#include #include "playerzone.h" #include "carditem.h" #include "player.h" #include "client.h" #include "zoneviewzone.h" PlayerZone::PlayerZone(Player *_p, const QString &_name, QGraphicsItem *parent, bool isView) : QGraphicsItem(parent), player(_p), name(_name), cards(NULL), menu(NULL), hasCardAttr(false) { if (!isView) player->addZone(this); } PlayerZone::~PlayerZone() { qDebug(QString("PlayerZone destructor: %1").arg(name).toLatin1()); while (!views.empty()) delete views.at(0); clearContents(); delete cards; } void PlayerZone::clearContents() { for (int i = 0; i < cards->size(); i++) delete cards->at(i); cards->clear(); } void PlayerZone::mousePressEvent(QGraphicsSceneMouseEvent *event) { if (event->button() == Qt::RightButton) { if (menu) { menu->exec(event->screenPos()); event->accept(); } else event->ignore(); } else event->ignore(); } CardItem *PlayerZone::getCard(int cardId, const QString &cardName) { CardItem *c = cards->findCard(cardId, false); // If the card's id is -1, this zone is invisible, // so we need to give the card an id and a name as it comes out. // It can be assumed that in an invisible zone, all cards are equal. if ((c->getId() == -1) || (c->getName().isEmpty())) { c->setId(cardId); c->setName(cardName); } return c; } CardItem *PlayerZone::takeCard(int position, int cardId, const QString &cardName) { CardItem *c = cards->takeAt(position); for (int i = 0; i < views.size(); i++) views[i]->removeCard(position); if (c->getId() == -1) { c->setId(cardId); c->setName(cardName); } reorganizeCards(); return c; } void PlayerZone::setCardAttr(int cardId, const QString &aname, const QString &avalue) { if (hasCardAttr) player->client->setCardAttr(name, cardId, aname, avalue); } void PlayerZone::hoverCardEvent(CardItem *card) { player->hoverCardEvent(card); } void PlayerZone::addView(ZoneViewZone *view) { views.append(view); } void PlayerZone::removeView(ZoneViewZone *view) { views.removeAt(views.indexOf(view)); } void PlayerZone::moveAllToZone(const QString &targetZone, int targetX) { // Cards need to be moved in reverse order so that the other // cards' list index doesn't change for (int i = cards->size() - 1; i >= 0; i--) player->client->moveCard(cards->at(i)->getId(), getName(), targetZone, targetX); }