#include "settingscache.h" #include SettingsCache::SettingsCache() { settings = new QSettings(this); lang = settings->value("personal/lang").toString(); deckPath = settings->value("paths/decks").toString(); picsPath = settings->value("paths/pics").toString(); cardDatabasePath = settings->value("paths/carddatabase").toString(); handBgPath = settings->value("zonebg/hand").toString(); stackBgPath = settings->value("zonebg/stack").toString(); tableBgPath = settings->value("zonebg/table").toString(); playerBgPath = settings->value("zonebg/playerarea").toString(); cardBackPicturePath = settings->value("paths/cardbackpicture").toString(); picDownload = settings->value("personal/picturedownload", true).toBool(); doubleClickToPlay = settings->value("interface/doubleclicktoplay", true).toBool(); tabGameSplitterSizes = settings->value("interface/tabgame_splittersizes").toByteArray(); displayCardNames = settings->value("cards/displaycardnames", true).toBool(); horizontalHand = settings->value("hand/horizontal", true).toBool(); invertVerticalCoordinate = settings->value("table/invert_vertical", false).toBool(); tapAnimation = settings->value("cards/tapanimation", true).toBool(); zoneViewSortByName = settings->value("zoneview/sortbyname", true).toBool(); zoneViewSortByType = settings->value("zoneview/sortbytype", true).toBool(); soundEnabled = settings->value("sound/enabled", false).toBool(); soundPath = settings->value("sound/path").toString(); } void SettingsCache::setLang(const QString &_lang) { lang = _lang; settings->setValue("personal/lang", lang); emit langChanged(); } void SettingsCache::setDeckPath(const QString &_deckPath) { deckPath = _deckPath; settings->setValue("paths/decks", deckPath); } void SettingsCache::setPicsPath(const QString &_picsPath) { picsPath = _picsPath; settings->setValue("paths/pics", picsPath); emit picsPathChanged(); } void SettingsCache::setCardDatabasePath(const QString &_cardDatabasePath) { cardDatabasePath = _cardDatabasePath; settings->setValue("paths/carddatabase", cardDatabasePath); emit cardDatabasePathChanged(); } void SettingsCache::setHandBgPath(const QString &_handBgPath) { handBgPath = _handBgPath; settings->setValue("zonebg/hand", handBgPath); emit handBgPathChanged(); } void SettingsCache::setStackBgPath(const QString &_stackBgPath) { stackBgPath = _stackBgPath; settings->setValue("zonebg/stack", stackBgPath); emit stackBgPathChanged(); } void SettingsCache::setTableBgPath(const QString &_tableBgPath) { tableBgPath = _tableBgPath; settings->setValue("zonebg/table", tableBgPath); emit tableBgPathChanged(); } void SettingsCache::setPlayerBgPath(const QString &_playerBgPath) { playerBgPath = _playerBgPath; settings->setValue("zonebg/playerarea", playerBgPath); emit playerBgPathChanged(); } void SettingsCache::setCardBackPicturePath(const QString &_cardBackPicturePath) { cardBackPicturePath = _cardBackPicturePath; settings->setValue("paths/cardbackpicture", cardBackPicturePath); emit cardBackPicturePathChanged(); } void SettingsCache::setPicDownload(int _picDownload) { picDownload = _picDownload; settings->setValue("personal/picturedownload", picDownload); emit picDownloadChanged(); } void SettingsCache::setDoubleClickToPlay(int _doubleClickToPlay) { doubleClickToPlay = _doubleClickToPlay; settings->setValue("interface/doubleclicktoplay", doubleClickToPlay); } void SettingsCache::setTabGameSplitterSizes(const QByteArray &_tabGameSplitterSizes) { tabGameSplitterSizes = _tabGameSplitterSizes; settings->setValue("interface/tabgame_splittersizes", tabGameSplitterSizes); } void SettingsCache::setDisplayCardNames(int _displayCardNames) { displayCardNames = _displayCardNames; settings->setValue("cards/displaycardnames", displayCardNames); emit displayCardNamesChanged(); } void SettingsCache::setHorizontalHand(int _horizontalHand) { horizontalHand = _horizontalHand; settings->setValue("hand/horizontal", horizontalHand); emit horizontalHandChanged(); } void SettingsCache::setInvertVerticalCoordinate(int _invertVerticalCoordinate) { invertVerticalCoordinate = _invertVerticalCoordinate; settings->setValue("table/invert_vertical", invertVerticalCoordinate); emit invertVerticalCoordinateChanged(); } void SettingsCache::setTapAnimation(int _tapAnimation) { tapAnimation = _tapAnimation; settings->setValue("cards/tapanimation", tapAnimation); } void SettingsCache::setZoneViewSortByName(int _zoneViewSortByName) { zoneViewSortByName = _zoneViewSortByName; settings->setValue("zoneview/sortbyname", zoneViewSortByName); } void SettingsCache::setZoneViewSortByType(int _zoneViewSortByType) { zoneViewSortByType = _zoneViewSortByType; settings->setValue("zoneview/sortbytype", zoneViewSortByType); } void SettingsCache::setSoundEnabled(int _soundEnabled) { soundEnabled = _soundEnabled; settings->setValue("sound/enabled", soundEnabled); } void SettingsCache::setSoundPath(const QString &_soundPath) { soundPath = _soundPath; settings->setValue("sound/path", soundPath); emit soundPathChanged(); }