#include #include "zoneviewzone.h" #include "player.h" #include "client.h" ZoneViewZone::ZoneViewZone(Player *_p, CardZone *_origZone, int _numberCards, QGraphicsItem *parent) : CardZone(_p, _origZone->getName(), false, false, parent, true), height(0), numberCards(_numberCards), origZone(_origZone) { cards = new CardList(true); origZone->setView(this); } ZoneViewZone::~ZoneViewZone() { qDebug("ZoneViewZone destructor"); origZone->setView(NULL); } QRectF ZoneViewZone::boundingRect() const { return QRectF(0, 0, CARD_WIDTH * 1.75, height); } void ZoneViewZone::paint(QPainter */*painter*/, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/) { } bool ZoneViewZone::initializeCards() { if (!origZone->contentsKnown()) return false; CardList *const c = origZone->getCards(); int number = numberCards == 0 ? c->size() : (numberCards < c->size() ? numberCards : c->size()); for (int i = 0; i < number; i++) { CardItem *card = c->at(i); addCard(new CardItem(player->getDb(), card->getName(), card->getId(), this), false, i); } reorganizeCards(); return true; } // Because of boundingRect(), this function must not be called before the zone was added to a scene. void ZoneViewZone::reorganizeCards() { qDebug("reorganizeCards"); if (cards->isEmpty()) return; int cardCount = cards->size(); qreal totalWidth = boundingRect().width(); qreal totalHeight = boundingRect().height(); qreal cardWidth = cards->at(0)->boundingRect().width(); qreal cardHeight = cards->at(0)->boundingRect().height(); qreal x1 = 0; qreal x2 = (totalWidth - cardWidth); for (int i = 0; i < cardCount; i++) { CardItem *c = cards->at(i); qreal x = i % 2 ? x2 : x1; // If the total height of the cards is smaller than the available height, // the cards do not need to overlap and are displayed in the center of the area. if (cardHeight * cardCount > totalHeight) c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1)); else c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2); if (!origZone->contentsKnown()) c->setId(i); c->setZValue(i); } } void ZoneViewZone::addCardImpl(CardItem *card, int x, int /*y*/) { cards->insert(x, card); card->setParentItem(this); card->update(); } void ZoneViewZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/) { qDebug(QString("handleDropEvent id=%1").arg(cardId).toLatin1()); player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0); } void ZoneViewZone::removeCard(int position) { if (position >= cards->size()) return; CardItem *card = cards->takeAt(position); delete card; reorganizeCards(); }