/*************************************************************************** * Copyright (C) 2008 by Max-Wilhelm Bruker * * brukie@laptop * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef SERVER_CARDZONE_H #define SERVER_CARDZONE_H #include #include #include "protocol_datastructures.h" class Server_Card; class Server_Player; class Server_Game; class CommandContainer; class Server_CardZone { private: Server_Player *player; QString name; bool has_coords; ZoneType type; int cardsBeingLookedAt; public: Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ZoneType _type); ~Server_CardZone(); int removeCard(Server_Card *card); Server_Card *getCard(int id, bool remove, int *position = NULL); int getCardsBeingLookedAt() const { return cardsBeingLookedAt; } void setCardsBeingLookedAt(int _cardsBeingLookedAt) { cardsBeingLookedAt = _cardsBeingLookedAt; } bool hasCoords() const { return has_coords; } ZoneType getType() const { return type; } QString getName() const { return name; } Server_Player *getPlayer() const { return player; } int getFreeGridColumn(int x, int y, const QString &cardName) const; bool isColumnEmpty(int x, int y) const; bool isColumnStacked(int x, int y) const; void fixFreeSpaces(CommandContainer *cont); void moveCard(CommandContainer *cont, QMap &coordMap, Server_Card *card, int x, int y); QList cards; void insertCard(Server_Card *card, int x, int y); void shuffle(); void clear(); }; #endif