#include #include "rng_abstract.h" #include "server_protocolhandler.h" #include "protocol.h" #include "protocol_items.h" #include "server_chatchannel.h" #include "server_card.h" #include "server_arrow.h" #include "server_cardzone.h" #include "server_counter.h" #include "server_game.h" #include "server_player.h" #include "decklist.h" #include #include Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, QObject *parent) : QObject(parent), server(_server), authState(PasswordWrong), acceptsGameListChanges(false), lastCommandTime(QDateTime::currentDateTime()) { pingClock = new QTimer(this); connect(pingClock, SIGNAL(timeout()), this, SLOT(pingClockTimeout())); pingClock->start(1000); } Server_ProtocolHandler::~Server_ProtocolHandler() { // The socket has to be removed from the server's list before it is removed from the game's list // so it will not receive the game update event. server->removeClient(this); QMapIterator > gameIterator(games); while (gameIterator.hasNext()) { gameIterator.next(); Server_Game *g = gameIterator.value().first; Server_Player *p = gameIterator.value().second; if (authState == UnknownUser) g->removePlayer(p); else p->setProtocolHandler(0); } QMapIterator chatChannelIterator(chatChannels); while (chatChannelIterator.hasNext()) chatChannelIterator.next().value()->removeClient(this); } void Server_ProtocolHandler::processCommand(Command *command) { lastCommandTime = QDateTime::currentDateTime(); ResponseCode response = RespInvalidCommand; ChatCommand *chatCommand = qobject_cast(command); GameCommand *gameCommand = qobject_cast(command); if (chatCommand) { qDebug() << "received ChatCommand: channel =" << chatCommand->getChannel(); if (authState == PasswordWrong) { sendProtocolItem(new ProtocolResponse(gameCommand->getCmdId(), RespLoginNeeded)); return; } Server_ChatChannel *channel = chatChannels.value(chatCommand->getChannel(), 0); if (!channel) { sendProtocolItem(new ProtocolResponse(gameCommand->getCmdId(), RespNameNotFound)); return; } switch (command->getItemId()) { case ItemId_Command_ChatLeaveChannel: response = cmdChatLeaveChannel(qobject_cast(command), channel); break; case ItemId_Command_ChatSay: response = cmdChatSay(qobject_cast(command), channel); break; } } else if (gameCommand) { qDebug() << "received GameCommand: game =" << gameCommand->getGameId(); if (authState == PasswordWrong) { sendProtocolItem(new ProtocolResponse(gameCommand->getCmdId(), RespLoginNeeded)); return; } if (!games.contains(gameCommand->getGameId())) { sendProtocolItem(new ProtocolResponse(gameCommand->getCmdId(), RespNameNotFound)); return; } QPair gamePair = games.value(gameCommand->getGameId()); Server_Game *game = gamePair.first; Server_Player *player = gamePair.second; switch (command->getItemId()) { case ItemId_Command_DeckSelect: response = cmdDeckSelect(qobject_cast(command), game, player); break; case ItemId_Command_LeaveGame: response = cmdLeaveGame(qobject_cast(command), game, player); break; case ItemId_Command_ReadyStart: response = cmdReadyStart(qobject_cast(command), game, player); break; case ItemId_Command_Concede: response = cmdConcede(qobject_cast(command), game, player); break; case ItemId_Command_Say: response = cmdSay(qobject_cast(command), game, player); break; case ItemId_Command_Shuffle: response = cmdShuffle(qobject_cast(command), game, player); break; case ItemId_Command_Mulligan: response = cmdMulligan(qobject_cast(command), game, player); break; case ItemId_Command_RollDie: response = cmdRollDie(qobject_cast(command), game, player); break; case ItemId_Command_DrawCards: response = cmdDrawCards(qobject_cast(command), game, player); break; case ItemId_Command_MoveCard: response = cmdMoveCard(qobject_cast(command), game, player); break; case ItemId_Command_CreateToken: response = cmdCreateToken(qobject_cast(command), game, player); break; case ItemId_Command_CreateArrow: response = cmdCreateArrow(qobject_cast(command), game, player); break; case ItemId_Command_DeleteArrow: response = cmdDeleteArrow(qobject_cast(command), game, player); break; case ItemId_Command_SetCardAttr: response = cmdSetCardAttr(qobject_cast(command), game, player); break; case ItemId_Command_IncCounter: response = cmdIncCounter(qobject_cast(command), game, player); break; case ItemId_Command_CreateCounter: response = cmdCreateCounter(qobject_cast(command), game, player); break; case ItemId_Command_SetCounter: response = cmdSetCounter(qobject_cast(command), game, player); break; case ItemId_Command_DelCounter: response = cmdDelCounter(qobject_cast(command), game, player); break; case ItemId_Command_NextTurn: response = cmdNextTurn(qobject_cast(command), game, player); break; case ItemId_Command_SetActivePhase: response = cmdSetActivePhase(qobject_cast(command), game, player); break; case ItemId_Command_DumpZone: response = cmdDumpZone(qobject_cast(command), game, player); break; case ItemId_Command_StopDumpZone: response = cmdStopDumpZone(qobject_cast(command), game, player); break; } } else { qDebug() << "received generic Command"; switch (command->getItemId()) { case ItemId_Command_Ping: response = cmdPing(qobject_cast(command)); break; case ItemId_Command_Login: response = cmdLogin(qobject_cast(command)); break; case ItemId_Command_DeckList: response = cmdDeckList(qobject_cast(command)); break; case ItemId_Command_DeckNewDir: response = cmdDeckNewDir(qobject_cast(command)); break; case ItemId_Command_DeckDelDir: response = cmdDeckDelDir(qobject_cast(command)); break; case ItemId_Command_DeckDel: response = cmdDeckDel(qobject_cast(command)); break; case ItemId_Command_DeckUpload: response = cmdDeckUpload(qobject_cast(command)); break; case ItemId_Command_DeckDownload: response = cmdDeckDownload(qobject_cast(command)); break; case ItemId_Command_ListChatChannels: response = cmdListChatChannels(qobject_cast(command)); break; case ItemId_Command_ChatJoinChannel: response = cmdChatJoinChannel(qobject_cast(command)); break; case ItemId_Command_ListGames: response = cmdListGames(qobject_cast(command)); break; case ItemId_Command_CreateGame: response = cmdCreateGame(qobject_cast(command)); break; case ItemId_Command_JoinGame: response = cmdJoinGame(qobject_cast(command)); break; } } if (response != RespNothing) sendProtocolItem(new ProtocolResponse(command->getCmdId(), response)); delete command; while (!itemQueue.isEmpty()) sendProtocolItem(itemQueue.takeFirst()); } void Server_ProtocolHandler::pingClockTimeout() { if (lastCommandTime.secsTo(QDateTime::currentDateTime()) > 10) deleteLater(); } void Server_ProtocolHandler::enqueueProtocolItem(ProtocolItem *item) { itemQueue.append(item); } QPair Server_ProtocolHandler::getGame(int gameId) const { if (games.contains(gameId)) return games.value(gameId); return QPair(0, 0); } ResponseCode Server_ProtocolHandler::cmdPing(Command_Ping * /*cmd*/) { return RespOk; } ResponseCode Server_ProtocolHandler::cmdLogin(Command_Login *cmd) { QString userName = cmd->getUsername().simplified(); if (userName.isEmpty()) return RespContextError; authState = server->checkUserPassword(userName, cmd->getPassword()); if (authState == PasswordWrong) return RespWrongPassword; if (authState == PasswordRight) server->closeOldSession(userName); playerName = userName; enqueueProtocolItem(new Event_ServerMessage(server->getLoginMessage())); if (authState == PasswordRight) { // This might not scale very well. Use an extra QMap if it becomes a problem. const QList &serverGames = server->getGames(); for (int i = 0; i < serverGames.size(); ++i) { const QList &gamePlayers = serverGames[i]->getPlayers(); for (int j = 0; j < gamePlayers.size(); ++j) if (gamePlayers[j]->getPlayerName() == playerName) { gamePlayers[j]->setProtocolHandler(this); games.insert(serverGames[i]->getGameId(), QPair(serverGames[i], gamePlayers[j])); enqueueProtocolItem(new Event_GameJoined(serverGames[i]->getGameId(), gamePlayers[j]->getPlayerId(), gamePlayers[j]->getSpectator(), true)); enqueueProtocolItem(new Event_GameStateChanged(serverGames[i]->getGameId(), serverGames[i]->getGameStarted(), serverGames[i]->getActivePlayer(), serverGames[i]->getActivePhase(), serverGames[i]->getGameState(gamePlayers[j]))); } } } return RespOk; } ResponseCode Server_ProtocolHandler::cmdListChatChannels(Command_ListChatChannels * /*cmd*/) { if (authState == PasswordWrong) return RespLoginNeeded; QList eventChannelList; QMapIterator channelIterator(server->getChatChannels()); while (channelIterator.hasNext()) { Server_ChatChannel *c = channelIterator.next().value(); eventChannelList.append(new ServerInfo_ChatChannel(c->getName(), c->getDescription(), c->size(), c->getAutoJoin())); } sendProtocolItem(new Event_ListChatChannels(eventChannelList)); acceptsChatChannelListChanges = true; return RespOk; } ResponseCode Server_ProtocolHandler::cmdChatJoinChannel(Command_ChatJoinChannel *cmd) { if (authState == PasswordWrong) return RespLoginNeeded; if (chatChannels.contains(cmd->getChannel())) return RespContextError; QMap allChannels = server->getChatChannels(); Server_ChatChannel *c = allChannels.value(cmd->getChannel(), 0); if (!c) return RespNameNotFound; c->addClient(this); chatChannels.insert(cmd->getChannel(), c); return RespOk; } ResponseCode Server_ProtocolHandler::cmdChatLeaveChannel(Command_ChatLeaveChannel * /*cmd*/, Server_ChatChannel *channel) { chatChannels.remove(channel->getName()); channel->removeClient(this); return RespOk; } ResponseCode Server_ProtocolHandler::cmdChatSay(Command_ChatSay *cmd, Server_ChatChannel *channel) { channel->say(this, cmd->getMessage()); return RespOk; } ResponseCode Server_ProtocolHandler::cmdListGames(Command_ListGames * /*cmd*/) { const QList &gameList = server->getGames(); QList eventGameList; for (int i = 0; i < gameList.size(); ++i) { Server_Game *g = gameList[i]; eventGameList.append(new ServerInfo_Game( g->getGameId(), g->getDescription(), !g->getPassword().isEmpty(), g->getPlayerCount(), g->getMaxPlayers(), g->getCreatorName(), g->getSpectatorsAllowed(), g->getSpectatorCount() )); } sendProtocolItem(new Event_ListGames(eventGameList)); acceptsGameListChanges = true; return RespOk; } ResponseCode Server_ProtocolHandler::cmdCreateGame(Command_CreateGame *cmd) { Server_Game *game = server->createGame(cmd->getDescription(), cmd->getPassword(), cmd->getMaxPlayers(), cmd->getSpectatorsAllowed(), this); Server_Player *creator = game->getCreator(); games.insert(game->getGameId(), QPair(game, creator)); enqueueProtocolItem(new Event_GameJoined(game->getGameId(), creator->getPlayerId(), false, false)); enqueueProtocolItem(new Event_GameStateChanged(game->getGameId(), game->getGameStarted(), game->getActivePlayer(), game->getActivePhase(), game->getGameState(creator))); return RespOk; } ResponseCode Server_ProtocolHandler::cmdJoinGame(Command_JoinGame *cmd) { if (games.contains(cmd->getGameId())) return RespContextError; Server_Game *g = server->getGame(cmd->getGameId()); if (!g) return RespNameNotFound; ResponseCode result = g->checkJoin(cmd->getPassword(), cmd->getSpectator()); if (result == RespOk) { Server_Player *player = g->addPlayer(this, cmd->getSpectator()); games.insert(cmd->getGameId(), QPair(g, player)); enqueueProtocolItem(new Event_GameJoined(cmd->getGameId(), player->getPlayerId(), cmd->getSpectator(), false)); enqueueProtocolItem(new Event_GameStateChanged(cmd->getGameId(), g->getGameStarted(), g->getActivePlayer(), g->getActivePhase(), g->getGameState(player))); } return result; } ResponseCode Server_ProtocolHandler::cmdLeaveGame(Command_LeaveGame * /*cmd*/, Server_Game *game, Server_Player *player) { games.remove(game->getGameId()); game->removePlayer(player); return RespOk; } ResponseCode Server_ProtocolHandler::cmdDeckSelect(Command_DeckSelect *cmd, Server_Game *game, Server_Player *player) { DeckList *deck; if (cmd->getDeckId() == -1) { if (!cmd->getDeck()) return RespInvalidData; deck = new DeckList(cmd->getDeck()); } else { try { deck = getDeckFromDatabase(cmd->getDeckId()); } catch(ResponseCode r) { return r; } } player->setDeck(deck); game->sendGameEvent(new Event_DeckSelect(-1, player->getPlayerId(), cmd->getDeckId())); sendProtocolItem(new Response_DeckDownload(cmd->getCmdId(), RespOk, new DeckList(deck))); return RespNothing; } ResponseCode Server_ProtocolHandler::cmdConcede(Command_Concede * /*cmd*/, Server_Game *game, Server_Player *player) { player->setConceded(true); game->sendGameEvent(new Event_Concede(-1, player->getPlayerId())); game->stopGameIfFinished(); return RespOk; } ResponseCode Server_ProtocolHandler::cmdReadyStart(Command_ReadyStart * /*cmd*/, Server_Game *game, Server_Player *player) { if (!player->getDeck()) return RespContextError; player->setReadyStart(true); game->sendGameEvent(new Event_ReadyStart(-1, player->getPlayerId())); game->startGameIfReady(); return RespOk; } ResponseCode Server_ProtocolHandler::cmdSay(Command_Say *cmd, Server_Game *game, Server_Player *player) { game->sendGameEvent(new Event_Say(-1, player->getPlayerId(), cmd->getMessage())); return RespOk; } ResponseCode Server_ProtocolHandler::cmdShuffle(Command_Shuffle * /*cmd*/, Server_Game *game, Server_Player *player) { if (!game->getGameStarted()) return RespGameNotStarted; player->getZones().value("deck")->shuffle(); game->sendGameEvent(new Event_Shuffle(-1, player->getPlayerId())); return RespOk; } ResponseCode Server_ProtocolHandler::cmdMulligan(Command_Mulligan * /*cmd*/, Server_Game *game, Server_Player *player) { if (!game->getGameStarted()) return RespGameNotStarted; int number = player->getInitialCards(); if (!number) return RespContextError; Server_CardZone *hand = player->getZones().value("hand"); while (!hand->cards.isEmpty()) moveCard(game, player, "hand", hand->cards.first()->getId(), "deck", 0, 0, false); player->getZones().value("deck")->shuffle(); game->sendGameEvent(new Event_Shuffle(-1, player->getPlayerId())); drawCards(game, player, number); player->setInitialCards(number - 1); return RespOk; } ResponseCode Server_ProtocolHandler::cmdRollDie(Command_RollDie *cmd, Server_Game *game, Server_Player *player) { game->sendGameEvent(new Event_RollDie(-1, player->getPlayerId(), cmd->getSides(), rng->getNumber(1, cmd->getSides()))); return RespOk; } ResponseCode Server_ProtocolHandler::drawCards(Server_Game *game, Server_Player *player, int number) { if (!game->getGameStarted()) return RespGameNotStarted; Server_CardZone *deck = player->getZones().value("deck"); Server_CardZone *hand = player->getZones().value("hand"); if (deck->cards.size() < number) number = deck->cards.size(); QList cardList; for (int i = 0; i < number; ++i) { Server_Card *card = deck->cards.takeFirst(); hand->cards.append(card); cardList.append(new ServerInfo_Card(card->getId(), card->getName())); } player->sendProtocolItem(new Event_DrawCards(game->getGameId(), player->getPlayerId(), cardList.size(), cardList)); game->sendGameEvent(new Event_DrawCards(-1, player->getPlayerId(), cardList.size()), player); return RespOk; } ResponseCode Server_ProtocolHandler::cmdDrawCards(Command_DrawCards *cmd, Server_Game *game, Server_Player *player) { return drawCards(game, player, cmd->getNumber()); } ResponseCode Server_ProtocolHandler::moveCard(Server_Game *game, Server_Player *player, const QString &_startZone, int _cardId, const QString &_targetZone, int x, int y, bool faceDown) { if (!game->getGameStarted()) return RespGameNotStarted; Server_CardZone *startzone = player->getZones().value(_startZone); Server_CardZone *targetzone = player->getZones().value(_targetZone); if ((!startzone) || (!targetzone)) return RespNameNotFound; int position = -1; Server_Card *card = startzone->getCard(_cardId, true, &position); if (!card) return RespNameNotFound; if (x == -1) x = targetzone->cards.size(); if (!targetzone->hasCoords()) y = 0; targetzone->insertCard(card, x, y); bool targetBeingLookedAt = (targetzone->getType() != HiddenZone) || (targetzone->getCardsBeingLookedAt() > x) || (targetzone->getCardsBeingLookedAt() == -1); bool sourceBeingLookedAt = (startzone->getType() != HiddenZone) || (startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1); bool targetHiddenToPlayer = faceDown || !targetBeingLookedAt; bool targetHiddenToOthers = faceDown || (targetzone->getType() != PublicZone); bool sourceHiddenToPlayer = card->getFaceDown() || !sourceBeingLookedAt; bool sourceHiddenToOthers = card->getFaceDown() || (startzone->getType() != PublicZone); QString privateCardName, publicCardName; if (!(sourceHiddenToPlayer && targetHiddenToPlayer)) privateCardName = card->getName(); if (!(sourceHiddenToOthers && targetHiddenToOthers)) publicCardName = card->getName(); int oldCardId = card->getId(); if (faceDown) card->setId(player->newCardId()); card->setFaceDown(faceDown); // The player does not get to see which card he moved if it moves between two parts of hidden zones which // are not being looked at. int privateNewCardId = card->getId(); int privateOldCardId = oldCardId; if (!targetBeingLookedAt && !sourceBeingLookedAt) { privateOldCardId = -1; privateNewCardId = -1; privateCardName = QString(); } int privatePosition = -1; if (startzone->getType() == HiddenZone) privatePosition = position; player->sendProtocolItem(new Event_MoveCard(game->getGameId(), player->getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getName(), x, y, privateNewCardId, faceDown)); // Other players do not get to see the start and/or target position of the card if the respective // part of the zone is being looked at. The information is not needed anyway because in hidden zones, // all cards are equal. if ( ((startzone->getType() == HiddenZone) && ((startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1))) || (startzone->getType() == PublicZone) ) position = -1; if ((targetzone->getType() == HiddenZone) && ((targetzone->getCardsBeingLookedAt() > x) || (targetzone->getCardsBeingLookedAt() == -1))) x = -1; if ((startzone->getType() == PublicZone) || (targetzone->getType() == PublicZone)) game->sendGameEvent(new Event_MoveCard(-1, player->getPlayerId(), oldCardId, publicCardName, startzone->getName(), position, targetzone->getName(), x, y, card->getId(), faceDown), player); else game->sendGameEvent(new Event_MoveCard(-1, player->getPlayerId(), -1, QString(), startzone->getName(), position, targetzone->getName(), x, y, -1, false), player); // If the card was moved to another zone, delete all arrows from and to the card if (startzone != targetzone) { const QList &players = game->getPlayers(); for (int i = 0; i < players.size(); ++i) { QList arrowsToDelete; QMapIterator arrowIterator(players[i]->getArrows()); while (arrowIterator.hasNext()) { Server_Arrow *arrow = arrowIterator.next().value(); if ((arrow->getStartCard() == card) || (arrow->getTargetCard() == card)) arrowsToDelete.append(arrow->getId()); } for (int j = 0; j < arrowsToDelete.size(); ++j) players[i]->deleteArrow(arrowsToDelete[j]); } } return RespOk; } ResponseCode Server_ProtocolHandler::cmdMoveCard(Command_MoveCard *cmd, Server_Game *game, Server_Player *player) { return moveCard(game, player, cmd->getStartZone(), cmd->getCardId(), cmd->getTargetZone(), cmd->getX(), cmd->getY(), cmd->getFaceDown()); } ResponseCode Server_ProtocolHandler::cmdCreateToken(Command_CreateToken *cmd, Server_Game *game, Server_Player *player) { if (!game->getGameStarted()) return RespGameNotStarted; // powtough wird erst mal ignoriert Server_CardZone *zone = player->getZones().value(cmd->getZone()); if (!zone) return RespNameNotFound; Server_Card *card = new Server_Card(cmd->getCardName(), player->newCardId(), cmd->getX(), cmd->getY()); zone->insertCard(card, cmd->getX(), cmd->getY()); game->sendGameEvent(new Event_CreateToken(-1, player->getPlayerId(), zone->getName(), card->getId(), card->getName(), cmd->getPt(), cmd->getX(), cmd->getY())); return RespOk; } ResponseCode Server_ProtocolHandler::cmdCreateArrow(Command_CreateArrow *cmd, Server_Game *game, Server_Player *player) { if (!game->getGameStarted()) return RespGameNotStarted; Server_Player *startPlayer = game->getPlayer(cmd->getStartPlayerId()); Server_Player *targetPlayer = game->getPlayer(cmd->getTargetPlayerId()); if (!startPlayer || !targetPlayer) return RespNameNotFound; Server_CardZone *startZone = startPlayer->getZones().value(cmd->getStartZone()); Server_CardZone *targetZone = targetPlayer->getZones().value(cmd->getTargetZone()); if (!startZone || !targetZone) return RespNameNotFound; Server_Card *startCard = startZone->getCard(cmd->getStartCardId(), false); Server_Card *targetCard = targetZone->getCard(cmd->getTargetCardId(), false); if (!startCard || !targetCard || (startCard == targetCard)) return RespContextError; QMapIterator arrowIterator(player->getArrows()); while (arrowIterator.hasNext()) { Server_Arrow *temp = arrowIterator.next().value(); if ((temp->getStartCard() == startCard) && (temp->getTargetCard() == targetCard)) return RespContextError; } Server_Arrow *arrow = new Server_Arrow(player->newArrowId(), startCard, targetCard, cmd->getColor()); player->addArrow(arrow); game->sendGameEvent(new Event_CreateArrows(-1, player->getPlayerId(), QList() << new ServerInfo_Arrow( arrow->getId(), startPlayer->getPlayerId(), startZone->getName(), startCard->getId(), targetPlayer->getPlayerId(), targetZone->getName(), targetCard->getId(), cmd->getColor() ))); return RespOk; } ResponseCode Server_ProtocolHandler::cmdDeleteArrow(Command_DeleteArrow *cmd, Server_Game *game, Server_Player *player) { if (!game->getGameStarted()) return RespGameNotStarted; if (!player->deleteArrow(cmd->getArrowId())) return RespNameNotFound; game->sendGameEvent(new Event_DeleteArrow(-1, player->getPlayerId(), cmd->getArrowId())); return RespOk; } ResponseCode Server_ProtocolHandler::cmdSetCardAttr(Command_SetCardAttr *cmd, Server_Game *game, Server_Player *player) { if (!game->getGameStarted()) return RespGameNotStarted; // zone, card id, attr name, attr value // card id = -1 => affects all cards in the specified zone Server_CardZone *zone = player->getZones().value(cmd->getZone()); if (!zone) return RespNameNotFound; if (cmd->getCardId() == -1) { QListIterator CardIterator(zone->cards); while (CardIterator.hasNext()) if (!CardIterator.next()->setAttribute(cmd->getAttrName(), cmd->getAttrValue(), true)) return RespInvalidCommand; } else { Server_Card *card = zone->getCard(cmd->getCardId(), false); if (!card) return RespNameNotFound; if (!card->setAttribute(cmd->getAttrName(), cmd->getAttrValue(), false)) return RespInvalidCommand; } game->sendGameEvent(new Event_SetCardAttr(-1, player->getPlayerId(), zone->getName(), cmd->getCardId(), cmd->getAttrName(), cmd->getAttrValue())); return RespOk; } ResponseCode Server_ProtocolHandler::cmdIncCounter(Command_IncCounter *cmd, Server_Game *game, Server_Player *player) { if (!game->getGameStarted()) return RespGameNotStarted; const QMap counters = player->getCounters(); Server_Counter *c = counters.value(cmd->getCounterId(), 0); if (!c) return RespNameNotFound; c->setCount(c->getCount() + cmd->getDelta()); game->sendGameEvent(new Event_SetCounter(-1, player->getPlayerId(), c->getId(), c->getCount())); return RespOk; } ResponseCode Server_ProtocolHandler::cmdCreateCounter(Command_CreateCounter *cmd, Server_Game *game, Server_Player *player) { if (!game->getGameStarted()) return RespGameNotStarted; Server_Counter *c = new Server_Counter(player->newCounterId(), cmd->getCounterName(), cmd->getColor(), cmd->getRadius(), cmd->getValue()); player->addCounter(c); game->sendGameEvent(new Event_CreateCounters(-1, player->getPlayerId(), QList() << new ServerInfo_Counter(c->getId(), c->getName(), c->getColor(), c->getRadius(), c->getCount()))); return RespOk; } ResponseCode Server_ProtocolHandler::cmdSetCounter(Command_SetCounter *cmd, Server_Game *game, Server_Player *player) { if (!game->getGameStarted()) return RespGameNotStarted; Server_Counter *c = player->getCounters().value(cmd->getCounterId(), 0);; if (!c) return RespNameNotFound; c->setCount(cmd->getValue()); game->sendGameEvent(new Event_SetCounter(-1, player->getPlayerId(), c->getId(), c->getCount())); return RespOk; } ResponseCode Server_ProtocolHandler::cmdDelCounter(Command_DelCounter *cmd, Server_Game *game, Server_Player *player) { if (!game->getGameStarted()) return RespGameNotStarted; if (!player->deleteCounter(cmd->getCounterId())) return RespNameNotFound; game->sendGameEvent(new Event_DelCounter(-1, player->getPlayerId(), cmd->getCounterId())); return RespOk; } ResponseCode Server_ProtocolHandler::cmdNextTurn(Command_NextTurn * /*cmd*/, Server_Game *game, Server_Player * /*player*/) { if (!game->getGameStarted()) return RespGameNotStarted; int activePlayer = game->getActivePlayer(); if (++activePlayer == game->getPlayerCount()) activePlayer = 0; game->setActivePlayer(activePlayer); return RespOk; } ResponseCode Server_ProtocolHandler::cmdSetActivePhase(Command_SetActivePhase *cmd, Server_Game *game, Server_Player *player) { if (!game->getGameStarted()) return RespGameNotStarted; if (game->getActivePlayer() != player->getPlayerId()) return RespContextError; game->setActivePhase(cmd->getPhase()); return RespOk; } ResponseCode Server_ProtocolHandler::cmdDumpZone(Command_DumpZone *cmd, Server_Game *game, Server_Player *player) { if (!game->getGameStarted()) return RespGameNotStarted; Server_Player *otherPlayer = game->getPlayer(cmd->getPlayerId()); if (!otherPlayer) return RespNameNotFound; Server_CardZone *zone = otherPlayer->getZones().value(cmd->getZoneName()); if (!zone) return RespNameNotFound; if (!((zone->getType() == PublicZone) || (player == otherPlayer))) return RespContextError; int numberCards = cmd->getNumberCards(); QList respCardList; for (int i = 0; (i < zone->cards.size()) && (i < numberCards || numberCards == -1); ++i) { Server_Card *card = zone->cards[i]; QString displayedName = card->getFaceDown() ? QString() : card->getName(); if (zone->getType() == HiddenZone) respCardList.append(new ServerInfo_Card(i, displayedName)); else respCardList.append(new ServerInfo_Card(card->getId(), displayedName, card->getX(), card->getY(), card->getCounters(), card->getTapped(), card->getAttacking(), card->getAnnotation())); } if (zone->getType() == HiddenZone) { zone->setCardsBeingLookedAt(numberCards); game->sendGameEvent(new Event_DumpZone(-1, player->getPlayerId(), otherPlayer->getPlayerId(), zone->getName(), numberCards)); } sendProtocolItem(new Response_DumpZone(cmd->getCmdId(), RespOk, new ServerInfo_Zone(zone->getName(), zone->getType(), zone->hasCoords(), numberCards < zone->cards.size() ? zone->cards.size() : numberCards, respCardList))); return RespNothing; } ResponseCode Server_ProtocolHandler::cmdStopDumpZone(Command_StopDumpZone *cmd, Server_Game *game, Server_Player *player) { if (!game->getGameStarted()) return RespGameNotStarted; Server_Player *otherPlayer = game->getPlayer(cmd->getPlayerId()); if (!otherPlayer) return RespNameNotFound; Server_CardZone *zone = otherPlayer->getZones().value(cmd->getZoneName()); if (!zone) return RespNameNotFound; if (zone->getType() == HiddenZone) { zone->setCardsBeingLookedAt(0); game->sendGameEvent(new Event_StopDumpZone(-1, player->getPlayerId(), cmd->getPlayerId(), zone->getName())); } return RespOk; }