#include "server_remoteuserinterface.h" #include "server.h" #include "pb/serverinfo_user.pb.h" void Server_RemoteUserInterface::sendProtocolItem(const Response &item) { server->sendIsl_Response(item, userInfo->server_id(), userInfo->session_id()); } void Server_RemoteUserInterface::sendProtocolItem(const SessionEvent &item) { server->sendIsl_SessionEvent(item, userInfo->server_id(), userInfo->session_id()); } void Server_RemoteUserInterface::sendProtocolItem(const GameEventContainer &item) { server->sendIsl_GameEventContainer(item, userInfo->server_id(), userInfo->session_id()); } void Server_RemoteUserInterface::sendProtocolItem(const RoomEvent &item) { server->sendIsl_RoomEvent(item, userInfo->server_id(), userInfo->session_id()); }