#ifndef SERVER_DATABASE_INTERFACE_H #define SERVER_DATABASE_INTERFACE_H #include #include #include "server.h" class Server_DatabaseInterface : public QObject { Q_OBJECT public: Server_DatabaseInterface(QObject *parent = 0) : QObject(parent) { } virtual AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr, int &secondsLeft) = 0; virtual bool userExists(const QString & /* user */) { return false; } virtual QMap getBuddyList(const QString & /* name */) { return QMap(); } virtual QMap getIgnoreList(const QString & /* name */) { return QMap(); } virtual bool isInBuddyList(const QString & /* whoseList */, const QString & /* who */) { return false; } virtual bool isInIgnoreList(const QString & /* whoseList */, const QString & /* who */) { return false; } virtual ServerInfo_User getUserData(const QString &name, bool withId = false) = 0; virtual void storeGameInformation(const QString & /* roomName */, const QStringList & /* roomGameTypes */, const ServerInfo_Game & /* gameInfo */, const QSet & /* allPlayersEver */, const QSet & /* allSpectatorsEver */, const QList & /* replayList */) { } virtual DeckList *getDeckFromDatabase(int /* deckId */, int /* userId */) { return 0; } virtual qint64 startSession(const QString & /* userName */, const QString & /* address */) { return 0; } public slots: virtual void endSession(qint64 /* sessionId */ ) { } public: virtual int getNextGameId() = 0; virtual int getNextReplayId() = 0; virtual void clearSessionTables() { } virtual void lockSessionTables() { } virtual void unlockSessionTables() { } virtual bool userSessionExists(const QString & /* userName */) { return false; } virtual bool getRequireRegistration() { return false; } enum LogMessage_TargetType { MessageTargetRoom, MessageTargetGame, MessageTargetChat, MessageTargetIslRoom }; virtual void logMessage(const int senderId, const QString &senderName, const QString &senderIp, const QString &logMessage, LogMessage_TargetType targetType, const int targetId, const QString &targetName) { }; }; #endif