#include "server_room.h" #include "server_protocolhandler.h" #include "server_game.h" #include #include "pb/commands.pb.h" #include "pb/room_commands.pb.h" #include "pb/event_join_room.pb.h" #include "pb/event_leave_room.pb.h" #include "pb/event_list_games.pb.h" #include "pb/event_room_say.pb.h" #include "pb/serverinfo_room.pb.h" #include Server_Room::Server_Room(int _id, const QString &_name, const QString &_description, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent) : QObject(parent), id(_id), name(_name), description(_description), autoJoin(_autoJoin), joinMessage(_joinMessage), gameTypes(_gameTypes), gamesMutex(QMutex::Recursive) { connect(this, SIGNAL(gameListChanged(ServerInfo_Game)), this, SLOT(broadcastGameListUpdate(ServerInfo_Game)), Qt::QueuedConnection); } Server_Room::~Server_Room() { qDebug("Server_Room destructor"); gamesMutex.lock(); const QList gameList = games.values(); for (int i = 0; i < gameList.size(); ++i) delete gameList[i]; games.clear(); gamesMutex.unlock(); usersLock.lockForWrite(); userList.clear(); usersLock.unlock(); } Server *Server_Room::getServer() const { return static_cast(parent()); } const ServerInfo_Room &Server_Room::getInfo(ServerInfo_Room &result, bool complete, bool showGameTypes, bool updating, bool includeExternalData) const { result.set_room_id(id); if (!updating) { result.set_name(name.toStdString()); result.set_description(description.toStdString()); result.set_auto_join(autoJoin); } gamesMutex.lock(); result.set_game_count(games.size() + externalGames.size()); if (complete) { QMapIterator gameIterator(games); while (gameIterator.hasNext()) gameIterator.next().value()->getInfo(*result.add_game_list()); if (includeExternalData) { QMapIterator externalGameIterator(externalGames); while (externalGameIterator.hasNext()) result.add_game_list()->CopyFrom(externalGameIterator.next().value()); } } gamesMutex.unlock(); usersLock.lockForRead(); result.set_player_count(userList.size() + externalUsers.size()); if (complete) { for (int i = 0; i < userList.size(); ++i) result.add_user_list()->CopyFrom(userList[i]->copyUserInfo(false)); if (includeExternalData) { QMapIterator externalUserIterator(externalUsers); while (externalUserIterator.hasNext()) result.add_user_list()->CopyFrom(externalUserIterator.next().value().copyUserInfo(false)); } } usersLock.unlock(); if (complete || showGameTypes) for (int i = 0; i < gameTypes.size(); ++i) { ServerInfo_GameType *gameTypeInfo = result.add_gametype_list(); gameTypeInfo->set_game_type_id(i); gameTypeInfo->set_description(gameTypes[i].toStdString()); } return result; } RoomEvent *Server_Room::prepareRoomEvent(const ::google::protobuf::Message &roomEvent) { RoomEvent *event = new RoomEvent; event->set_room_id(id); event->GetReflection()->MutableMessage(event, roomEvent.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(roomEvent); return event; } void Server_Room::addClient(Server_ProtocolHandler *client) { Event_JoinRoom event; event.mutable_user_info()->CopyFrom(client->copyUserInfo(false)); sendRoomEvent(prepareRoomEvent(event)); usersLock.lockForWrite(); userList.append(client); usersLock.unlock(); ServerInfo_Room roomInfo; emit roomInfoChanged(getInfo(roomInfo, false, false, true)); } void Server_Room::removeClient(Server_ProtocolHandler *client) { usersLock.lockForWrite(); userList.removeAt(userList.indexOf(client)); usersLock.unlock(); Event_LeaveRoom event; event.set_name(client->getUserInfo()->name()); sendRoomEvent(prepareRoomEvent(event)); ServerInfo_Room roomInfo; emit roomInfoChanged(getInfo(roomInfo, false, false, true)); } void Server_Room::addExternalUser(const ServerInfo_User &userInfo) { // This function is always called from the Server thread with server->roomsMutex locked. ServerInfo_User_Container userInfoContainer(userInfo); Event_JoinRoom event; event.mutable_user_info()->CopyFrom(userInfoContainer.copyUserInfo(false)); sendRoomEvent(prepareRoomEvent(event), false); usersLock.lockForWrite(); externalUsers.insert(QString::fromStdString(userInfo.name()), userInfoContainer); usersLock.unlock(); ServerInfo_Room roomInfo; emit roomInfoChanged(getInfo(roomInfo, false, false, true)); } void Server_Room::removeExternalUser(const QString &name) { // This function is always called from the Server thread with server->roomsMutex locked. usersLock.lockForWrite(); if (externalUsers.contains(name)) externalUsers.remove(name); usersLock.unlock(); Event_LeaveRoom event; event.set_name(name.toStdString()); sendRoomEvent(prepareRoomEvent(event), false); ServerInfo_Room roomInfo; emit roomInfoChanged(getInfo(roomInfo, false, false, true)); } void Server_Room::updateExternalGameList(const ServerInfo_Game &gameInfo) { // This function is always called from the Server thread with server->roomsMutex locked. gamesMutex.lock(); if (!gameInfo.has_player_count() && externalGames.contains(gameInfo.game_id())) externalGames.remove(gameInfo.game_id()); else externalGames.insert(gameInfo.game_id(), gameInfo); gamesMutex.unlock(); broadcastGameListUpdate(gameInfo, false); ServerInfo_Room roomInfo; emit roomInfoChanged(getInfo(roomInfo, false, false, true)); } Response::ResponseCode Server_Room::processJoinGameCommand(const Command_JoinGame &cmd, ResponseContainer &rc, Server_AbstractUserInterface *userInterface) { // This function is called from the Server thread and from the S_PH thread. // server->roomsMutex is always locked. QMutexLocker roomGamesLocker(&gamesMutex); Server_Game *g = games.value(cmd.game_id()); if (!g) { if (externalGames.contains(cmd.game_id())) { CommandContainer cont; cont.set_cmd_id(rc.getCmdId()); RoomCommand *roomCommand = cont.add_room_command(); roomCommand->GetReflection()->MutableMessage(roomCommand, cmd.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(cmd); getServer()->sendIsl_RoomCommand(cont, externalGames.value(cmd.game_id()).server_id(), userInterface->getUserInfo()->session_id(), id); return Response::RespNothing; } else return Response::RespNameNotFound; } QMutexLocker gameLocker(&g->gameMutex); Response::ResponseCode result = g->checkJoin(userInterface->getUserInfo(), QString::fromStdString(cmd.password()), cmd.spectator(), cmd.override_restrictions()); if (result == Response::RespOk) g->addPlayer(userInterface, rc, cmd.spectator()); return result; } void Server_Room::say(const QString &userName, const QString &s, bool sendToIsl) { Event_RoomSay event; event.set_name(userName.toStdString()); event.set_message(s.toStdString()); sendRoomEvent(prepareRoomEvent(event), sendToIsl); } void Server_Room::sendRoomEvent(RoomEvent *event, bool sendToIsl) { usersLock.lockForRead(); for (int i = 0; i < userList.size(); ++i) userList[i]->sendProtocolItem(*event); usersLock.unlock(); if (sendToIsl) static_cast(parent())->sendIsl_RoomEvent(*event); delete event; } void Server_Room::broadcastGameListUpdate(const ServerInfo_Game &gameInfo, bool sendToIsl) { Event_ListGames event; event.add_game_list()->CopyFrom(gameInfo); sendRoomEvent(prepareRoomEvent(event), sendToIsl); } void Server_Room::addGame(Server_Game *game) { // Lock gamesMutex before calling this game->moveToThread(thread()); connect(game, SIGNAL(gameInfoChanged(ServerInfo_Game)), this, SLOT(broadcastGameListUpdate(ServerInfo_Game))); game->gameMutex.lock(); games.insert(game->getGameId(), game); ServerInfo_Game gameInfo; game->getInfo(gameInfo); game->gameMutex.unlock(); emit gameListChanged(gameInfo); ServerInfo_Room roomInfo; emit roomInfoChanged(getInfo(roomInfo, false, false, true)); } void Server_Room::removeGame(Server_Game *game) { // No need to lock gamesMutex or gameMutex. This method is only // called from ~Server_Game, which locks both mutexes anyway beforehand. disconnect(game, 0, this, 0); ServerInfo_Game gameInfo; game->getInfo(gameInfo); emit gameListChanged(gameInfo); games.remove(game->getGameId()); ServerInfo_Room roomInfo; emit roomInfoChanged(getInfo(roomInfo, false, false, true)); } int Server_Room::getGamesCreatedByUser(const QString &userName) const { QMutexLocker locker(&gamesMutex); QMapIterator gamesIterator(games); int result = 0; while (gamesIterator.hasNext()) if (gamesIterator.next().value()->getCreatorInfo()->name() == userName.toStdString()) ++result; return result; } QList Server_Room::getGamesOfUser(const QString &userName) const { QMutexLocker locker(&gamesMutex); QList result; QMapIterator gamesIterator(games); while (gamesIterator.hasNext()) { Server_Game *game = gamesIterator.next().value(); if (game->containsUser(userName)) { ServerInfo_Game gameInfo; game->getInfo(gameInfo); result.append(gameInfo); } } return result; }