syntax = "proto2"; message GameEventContext { enum ContextType { READY_START = 1000; CONCEDE = 1001; DECK_SELECT = 1002; UNDO_DRAW = 1003; MOVE_CARD = 1004; MULLIGAN = 1005; PING_CHANGED = 1006; CONNECTION_STATE_CHANGED = 1007; SET_SIDEBOARD_LOCK = 1008; UNCONCEDE = 1009; } extensions 100 to max; }