#ifndef PROTOCOL_H #define PROTOCOL_H #include #include #include #include #include #include "protocol_datastructures.h" class QXmlStreamReader; class QXmlStreamWriter; class QXmlStreamAttributes; class ProtocolResponse; class DeckList; class GameEvent; class GameEventContainer; class GameEventContext; class MoveCardToZone; class ProtocolItem : public SerializableItem_Map { Q_OBJECT private: static void initializeHashAuto(); bool receiverMayDelete; public: static const int protocolVersion = 13; static void initializeHash(); virtual int getItemId() const = 0; bool getReceiverMayDelete() const { return receiverMayDelete; } void setReceiverMayDelete(bool _receiverMayDelete) { receiverMayDelete = _receiverMayDelete; } ProtocolItem(const QString &_itemType, const QString &_itemSubType); bool isEmpty() const { return false; } }; // ---------------- // --- COMMANDS --- // ---------------- class BlaContainer : public ProtocolItem { Q_OBJECT private: ProtocolResponse *resp; QList itemQueue; GameEventContext *gameEventContext; GameEventContainer *gameEventQueuePublic; GameEventContainer *gameEventQueueOmniscient; GameEventContainer *gameEventQueuePrivate; int privatePlayerId; public: BlaContainer(); int getItemId() const { return 102332456; } ProtocolResponse *getResponse() const { return resp; } void setResponse(ProtocolResponse *_resp); const QList &getItemQueue() const { return itemQueue; } void enqueueItem(ProtocolItem *item) { itemQueue.append(item); } GameEventContainer *getGameEventQueuePublic() const { return gameEventQueuePublic; } void enqueueGameEventPublic(GameEvent *event, int gameId, GameEventContext *context = 0); GameEventContainer *getGameEventQueueOmniscient() const { return gameEventQueueOmniscient; } void enqueueGameEventOmniscient(GameEvent *event, int gameId, GameEventContext *context = 0); GameEventContainer *getGameEventQueuePrivate() const { return gameEventQueuePrivate; } void enqueueGameEventPrivate(GameEvent *event, int gameId, int playerId = -1, GameEventContext *context = 0); int getPrivatePlayerId() const { return privatePlayerId; } }; /* * XXX * class Response_DeckList : public ProtocolResponse { Q_OBJECT public: Response_DeckList(int _cmdId = -1, ResponseCode _responseCode = RespOk, DeckList_Directory *_root = 0); int getItemId() const { return ItemId_Response_DeckList; } static SerializableItem *newItem() { return new Response_DeckList; } DeckList_Directory *getRoot() const { return static_cast(itemMap.value("directory")); } }; class Response_DeckDownload : public ProtocolResponse { Q_OBJECT public: Response_DeckDownload(int _cmdId = -1, ResponseCode _responseCode = RespOk, DeckList *_deck = 0); int getItemId() const { return ItemId_Response_DeckDownload; } static SerializableItem *newItem() { return new Response_DeckDownload; } DeckList *getDeck() const; }; class Response_DeckUpload : public ProtocolResponse { Q_OBJECT public: Response_DeckUpload(int _cmdId = -1, ResponseCode _responseCode = RespOk, DeckList_File *_file = 0); int getItemId() const { return ItemId_Response_DeckUpload; } static SerializableItem *newItem() { return new Response_DeckUpload; } DeckList_File *getFile() const { return static_cast(itemMap.value("file")); } }; */ #endif