#ifndef CARDDATABASE_H #define CARDDATABASE_H #include #include #include #include #include #include #include class CardDatabase; class CardInfo; class CardRelation; typedef QMap QStringMap; // If we don't typedef this, CardInfo::CardInfo will refuse to compile on OS X < 10.9 typedef QMap MuidMap; class CardSet : public QList { private: QString shortName, longName; unsigned int sortKey; QDate releaseDate; QString setType; bool enabled, isknown; public: CardSet(const QString &_shortName = QString(), const QString &_longName = QString(), const QString &_setType = QString(), const QDate &_releaseDate = QDate()); QString getCorrectedShortName() const; QString getShortName() const { return shortName; } QString getLongName() const { return longName; } QString getSetType() const { return setType; } QDate getReleaseDate() const { return releaseDate; } void setLongName(QString & _longName) { longName = _longName; } void setSetType(QString & _setType) { setType = _setType; } void setReleaseDate(QDate & _releaseDate) { releaseDate = _releaseDate; } void loadSetOptions(); int getSortKey() const { return sortKey; } void setSortKey(unsigned int _sortKey); bool getEnabled() const { return enabled; } void setEnabled(bool _enabled); bool getIsKnown() const { return isknown; } void setIsKnown(bool _isknown); //Determine incomplete sets. bool getIsKnownIgnored() const { return longName.length() + setType.length() + releaseDate.toString().length() == 0 ; } }; class SetList : public QList { private: class KeyCompareFunctor; public: void sortByKey(); void guessSortKeys(); void enableAllUnknown(); void enableAll(); void markAllAsKnown(); int getEnabledSetsNum(); int getUnknownSetsNum(); QStringList getUnknownSetsNames(); }; class CardInfo : public QObject { Q_OBJECT private: QString name; /* * The name without punctuation or capitalization, for better card tag name * recognition. */ QString simpleName; bool isToken; SetList sets; QString manacost; QString cmc; QString cardtype; QString powtough; QString text; QStringList colors; // the cards i'm related to QList relatedCards; // the card i'm reverse-related to QList reverseRelatedCards; // the cards thare are reverse-related to me QList reverseRelatedCardsToMe; QString setsNames; bool upsideDownArt; int loyalty; QStringMap customPicURLs; MuidMap muIds; QStringMap collectorNumbers; QStringMap rarities; bool cipt; int tableRow; QString pixmapCacheKey; public: CardInfo(const QString &_name = QString(), bool _isToken = false, const QString &_manacost = QString(), const QString &_cmc = QString(), const QString &_cardtype = QString(), const QString &_powtough = QString(), const QString &_text = QString(), const QStringList &_colors = QStringList(), const QList &_relatedCards = QList(), const QList &_reverseRelatedCards = QList(), bool _upsideDownArt = false, int _loyalty = 0, bool _cipt = false, int _tableRow = 0, const SetList &_sets = SetList(), const QStringMap &_customPicURLs = QStringMap(), MuidMap muids = MuidMap(), QStringMap _collectorNumbers = QStringMap(), QStringMap _rarities = QStringMap() ); ~CardInfo(); inline const QString &getName() const { return name; } inline const QString &getSetsNames() const { return setsNames; } const QString &getSimpleName() const { return simpleName; } bool getIsToken() const { return isToken; } const SetList &getSets() const { return sets; } inline const QString &getManaCost() const { return manacost; } inline const QString &getCmc() const { return cmc; } inline const QString &getCardType() const { return cardtype; } inline const QString &getPowTough() const { return powtough; } const QString &getText() const { return text; } const QString &getPixmapCacheKey() const { return pixmapCacheKey; } const int &getLoyalty() const { return loyalty; } bool getCipt() const { return cipt; } void setManaCost(const QString &_manaCost) { manacost = _manaCost; emit cardInfoChanged(this); } void setCmc(const QString &_cmc) { cmc = _cmc; emit cardInfoChanged(this); } void setCardType(const QString &_cardType) { cardtype = _cardType; emit cardInfoChanged(this); } void setPowTough(const QString &_powTough) { powtough = _powTough; emit cardInfoChanged(this); } void setText(const QString &_text) { text = _text; emit cardInfoChanged(this); } void setColors(const QStringList &_colors) { colors = _colors; emit cardInfoChanged(this); } const QChar getColorChar() const; const QStringList &getColors() const { return colors; } const QList &getRelatedCards() const { return relatedCards; } const QList &getReverseRelatedCards() const { return reverseRelatedCards; } const QList &getReverseRelatedCards2Me() const { return reverseRelatedCardsToMe; } void resetReverseRelatedCards2Me(); void addReverseRelatedCards2Me(CardRelation * cardRelation) { reverseRelatedCardsToMe.append(cardRelation); } bool getUpsideDownArt() const { return upsideDownArt; } QString getCustomPicURL(const QString &set) const { return customPicURLs.value(set); } int getMuId(const QString &set) const { return muIds.value(set); } QString getCollectorNumber(const QString &set) const { return collectorNumbers.value(set); } QString getRarity(const QString &set) const { return rarities.value(set); } QStringMap getRarities() const { return rarities; } QString getMainCardType() const; QString getCorrectedName() const; int getTableRow() const { return tableRow; } void setTableRow(int _tableRow) { tableRow = _tableRow; } void setLoyalty(int _loyalty) { loyalty = _loyalty; emit cardInfoChanged(this); } void setCustomPicURL(const QString &_set, const QString &_customPicURL) { customPicURLs.insert(_set, _customPicURL); } void setMuId(const QString &_set, const int &_muId) { muIds.insert(_set, _muId); } void setSetNumber(const QString &_set, const QString &_setNumber) { collectorNumbers.insert(_set, _setNumber); } void setRarity(const QString &_set, const QString &_setNumber) { rarities.insert(_set, _setNumber); } void addToSet(CardSet *set); void emitPixmapUpdated() { emit pixmapUpdated(); } void refreshCachedSetNames(); /** * Simplify a name to have no punctuation and lowercase all letters, for * less strict name-matching. */ static QString simplifyName(const QString &name); signals: void pixmapUpdated(); void cardInfoChanged(CardInfo *card); }; enum LoadStatus { Ok, VersionTooOld, Invalid, NotLoaded, FileError, NoCards }; typedef QHash CardNameMap; typedef QHash SetNameMap; class CardDatabase : public QObject { Q_OBJECT protected: /* * The cards, indexed by name. */ CardNameMap cards; /** * The cards, indexed by their simple name. */ CardNameMap simpleNameCards; /* * The sets, indexed by short name. */ SetNameMap sets; LoadStatus loadStatus; private: static const int versionNeeded; void loadCardsFromXml(QXmlStreamReader &xml); void loadSetsFromXml(QXmlStreamReader &xml); CardInfo *getCardFromMap(const CardNameMap &cardMap, const QString &cardName) const; void checkUnknownSets(); void refreshCachedReverseRelatedCards(); public: static const char* TOKENS_SETNAME; CardDatabase(QObject *parent = 0); ~CardDatabase(); void clear(); void addCard(CardInfo *card); void removeCard(CardInfo *card); CardInfo *getCard(const QString &cardName) const; QList getCards(const QStringList &cardNames) const; /* * Get a card by its simple name. The name will be simplified in this * function, so you don't need to simplify it beforehand. */ CardInfo *getCardBySimpleName(const QString &cardName) const; CardSet *getSet(const QString &setName); QList getCardList() const { return cards.values(); } SetList getSetList() const; LoadStatus loadFromFile(const QString &fileName); bool saveToFile(const QString &fileName, bool tokens = false); bool saveCustomTokensToFile(); QStringList getAllColors() const; QStringList getAllMainCardTypes() const; LoadStatus getLoadStatus() const { return loadStatus; } void enableAllUnknownSets(); void markAllSetsAsKnown(); void notifyEnabledSetsChanged(); public slots: LoadStatus loadCardDatabases(); private slots: LoadStatus loadCardDatabase(const QString &path); signals: void cardDatabaseLoadingFailed(); void cardDatabaseNewSetsFound(int numUnknownSets, QStringList unknownSetsNames); void cardDatabaseAllNewSetsEnabled(); void cardDatabaseEnabledSetsChanged(); void cardAdded(CardInfo *card); void cardRemoved(CardInfo *card); }; class CardRelation : public QObject { Q_OBJECT private: QString name; bool doesAttach; bool isCreateAllExclusion; bool isVariableCount; int defaultCount; public: CardRelation(const QString &_name = QString(), bool _doesAttach = false, bool _isCreateAllExclusion = false, bool _isVariableCount = false, int _defaultCount = 1 ); inline const QString &getName() const { return name; } bool getDoesAttach() const { return doesAttach; } bool getCanCreateAnother() const { return !doesAttach; } bool getIsCreateAllExclusion() const { return isCreateAllExclusion; } bool getIsVariable() const { return isVariableCount; } int getDefaultCount() const { return defaultCount; } }; #endif