import "session_event.proto"; message Event_GameJoined { extend SessionEvent { optional Event_GameJoined ext = 1009; } optional sint32 game_id = 1; optional string game_description = 2; optional sint32 host_id = 3; optional sint32 player_id = 4; optional bool spectator = 5; optional bool spectators_can_talk = 6; optional bool spectators_see_everything = 7; optional bool resuming = 8; }