#include "gamesmodel.h" #include "pb/serverinfo_game.pb.h" #include #include #include #include namespace { const unsigned SECS_PER_HALF_MIN = 30; const unsigned SECS_PER_MIN = 60; const unsigned SECS_PER_HALF_HOUR = 1600; // 60 * 30 const unsigned SECS_PER_HOUR = 3600; // 60 * 60 const unsigned SECS_PER_DAY = 86400; // 60 * 60 * 24 /** * Pretty print an integer number of seconds ago. Accurate to only one unit, * rounded. * * For example... * 0-59 seconds will return "X seconds ago" * 1-59 minutes will return "X minutes ago"; 90 seconds will return "2 minutes ago" * 1-23 hours will return "X hours ago"; 90 minutes will return "2 hours ago" * 24+ hours will return "1+ days ago", because it seems unlikely that we care about * an accurate timestamp of day old games. */ std::string prettyPrintSecsAgo(uint32_t secs) { std::ostringstream str_stream; if (secs < SECS_PER_MIN) { str_stream << secs; str_stream << "s ago"; } else if (secs < SECS_PER_HOUR) { uint32_t mins = secs / SECS_PER_MIN; if (secs % SECS_PER_MIN >= SECS_PER_HALF_MIN) mins++; str_stream << mins; str_stream << "m ago"; } else if (secs < SECS_PER_HOUR * 5) { uint32_t hours = secs / SECS_PER_HOUR; if (secs % SECS_PER_HOUR >= SECS_PER_HALF_HOUR) hours++; str_stream << hours; str_stream << "hr ago"; } else { str_stream << "5+ hours ago"; } return tr(str_stream.str()); } } GamesModel::GamesModel(const QMap &_rooms, const QMap &_gameTypes, QObject *parent) : QAbstractTableModel(parent), rooms(_rooms), gameTypes(_gameTypes) { } QVariant GamesModel::data(const QModelIndex &index, int role) const { if (!index.isValid()) return QVariant(); if (role == Qt::UserRole) return index.row(); if (role != Qt::DisplayRole && role != SORT_ROLE) return QVariant(); if ((index.row() >= gameList.size()) || (index.column() >= columnCount())) return QVariant(); const ServerInfo_Game &g = gameList[index.row()]; switch (index.column()) { case 0: return rooms.value(g.room_id()); case 1: { uint32_t now = time(NULL); uint32_t then = g.start_time(); int secs = now - then; switch (role) { case Qt::DisplayRole: return QString::fromStdString(prettyPrintSecsAgo(secs)); case SORT_ROLE: return QVariant(secs); default: { qDebug() << "Returning data for col 1 of games model when role != display, role != sort"; return QVariant(); // Shouldn't ever be reached. } } } case 2: return QString::fromStdString(g.description()); case 3: return QString::fromStdString(g.creator_info().name()); case 4: { QStringList result; GameTypeMap gameTypeMap = gameTypes.value(g.room_id()); for (int i = g.game_types_size() - 1; i >= 0; --i) result.append(gameTypeMap.value(g.game_types(i))); return result.join(", "); } case 5: return g.with_password() ? ((g.spectators_need_password() || !g.spectators_allowed()) ? tr("yes") : tr("yes, free for spectators")) : tr("no"); case 6: { QStringList result; if (g.only_buddies()) result.append(tr("buddies only")); if (g.only_registered()) result.append(tr("reg. users only")); return result.join(", "); } case 7: return QString("%1/%2").arg(g.player_count()).arg(g.max_players()); case 8: return g.spectators_allowed() ? QVariant(g.spectators_count()) : QVariant(tr("not allowed")); default: return QVariant(); } } QVariant GamesModel::headerData(int section, Qt::Orientation orientation, int role) const { if ((role != Qt::DisplayRole) || (orientation != Qt::Horizontal)) return QVariant(); switch (section) { case 0: return tr("Room"); case 1: return tr("Game created"); case 2: return tr("Description"); case 3: return tr("Creator"); case 4: return tr("Game type"); case 5: return tr("Password"); case 6: return tr("Restrictions"); case 7: return tr("Players"); case 8: return tr("Spectators"); default: return QVariant(); } } const ServerInfo_Game &GamesModel::getGame(int row) { Q_ASSERT(row < gameList.size()); return gameList[row]; } void GamesModel::updateGameList(const ServerInfo_Game &game) { for (int i = 0; i < gameList.size(); i++) { if (gameList[i].game_id() == game.game_id()) { if (game.closed()) { beginRemoveRows(QModelIndex(), i, i); gameList.removeAt(i); endRemoveRows(); } else { gameList[i].MergeFrom(game); emit dataChanged(index(i, 0), index(i, NUM_COLS-1)); } return; } } if (game.player_count() <= 0) return; beginInsertRows(QModelIndex(), gameList.size(), gameList.size()); gameList.append(game); endInsertRows(); } GamesProxyModel::GamesProxyModel(QObject *parent, ServerInfo_User *_ownUser) : QSortFilterProxyModel(parent), ownUser(_ownUser), unavailableGamesVisible(false), passwordProtectedGamesVisible(false), maxPlayersFilterMin(-1), maxPlayersFilterMax(-1) { setSortRole(GamesModel::SORT_ROLE); setDynamicSortFilter(true); } void GamesProxyModel::setUnavailableGamesVisible(bool _unavailableGamesVisible) { unavailableGamesVisible = _unavailableGamesVisible; invalidateFilter(); } void GamesProxyModel::setPasswordProtectedGamesVisible(bool _passwordProtectedGamesVisible) { passwordProtectedGamesVisible = _passwordProtectedGamesVisible; invalidateFilter(); } void GamesProxyModel::setGameNameFilter(const QString &_gameNameFilter) { gameNameFilter = _gameNameFilter; invalidateFilter(); } void GamesProxyModel::setCreatorNameFilter(const QString &_creatorNameFilter) { creatorNameFilter = _creatorNameFilter; invalidateFilter(); } void GamesProxyModel::setGameTypeFilter(const QSet &_gameTypeFilter) { gameTypeFilter = _gameTypeFilter; invalidateFilter(); } void GamesProxyModel::setMaxPlayersFilter(int _maxPlayersFilterMin, int _maxPlayersFilterMax) { maxPlayersFilterMin = _maxPlayersFilterMin; maxPlayersFilterMax = _maxPlayersFilterMax; invalidateFilter(); } void GamesProxyModel::resetFilterParameters() { unavailableGamesVisible = false; passwordProtectedGamesVisible = false; gameNameFilter = QString(); creatorNameFilter = QString(); gameTypeFilter.clear(); maxPlayersFilterMin = -1; maxPlayersFilterMax = -1; invalidateFilter(); } bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &/*sourceParent*/) const { GamesModel *model = qobject_cast(sourceModel()); if (!model) return false; const ServerInfo_Game &game = model->getGame(sourceRow); if (!unavailableGamesVisible) { if (game.player_count() == game.max_players()) return false; if (game.started()) return false; if (!(ownUser->user_level() & ServerInfo_User::IsRegistered)) if (game.only_registered()) return false; } if (!passwordProtectedGamesVisible && game.with_password()) return false; if (!gameNameFilter.isEmpty()) if (!QString::fromStdString(game.description()).contains(gameNameFilter, Qt::CaseInsensitive)) return false; if (!creatorNameFilter.isEmpty()) if (!QString::fromStdString(game.creator_info().name()).contains(creatorNameFilter, Qt::CaseInsensitive)) return false; QSet gameTypes; for (int i = 0; i < game.game_types_size(); ++i) gameTypes.insert(game.game_types(i)); if (!gameTypeFilter.isEmpty() && gameTypes.intersect(gameTypeFilter).isEmpty()) return false; if ((maxPlayersFilterMin != -1) && ((int)game.max_players() < maxPlayersFilterMin)) return false; if ((maxPlayersFilterMax != -1) && ((int)game.max_players() > maxPlayersFilterMax)) return false; return true; }