import "serverinfo_cardcounter.proto"; message ServerInfo_Card { optional sint32 id = 1; optional string name = 2; optional sint32 x = 3; optional sint32 y = 4; optional bool face_down = 5; optional bool tapped = 6; optional bool attacking = 7; optional string color = 8; optional string pt = 9; optional string annotation = 10; optional bool destroy_on_zone_change = 11; optional bool doesnt_untap = 12; repeated ServerInfo_CardCounter counter_list = 13; optional sint32 attach_player_id = 14; optional string attach_zone = 15; optional sint32 attach_card_id = 16; }