#include #include #include "server_protocolhandler.h" #include "server_database_interface.h" #include "server_room.h" #include "server_game.h" #include "server_player.h" #include "get_pb_extension.h" #include "pb/commands.pb.h" #include "pb/response.pb.h" #include "pb/response_login.pb.h" #include "pb/response_list_users.pb.h" #include "pb/response_get_games_of_user.pb.h" #include "pb/response_get_user_info.pb.h" #include "pb/response_join_room.pb.h" #include "pb/event_list_rooms.pb.h" #include "pb/event_server_message.pb.h" #include "pb/event_user_message.pb.h" #include "pb/event_game_joined.pb.h" #include "pb/event_room_say.pb.h" #include Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, Server_DatabaseInterface *_databaseInterface, QObject *parent) : QObject(parent), Server_AbstractUserInterface(_server), deleted(false), databaseInterface(_databaseInterface), authState(NotLoggedIn), acceptsUserListChanges(false), acceptsRoomListChanges(false), timeRunning(0), lastDataReceived(0) { connect(server, SIGNAL(pingClockTimeout()), this, SLOT(pingClockTimeout())); } Server_ProtocolHandler::~Server_ProtocolHandler() { } // This function must only be called from the thread this object lives in. // The thread must not hold any server locks when calling this (e.g. clientsLock, roomsLock). void Server_ProtocolHandler::prepareDestroy() { if (deleted) return; deleted = true; QMapIterator roomIterator(rooms); while (roomIterator.hasNext()) roomIterator.next().value()->removeClient(this); QMap > tempGames(getGames()); server->roomsLock.lockForRead(); QMapIterator > gameIterator(tempGames); while (gameIterator.hasNext()) { gameIterator.next(); Server_Room *r = server->getRooms().value(gameIterator.value().first); if (!r) continue; r->gamesMutex.lock(); Server_Game *g = r->getGames().value(gameIterator.key()); if (!g) { r->gamesMutex.unlock(); continue; } g->gameMutex.lock(); Server_Player *p = g->getPlayers().value(gameIterator.value().second); if (!p) { g->gameMutex.unlock(); r->gamesMutex.unlock(); continue; } p->disconnectClient(); g->gameMutex.unlock(); r->gamesMutex.unlock(); } server->roomsLock.unlock(); server->removeClient(this); deleteLater(); } void Server_ProtocolHandler::sendProtocolItem(const Response &item) { ServerMessage msg; msg.mutable_response()->CopyFrom(item); msg.set_message_type(ServerMessage::RESPONSE); transmitProtocolItem(msg); } void Server_ProtocolHandler::sendProtocolItem(const SessionEvent &item) { ServerMessage msg; msg.mutable_session_event()->CopyFrom(item); msg.set_message_type(ServerMessage::SESSION_EVENT); transmitProtocolItem(msg); } void Server_ProtocolHandler::sendProtocolItem(const GameEventContainer &item) { ServerMessage msg; msg.mutable_game_event_container()->CopyFrom(item); msg.set_message_type(ServerMessage::GAME_EVENT_CONTAINER); transmitProtocolItem(msg); } void Server_ProtocolHandler::sendProtocolItem(const RoomEvent &item) { ServerMessage msg; msg.mutable_room_event()->CopyFrom(item); msg.set_message_type(ServerMessage::ROOM_EVENT); transmitProtocolItem(msg); } Response::ResponseCode Server_ProtocolHandler::processSessionCommandContainer(const CommandContainer &cont, ResponseContainer &rc) { Response::ResponseCode finalResponseCode = Response::RespOk; for (int i = cont.session_command_size() - 1; i >= 0; --i) { Response::ResponseCode resp = Response::RespInvalidCommand; const SessionCommand &sc = cont.session_command(i); const int num = getPbExtension(sc); if (num != SessionCommand::PING) { // don't log ping commands if (num == SessionCommand::LOGIN) { // log login commands, but hide passwords SessionCommand debugSc(sc); debugSc.MutableExtension(Command_Login::ext)->clear_password(); logDebugMessage(QString::fromStdString(debugSc.ShortDebugString())); } else logDebugMessage(QString::fromStdString(sc.ShortDebugString())); } switch ((SessionCommand::SessionCommandType) num) { case SessionCommand::PING: resp = cmdPing(sc.GetExtension(Command_Ping::ext), rc); break; case SessionCommand::LOGIN: resp = cmdLogin(sc.GetExtension(Command_Login::ext), rc); break; case SessionCommand::MESSAGE: resp = cmdMessage(sc.GetExtension(Command_Message::ext), rc); break; case SessionCommand::GET_GAMES_OF_USER: resp = cmdGetGamesOfUser(sc.GetExtension(Command_GetGamesOfUser::ext), rc); break; case SessionCommand::GET_USER_INFO: resp = cmdGetUserInfo(sc.GetExtension(Command_GetUserInfo::ext), rc); break; case SessionCommand::LIST_ROOMS: resp = cmdListRooms(sc.GetExtension(Command_ListRooms::ext), rc); break; case SessionCommand::JOIN_ROOM: resp = cmdJoinRoom(sc.GetExtension(Command_JoinRoom::ext), rc); break; case SessionCommand::LIST_USERS: resp = cmdListUsers(sc.GetExtension(Command_ListUsers::ext), rc); break; default: resp = processExtendedSessionCommand(num, sc, rc); } if (resp != Response::RespOk) finalResponseCode = resp; } return finalResponseCode; } Response::ResponseCode Server_ProtocolHandler::processRoomCommandContainer(const CommandContainer &cont, ResponseContainer &rc) { if (authState == NotLoggedIn) return Response::RespLoginNeeded; QReadLocker locker(&server->roomsLock); Server_Room *room = rooms.value(cont.room_id(), 0); if (!room) return Response::RespNotInRoom; Response::ResponseCode finalResponseCode = Response::RespOk; for (int i = cont.room_command_size() - 1; i >= 0; --i) { Response::ResponseCode resp = Response::RespInvalidCommand; const RoomCommand &sc = cont.room_command(i); const int num = getPbExtension(sc); logDebugMessage(QString::fromStdString(sc.ShortDebugString())); switch ((RoomCommand::RoomCommandType) num) { case RoomCommand::LEAVE_ROOM: resp = cmdLeaveRoom(sc.GetExtension(Command_LeaveRoom::ext), room, rc); break; case RoomCommand::ROOM_SAY: resp = cmdRoomSay(sc.GetExtension(Command_RoomSay::ext), room, rc); break; case RoomCommand::CREATE_GAME: resp = cmdCreateGame(sc.GetExtension(Command_CreateGame::ext), room, rc); break; case RoomCommand::JOIN_GAME: resp = cmdJoinGame(sc.GetExtension(Command_JoinGame::ext), room, rc); break; } if (resp != Response::RespOk) finalResponseCode = resp; } return finalResponseCode; } Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const CommandContainer &cont, ResponseContainer &rc) { if (authState == NotLoggedIn) return Response::RespLoginNeeded; QMap > gameMap = getGames(); if (!gameMap.contains(cont.game_id())) return Response::RespNotInRoom; const QPair roomIdAndPlayerId = gameMap.value(cont.game_id()); QReadLocker roomsLocker(&server->roomsLock); Server_Room *room = server->getRooms().value(roomIdAndPlayerId.first); if (!room) return Response::RespNotInRoom; QMutexLocker roomGamesLocker(&room->gamesMutex); Server_Game *game = room->getGames().value(cont.game_id()); if (!game) { if (room->getExternalGames().contains(cont.game_id())) { server->sendIsl_GameCommand(cont, room->getExternalGames().value(cont.game_id()).server_id(), userInfo->session_id(), roomIdAndPlayerId.first, roomIdAndPlayerId.second ); return Response::RespNothing; } return Response::RespNotInRoom; } QMutexLocker gameLocker(&game->gameMutex); Server_Player *player = game->getPlayers().value(roomIdAndPlayerId.second); if (!player) return Response::RespNotInRoom; GameEventStorage ges; Response::ResponseCode finalResponseCode = Response::RespOk; for (int i = cont.game_command_size() - 1; i >= 0; --i) { const GameCommand &sc = cont.game_command(i); logDebugMessage(QString("game %1 player %2: ").arg(cont.game_id()).arg(roomIdAndPlayerId.second) + QString::fromStdString(sc.ShortDebugString())); Response::ResponseCode resp = player->processGameCommand(sc, rc, ges); if (resp != Response::RespOk) finalResponseCode = resp; } ges.sendToGame(game); return finalResponseCode; } Response::ResponseCode Server_ProtocolHandler::processModeratorCommandContainer(const CommandContainer &cont, ResponseContainer &rc) { if (!userInfo) return Response::RespLoginNeeded; if (!(userInfo->user_level() & ServerInfo_User::IsModerator)) return Response::RespLoginNeeded; Response::ResponseCode finalResponseCode = Response::RespOk; for (int i = cont.moderator_command_size() - 1; i >= 0; --i) { Response::ResponseCode resp = Response::RespInvalidCommand; const ModeratorCommand &sc = cont.moderator_command(i); const int num = getPbExtension(sc); logDebugMessage(QString::fromStdString(sc.ShortDebugString())); resp = processExtendedModeratorCommand(num, sc, rc); if (resp != Response::RespOk) finalResponseCode = resp; } return finalResponseCode; } Response::ResponseCode Server_ProtocolHandler::processAdminCommandContainer(const CommandContainer &cont, ResponseContainer &rc) { if (!userInfo) return Response::RespLoginNeeded; if (!(userInfo->user_level() & ServerInfo_User::IsAdmin)) return Response::RespLoginNeeded; Response::ResponseCode finalResponseCode = Response::RespOk; for (int i = cont.admin_command_size() - 1; i >= 0; --i) { Response::ResponseCode resp = Response::RespInvalidCommand; const AdminCommand &sc = cont.admin_command(i); const int num = getPbExtension(sc); logDebugMessage(QString::fromStdString(sc.ShortDebugString())); resp = processExtendedAdminCommand(num, sc, rc); if (resp != Response::RespOk) finalResponseCode = resp; } return finalResponseCode; } void Server_ProtocolHandler::processCommandContainer(const CommandContainer &cont) { lastDataReceived = timeRunning; ResponseContainer responseContainer(cont.has_cmd_id() ? cont.cmd_id() : -1); Response::ResponseCode finalResponseCode; if (cont.game_command_size()) finalResponseCode = processGameCommandContainer(cont, responseContainer); else if (cont.room_command_size()) finalResponseCode = processRoomCommandContainer(cont, responseContainer); else if (cont.session_command_size()) finalResponseCode = processSessionCommandContainer(cont, responseContainer); else if (cont.moderator_command_size()) finalResponseCode = processModeratorCommandContainer(cont, responseContainer); else if (cont.admin_command_size()) finalResponseCode = processAdminCommandContainer(cont, responseContainer); else finalResponseCode = Response::RespInvalidCommand; if ((finalResponseCode != Response::RespNothing)) sendResponseContainer(responseContainer, finalResponseCode); } void Server_ProtocolHandler::pingClockTimeout() { int interval = server->getMessageCountingInterval(); if (interval > 0) { messageSizeOverTime.prepend(0); if (messageSizeOverTime.size() > server->getMessageCountingInterval()) messageSizeOverTime.removeLast(); messageCountOverTime.prepend(0); if (messageCountOverTime.size() > server->getMessageCountingInterval()) messageCountOverTime.removeLast(); } if (timeRunning - lastDataReceived > server->getMaxPlayerInactivityTime()) prepareDestroy(); ++timeRunning; } Response::ResponseCode Server_ProtocolHandler::cmdPing(const Command_Ping & /*cmd*/, ResponseContainer & /*rc*/) { return Response::RespOk; } Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd, ResponseContainer &rc) { QString userName = QString::fromStdString(cmd.user_name()).simplified(); if (userName.isEmpty() || (userInfo != 0)) return Response::RespContextError; QString reasonStr; int banSecondsLeft = 0; AuthenticationResult res = server->loginUser(this, userName, QString::fromStdString(cmd.password()), reasonStr, banSecondsLeft); switch (res) { case UserIsBanned: { Response_Login *re = new Response_Login; re->set_denied_reason_str(reasonStr.toStdString()); if (banSecondsLeft != 0) re->set_denied_end_time(QDateTime::currentDateTime().addSecs(banSecondsLeft).toTime_t()); rc.setResponseExtension(re); return Response::RespUserIsBanned; } case NotLoggedIn: return Response::RespWrongPassword; case WouldOverwriteOldSession: return Response::RespWouldOverwriteOldSession; default: authState = res; } userName = QString::fromStdString(userInfo->name()); Event_ServerMessage event; event.set_message(server->getLoginMessage().toStdString()); rc.enqueuePostResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event)); Response_Login *re = new Response_Login; re->mutable_user_info()->CopyFrom(copyUserInfo(true)); if (authState == PasswordRight) { QMapIterator buddyIterator(databaseInterface->getBuddyList(userName)); while (buddyIterator.hasNext()) re->add_buddy_list()->CopyFrom(buddyIterator.next().value()); QMapIterator ignoreIterator(databaseInterface->getIgnoreList(userName)); while (ignoreIterator.hasNext()) re->add_ignore_list()->CopyFrom(ignoreIterator.next().value()); } joinPersistentGames(rc); rc.setResponseExtension(re); return Response::RespOk; } Response::ResponseCode Server_ProtocolHandler::cmdMessage(const Command_Message &cmd, ResponseContainer &rc) { if (authState == NotLoggedIn) return Response::RespLoginNeeded; QReadLocker locker(&server->clientsLock); QString receiver = QString::fromStdString(cmd.user_name()); Server_AbstractUserInterface *userInterface = server->getUsers().value(receiver); if (!userInterface) { userInterface = server->getExternalUsers().value(receiver); if (!userInterface) return Response::RespNameNotFound; } if (databaseInterface->isInIgnoreList(receiver, QString::fromStdString(userInfo->name()))) return Response::RespInIgnoreList; Event_UserMessage event; event.set_sender_name(userInfo->name()); event.set_receiver_name(cmd.user_name()); event.set_message(cmd.message()); SessionEvent *se = prepareSessionEvent(event); userInterface->sendProtocolItem(*se); rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, se); return Response::RespOk; } Response::ResponseCode Server_ProtocolHandler::cmdGetGamesOfUser(const Command_GetGamesOfUser &cmd, ResponseContainer &rc) { if (authState == NotLoggedIn) return Response::RespLoginNeeded; // XXX This does not take external users into account. // XXX Maybe remove this check and test if the result list is empty at the end. { QReadLocker clientsLocker(&server->clientsLock); if (!server->getUsers().contains(QString::fromStdString(cmd.user_name()))) return Response::RespNameNotFound; } Response_GetGamesOfUser *re = new Response_GetGamesOfUser; server->roomsLock.lockForRead(); QMapIterator roomIterator(server->getRooms()); while (roomIterator.hasNext()) { Server_Room *room = roomIterator.next().value(); room->gamesMutex.lock(); room->getInfo(*re->add_room_list(), false, true); QListIterator gameIterator(room->getGamesOfUser(QString::fromStdString(cmd.user_name()))); while (gameIterator.hasNext()) re->add_game_list()->CopyFrom(gameIterator.next()); room->gamesMutex.unlock(); } server->roomsLock.unlock(); rc.setResponseExtension(re); return Response::RespOk; } Response::ResponseCode Server_ProtocolHandler::cmdGetUserInfo(const Command_GetUserInfo &cmd, ResponseContainer &rc) { if (authState == NotLoggedIn) return Response::RespLoginNeeded; QString userName = QString::fromStdString(cmd.user_name()); Response_GetUserInfo *re = new Response_GetUserInfo; if (userName.isEmpty()) re->mutable_user_info()->CopyFrom(*userInfo); else { QReadLocker locker(&server->clientsLock); ServerInfo_User_Container *infoSource; if (server->getUsers().contains(userName)) infoSource = server->getUsers().value(userName); else if (server->getExternalUsers().contains(userName)) infoSource = server->getExternalUsers().value(userName); else return Response::RespNameNotFound; re->mutable_user_info()->CopyFrom(infoSource->copyUserInfo(true, userInfo->user_level() & ServerInfo_User::IsModerator)); } rc.setResponseExtension(re); return Response::RespOk; } Response::ResponseCode Server_ProtocolHandler::cmdListRooms(const Command_ListRooms & /*cmd*/, ResponseContainer &rc) { if (authState == NotLoggedIn) return Response::RespLoginNeeded; Event_ListRooms event; QMapIterator roomIterator(server->getRooms()); while (roomIterator.hasNext()) roomIterator.next().value()->getInfo(*event.add_room_list(), false); rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event)); acceptsRoomListChanges = true; return Response::RespOk; } Response::ResponseCode Server_ProtocolHandler::cmdJoinRoom(const Command_JoinRoom &cmd, ResponseContainer &rc) { if (authState == NotLoggedIn) return Response::RespLoginNeeded; if (rooms.contains(cmd.room_id())) return Response::RespContextError; QReadLocker serverLocker(&server->roomsLock); Server_Room *r = server->getRooms().value(cmd.room_id(), 0); if (!r) return Response::RespNameNotFound; r->addClient(this); rooms.insert(r->getId(), r); Event_RoomSay joinMessageEvent; joinMessageEvent.set_message(r->getJoinMessage().toStdString()); rc.enqueuePostResponseItem(ServerMessage::ROOM_EVENT, r->prepareRoomEvent(joinMessageEvent)); Response_JoinRoom *re = new Response_JoinRoom; r->getInfo(*re->mutable_room_info(), true); rc.setResponseExtension(re); return Response::RespOk; } Response::ResponseCode Server_ProtocolHandler::cmdListUsers(const Command_ListUsers & /*cmd*/, ResponseContainer &rc) { if (authState == NotLoggedIn) return Response::RespLoginNeeded; Response_ListUsers *re = new Response_ListUsers; server->clientsLock.lockForRead(); QMapIterator userIterator = server->getUsers(); while (userIterator.hasNext()) re->add_user_list()->CopyFrom(userIterator.next().value()->copyUserInfo(false)); QMapIterator extIterator = server->getExternalUsers(); while (extIterator.hasNext()) re->add_user_list()->CopyFrom(extIterator.next().value()->copyUserInfo(false)); acceptsUserListChanges = true; server->clientsLock.unlock(); rc.setResponseExtension(re); return Response::RespOk; } Response::ResponseCode Server_ProtocolHandler::cmdLeaveRoom(const Command_LeaveRoom & /*cmd*/, Server_Room *room, ResponseContainer & /*rc*/) { rooms.remove(room->getId()); room->removeClient(this); return Response::RespOk; } Response::ResponseCode Server_ProtocolHandler::cmdRoomSay(const Command_RoomSay &cmd, Server_Room *room, ResponseContainer & /*rc*/) { QString msg = QString::fromStdString(cmd.message()); if (server->getMessageCountingInterval() > 0) { int totalSize = 0, totalCount = 0; if (messageSizeOverTime.isEmpty()) messageSizeOverTime.prepend(0); messageSizeOverTime[0] += msg.size(); for (int i = 0; i < messageSizeOverTime.size(); ++i) totalSize += messageSizeOverTime[i]; if (messageCountOverTime.isEmpty()) messageCountOverTime.prepend(0); ++messageCountOverTime[0]; for (int i = 0; i < messageCountOverTime.size(); ++i) totalCount += messageCountOverTime[i]; if ((totalSize > server->getMaxMessageSizePerInterval()) || (totalCount > server->getMaxMessageCountPerInterval())) return Response::RespChatFlood; } msg.replace(QChar('\n'), QChar(' ')); room->say(QString::fromStdString(userInfo->name()), msg); return Response::RespOk; } Response::ResponseCode Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room *room, ResponseContainer &rc) { if (authState == NotLoggedIn) return Response::RespLoginNeeded; const int gameId = databaseInterface->getNextGameId(); if (gameId == -1) return Response::RespInternalError; QMutexLocker roomLocker(&room->gamesMutex); if (server->getMaxGamesPerUser() > 0) if (room->getGamesCreatedByUser(QString::fromStdString(userInfo->name())) >= server->getMaxGamesPerUser()) return Response::RespContextError; QList gameTypes; for (int i = cmd.game_type_ids_size() - 1; i >= 0; --i) gameTypes.append(cmd.game_type_ids(i)); QString description = QString::fromStdString(cmd.description()); if (description.size() > 60) description = description.left(60); Server_Game *game = new Server_Game(copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes, cmd.only_buddies(), cmd.only_registered(), cmd.spectators_allowed(), cmd.spectators_need_password(), cmd.spectators_can_talk(), cmd.spectators_see_everything(), room); game->addPlayer(this, rc, false, false); room->addGame(game); return Response::RespOk; } Response::ResponseCode Server_ProtocolHandler::cmdJoinGame(const Command_JoinGame &cmd, Server_Room *room, ResponseContainer &rc) { if (authState == NotLoggedIn) return Response::RespLoginNeeded; return room->processJoinGameCommand(cmd, rc, this); }