command_DeckDel &cmd, ResponseContainer &rc) = 0; virtual Response::ResponseCode cmdDeckUpload(const Command_DeckUpload &cmd, ResponseContainer &rc) = 0; virtual Response::ResponseCode cmdDeckDownload(const Command_DeckDownload &cmd, ResponseContainer &rc) = 0; virtual Response::ResponseCode cmdReplayList(const Command_ReplayList &cmd, ResponseContainer &rc) = 0; virtual Response::ResponseCode cmdReplayDownload(const Command_ReplayDownload &cmd, ResponseContainer &rc) = 0; virtual Response::ResponseCode cmdReplayModifyMatch(const Command_ReplayModifyMatch &cmd, ResponseContainer &rc) = 0; Response::ResponseCode cmdGetGamesOfUser(const Command_GetGamesOfUser &cmd, ResponseContainer &rc); Response::ResponseCode cmdGetUserInfo(const Command_GetUserInfo &cmd, ResponseContainer &rc); Response::ResponseCode cmdListRooms(const Command_ListRooms &cmd, ResponseContainer &rc); Response::ResponseCode cmdJoinRoom(const Command_JoinRoom &cmd, ResponseContainer &rc); Response::ResponseCode cmdListUsers(const Command_ListUsers &cmd, ResponseContainer &rc); Response::ResponseCode cmdLeaveRoom(const Command_LeaveRoom &cmd, Server_Room *room, ResponseContainer &rc); Response::ResponseCode cmdRoomSay(const Command_RoomSay &cmd, Server_Room *room, ResponseContainer &rc); Response::ResponseCode cmdCreateGame(const Command_CreateGame &cmd, Server_Room *room, ResponseContainer &rc); Response::ResponseCode cmdJoinGame(const Command_JoinGame &cmd, Server_Room *room, ResponseContainer &rc); virtual Response::ResponseCode cmdBanFromServer(const Command_BanFromServer &cmd, ResponseContainer &rc) = 0; virtual Response::ResponseCode cmdShutdownServer(const Command_ShutdownServer &cmd, ResponseContainer &rc) = 0; virtual Response::ResponseCode cmdUpdateServerMessage(const Command_UpdateServerMessage &cmd, ResponseContainer &rc) = 0; Response::ResponseCode processSessionCommandContainer(const CommandContainer &cont, ResponseContainer &rc); Response::ResponseCode processRoomCommandContainer(const CommandContainer &cont, ResponseContainer &rc); Response::ResponseCode processGameCommandContainer(const CommandContainer &cont, ResponseContainer &rc); Response::ResponseCode processModeratorCommandContainer(const CommandContainer &cont, ResponseContainer &rc); Response::ResponseCode processAdminCommandContainer(const CommandContainer &cont, ResponseContainer &rc); private slots: void pingClockTimeout(); signals: void logDebugMessage(const QString &message, Server_ProtocolHandler *session); public slots: void prepareDestroy(); public: Server_ProtocolHandler(Server *_server, QObject *parent = 0); ~Server_ProtocolHandler(); void playerRemovedFromGame(Server_Game *game); bool getAcceptsUserListChanges() const { return acceptsUserListChanges; } bool getAcceptsRoomListChanges() const { return acceptsRoomListChanges; } virtual QString getAddress() const = 0; int getSessionId() const { return sessionId; } void setSessionId(int _sessionId) { sessionId = _sessionId; } int getLastCommandTime() const { return timeRunning - lastDataReceived; } void processCommandContainer(const CommandContainer &cont); void sendProtocolItem(const Response &item); void sendProtocolItem(const SessionEvent &item); void sendProtocolItem(const GameEventContainer &item); void sendProtocolItem(const RoomEvent &item); }; #endif