syntax = "proto2"; import "game_commands.proto"; message Command_CreateToken { enum TargetMode { // Attach the target to the token ATTACH_TO = 0; // Transform the target into the token TRANSFORM_INTO = 1; } extend GameCommand { optional Command_CreateToken ext = 1010; } optional string zone = 1; optional string card_name = 2; optional string color = 3; optional string pt = 4; optional string annotation = 5; optional bool destroy_on_zone_change = 6; optional sint32 x = 7; optional sint32 y = 8; optional string target_zone = 9; optional sint32 target_card_id = 10 [default = -1]; // What to do with the target card. Ignored if there is no target card. optional TargetMode target_mode = 11; }