#ifndef PROTOCOL_ITEMS_H #define PROTOCOL_ITEMS_H #include "protocol.h" class Command_Ping : public Command { Q_OBJECT public: Command_Ping(); static SerializableItem *newItem() { return new Command_Ping; } int getItemId() const { return ItemId_Command_Ping; } }; class Command_Login : public Command { Q_OBJECT public: Command_Login(const QString &_username = QString(), const QString &_password = QString()); QString getUsername() const { return static_cast(itemMap.value("username"))->getData(); }; QString getPassword() const { return static_cast(itemMap.value("password"))->getData(); }; static SerializableItem *newItem() { return new Command_Login; } int getItemId() const { return ItemId_Command_Login; } }; class Command_Message : public Command { Q_OBJECT public: Command_Message(const QString &_userName = QString(), const QString &_text = QString()); QString getUserName() const { return static_cast(itemMap.value("user_name"))->getData(); }; QString getText() const { return static_cast(itemMap.value("text"))->getData(); }; static SerializableItem *newItem() { return new Command_Message; } int getItemId() const { return ItemId_Command_Message; } }; class Command_ListUsers : public Command { Q_OBJECT public: Command_ListUsers(); static SerializableItem *newItem() { return new Command_ListUsers; } int getItemId() const { return ItemId_Command_ListUsers; } }; class Command_GetUserInfo : public Command { Q_OBJECT public: Command_GetUserInfo(const QString &_userName = QString()); QString getUserName() const { return static_cast(itemMap.value("user_name"))->getData(); }; static SerializableItem *newItem() { return new Command_GetUserInfo; } int getItemId() const { return ItemId_Command_GetUserInfo; } }; class Command_DeckList : public Command { Q_OBJECT public: Command_DeckList(); static SerializableItem *newItem() { return new Command_DeckList; } int getItemId() const { return ItemId_Command_DeckList; } }; class Command_DeckNewDir : public Command { Q_OBJECT public: Command_DeckNewDir(const QString &_path = QString(), const QString &_dirName = QString()); QString getPath() const { return static_cast(itemMap.value("path"))->getData(); }; QString getDirName() const { return static_cast(itemMap.value("dir_name"))->getData(); }; static SerializableItem *newItem() { return new Command_DeckNewDir; } int getItemId() const { return ItemId_Command_DeckNewDir; } }; class Command_DeckDelDir : public Command { Q_OBJECT public: Command_DeckDelDir(const QString &_path = QString()); QString getPath() const { return static_cast(itemMap.value("path"))->getData(); }; static SerializableItem *newItem() { return new Command_DeckDelDir; } int getItemId() const { return ItemId_Command_DeckDelDir; } }; class Command_DeckDel : public Command { Q_OBJECT public: Command_DeckDel(int _deckId = -1); int getDeckId() const { return static_cast(itemMap.value("deck_id"))->getData(); }; static SerializableItem *newItem() { return new Command_DeckDel; } int getItemId() const { return ItemId_Command_DeckDel; } }; class Command_DeckDownload : public Command { Q_OBJECT public: Command_DeckDownload(int _deckId = -1); int getDeckId() const { return static_cast(itemMap.value("deck_id"))->getData(); }; static SerializableItem *newItem() { return new Command_DeckDownload; } int getItemId() const { return ItemId_Command_DeckDownload; } }; class Command_ListRooms : public Command { Q_OBJECT public: Command_ListRooms(); static SerializableItem *newItem() { return new Command_ListRooms; } int getItemId() const { return ItemId_Command_ListRooms; } }; class Command_JoinRoom : public Command { Q_OBJECT public: Command_JoinRoom(int _roomId = -1); int getRoomId() const { return static_cast(itemMap.value("room_id"))->getData(); }; static SerializableItem *newItem() { return new Command_JoinRoom; } int getItemId() const { return ItemId_Command_JoinRoom; } }; class Command_LeaveRoom : public RoomCommand { Q_OBJECT public: Command_LeaveRoom(int _roomId = -1); static SerializableItem *newItem() { return new Command_LeaveRoom; } int getItemId() const { return ItemId_Command_LeaveRoom; } }; class Command_RoomSay : public RoomCommand { Q_OBJECT public: Command_RoomSay(int _roomId = -1, const QString &_message = QString()); QString getMessage() const { return static_cast(itemMap.value("message"))->getData(); }; static SerializableItem *newItem() { return new Command_RoomSay; } int getItemId() const { return ItemId_Command_RoomSay; } }; class Command_JoinGame : public RoomCommand { Q_OBJECT public: Command_JoinGame(int _roomId = -1, int _gameId = -1, const QString &_password = QString(), bool _spectator = false); int getGameId() const { return static_cast(itemMap.value("game_id"))->getData(); }; QString getPassword() const { return static_cast(itemMap.value("password"))->getData(); }; bool getSpectator() const { return static_cast(itemMap.value("spectator"))->getData(); }; static SerializableItem *newItem() { return new Command_JoinGame; } int getItemId() const { return ItemId_Command_JoinGame; } }; class Command_LeaveGame : public GameCommand { Q_OBJECT public: Command_LeaveGame(int _gameId = -1); static SerializableItem *newItem() { return new Command_LeaveGame; } int getItemId() const { return ItemId_Command_LeaveGame; } }; class Command_Say : public GameCommand { Q_OBJECT public: Command_Say(int _gameId = -1, const QString &_message = QString()); QString getMessage() const { return static_cast(itemMap.value("message"))->getData(); }; static SerializableItem *newItem() { return new Command_Say; } int getItemId() const { return ItemId_Command_Say; } }; class Command_Shuffle : public GameCommand { Q_OBJECT public: Command_Shuffle(int _gameId = -1); static SerializableItem *newItem() { return new Command_Shuffle; } int getItemId() const { return ItemId_Command_Shuffle; } }; class Command_Mulligan : public GameCommand { Q_OBJECT public: Command_Mulligan(int _gameId = -1); static SerializableItem *newItem() { return new Command_Mulligan; } int getItemId() const { return ItemId_Command_Mulligan; } }; class Command_RollDie : public GameCommand { Q_OBJECT public: Command_RollDie(int _gameId = -1, int _sides = -1); int getSides() const { return static_cast(itemMap.value("sides"))->getData(); }; static SerializableItem *newItem() { return new Command_RollDie; } int getItemId() const { return ItemId_Command_RollDie; } }; class Command_DrawCards : public GameCommand { Q_OBJECT public: Command_DrawCards(int _gameId = -1, int _number = -1); int getNumber() const { return static_cast(itemMap.value("number"))->getData(); }; static SerializableItem *newItem() { return new Command_DrawCards; } int getItemId() const { return ItemId_Command_DrawCards; } }; class Command_UndoDraw : public GameCommand { Q_OBJECT public: Command_UndoDraw(int _gameId = -1); static SerializableItem *newItem() { return new Command_UndoDraw; } int getItemId() const { return ItemId_Command_UndoDraw; } }; class Command_FlipCard : public GameCommand { Q_OBJECT public: Command_FlipCard(int _gameId = -1, const QString &_zone = QString(), int _cardId = -1, bool _faceDown = false); QString getZone() const { return static_cast(itemMap.value("zone"))->getData(); }; int getCardId() const { return static_cast(itemMap.value("card_id"))->getData(); }; bool getFaceDown() const { return static_cast(itemMap.value("face_down"))->getData(); }; static SerializableItem *newItem() { return new Command_FlipCard; } int getItemId() const { return ItemId_Command_FlipCard; } }; class Command_AttachCard : public GameCommand { Q_OBJECT public: Command_AttachCard(int _gameId = -1, const QString &_startZone = QString(), int _cardId = -1, int _targetPlayerId = -1, const QString &_targetZone = QString(), int _targetCardId = -1); QString getStartZone() const { return static_cast(itemMap.value("start_zone"))->getData(); }; int getCardId() const { return static_cast(itemMap.value("card_id"))->getData(); }; int getTargetPlayerId() const { return static_cast(itemMap.value("target_player_id"))->getData(); }; QString getTargetZone() const { return static_cast(itemMap.value("target_zone"))->getData(); }; int getTargetCardId() const { return static_cast(itemMap.value("target_card_id"))->getData(); }; static SerializableItem *newItem() { return new Command_AttachCard; } int getItemId() const { return ItemId_Command_AttachCard; } }; class Command_CreateToken : public GameCommand { Q_OBJECT public: Command_CreateToken(int _gameId = -1, const QString &_zone = QString(), const QString &_cardName = QString(), const QString &_color = QString(), const QString &_pt = QString(), const QString &_annotation = QString(), bool _destroy = false, int _x = -1, int _y = -1); QString getZone() const { return static_cast(itemMap.value("zone"))->getData(); }; QString getCardName() const { return static_cast(itemMap.value("card_name"))->getData(); }; QString getColor() const { return static_cast(itemMap.value("color"))->getData(); }; QString getPt() const { return static_cast(itemMap.value("pt"))->getData(); }; QString getAnnotation() const { return static_cast(itemMap.value("annotation"))->getData(); }; bool getDestroy() const { return static_cast(itemMap.value("destroy"))->getData(); }; int getX() const { return static_cast(itemMap.value("x"))->getData(); }; int getY() const { return static_cast(itemMap.value("y"))->getData(); }; static SerializableItem *newItem() { return new Command_CreateToken; } int getItemId() const { return ItemId_Command_CreateToken; } }; class Command_CreateArrow : public GameCommand { Q_OBJECT public: Command_CreateArrow(int _gameId = -1, int _startPlayerId = -1, const QString &_startZone = QString(), int _startCardId = -1, int _targetPlayerId = -1, const QString &_targetZone = QString(), int _targetCardId = -1, const Color &_color = Color()); int getStartPlayerId() const { return static_cast(itemMap.value("start_player_id"))->getData(); }; QString getStartZone() const { return static_cast(itemMap.value("start_zone"))->getData(); }; int getStartCardId() const { return static_cast(itemMap.value("start_card_id"))->getData(); }; int getTargetPlayerId() const { return static_cast(itemMap.value("target_player_id"))->getData(); }; QString getTargetZone() const { return static_cast(itemMap.value("target_zone"))->getData(); }; int getTargetCardId() const { return static_cast(itemMap.value("target_card_id"))->getData(); }; Color getColor() const { return static_cast(itemMap.value("color"))->getData(); }; static SerializableItem *newItem() { return new Command_CreateArrow; } int getItemId() const { return ItemId_Command_CreateArrow; } }; class Command_DeleteArrow : public GameCommand { Q_OBJECT public: Command_DeleteArrow(int _gameId = -1, int _arrowId = -1); int getArrowId() const { return static_cast(itemMap.value("arrow_id"))->getData(); }; static SerializableItem *newItem() { return new Command_DeleteArrow; } int getItemId() const { return ItemId_Command_DeleteArrow; } }; class Command_SetCardAttr : public GameCommand { Q_OBJECT public: Command_SetCardAttr(int _gameId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_attrName = QString(), const QString &_attrValue = QString()); QString getZone() const { return static_cast(itemMap.value("zone"))->getData(); }; int getCardId() const { return static_cast(itemMap.value("card_id"))->getData(); }; QString getAttrName() const { return static_cast(itemMap.value("attr_name"))->getData(); }; QString getAttrValue() const { return static_cast(itemMap.value("attr_value"))->getData(); }; static SerializableItem *newItem() { return new Command_SetCardAttr; } int getItemId() const { return ItemId_Command_SetCardAttr; } }; class Command_SetCardCounter : public GameCommand { Q_OBJECT public: Command_SetCardCounter(int _gameId = -1, const QString &_zone = QString(), int _cardId = -1, int _counterId = -1, int _counterValue = -1); QString getZone() const { return static_cast(itemMap.value("zone"))->getData(); }; int getCardId() const { return static_cast(itemMap.value("card_id"))->getData(); }; int getCounterId() const { return static_cast(itemMap.value("counter_id"))->getData(); }; int getCounterValue() const { return static_cast(itemMap.value("counter_value"))->getData(); }; static SerializableItem *newItem() { return new Command_SetCardCounter; } int getItemId() const { return ItemId_Command_SetCardCounter; } }; class Command_IncCardCounter : public GameCommand { Q_OBJECT public: Command_IncCardCounter(int _gameId = -1, const QString &_zone = QString(), int _cardId = -1, int _counterId = -1, int _counterDelta = -1); QString getZone() const { return static_cast(itemMap.value("zone"))->getData(); }; int getCardId() const { return static_cast(itemMap.value("card_id"))->getData(); }; int getCounterId() const { return static_cast(itemMap.value("counter_id"))->getData(); }; int getCounterDelta() const { return static_cast(itemMap.value("counter_delta"))->getData(); }; static SerializableItem *newItem() { return new Command_IncCardCounter; } int getItemId() const { return ItemId_Command_IncCardCounter; } }; class Command_ReadyStart : public GameCommand { Q_OBJECT public: Command_ReadyStart(int _gameId = -1, bool _ready = false); bool getReady() const { return static_cast(itemMap.value("ready"))->getData(); }; static SerializableItem *newItem() { return new Command_ReadyStart; } int getItemId() const { return ItemId_Command_ReadyStart; } }; class Command_Concede : public GameCommand { Q_OBJECT public: Command_Concede(int _gameId = -1); static SerializableItem *newItem() { return new Command_Concede; } int getItemId() const { return ItemId_Command_Concede; } }; class Command_IncCounter : public GameCommand { Q_OBJECT public: Command_IncCounter(int _gameId = -1, int _counterId = -1, int _delta = -1); int getCounterId() const { return static_cast(itemMap.value("counter_id"))->getData(); }; int getDelta() const { return static_cast(itemMap.value("delta"))->getData(); }; static SerializableItem *newItem() { return new Command_IncCounter; } int getItemId() const { return ItemId_Command_IncCounter; } }; class Command_CreateCounter : public GameCommand { Q_OBJECT public: Command_CreateCounter(int _gameId = -1, const QString &_counterName = QString(), const Color &_color = Color(), int _radius = -1, int _value = -1); QString getCounterName() const { return static_cast(itemMap.value("counter_name"))->getData(); }; Color getColor() const { return static_cast(itemMap.value("color"))->getData(); }; int getRadius() const { return static_cast(itemMap.value("radius"))->getData(); }; int getValue() const { return static_cast(itemMap.value("value"))->getData(); }; static SerializableItem *newItem() { return new Command_CreateCounter; } int getItemId() const { return ItemId_Command_CreateCounter; } }; class Command_SetCounter : public GameCommand { Q_OBJECT public: Command_SetCounter(int _gameId = -1, int _counterId = -1, int _value = -1); int getCounterId() const { return static_cast(itemMap.value("counter_id"))->getData(); }; int getValue() const { return static_cast(itemMap.value("value"))->getData(); }; static SerializableItem *newItem() { return new Command_SetCounter; } int getItemId() const { return ItemId_Command_SetCounter; } }; class Command_DelCounter : public GameCommand { Q_OBJECT public: Command_DelCounter(int _gameId = -1, int _counterId = -1); int getCounterId() const { return static_cast(itemMap.value("counter_id"))->getData(); }; static SerializableItem *newItem() { return new Command_DelCounter; } int getItemId() const { return ItemId_Command_DelCounter; } }; class Command_NextTurn : public GameCommand { Q_OBJECT public: Command_NextTurn(int _gameId = -1); static SerializableItem *newItem() { return new Command_NextTurn; } int getItemId() const { return ItemId_Command_NextTurn; } }; class Command_SetActivePhase : public GameCommand { Q_OBJECT public: Command_SetActivePhase(int _gameId = -1, int _phase = -1); int getPhase() const { return static_cast(itemMap.value("phase"))->getData(); }; static SerializableItem *newItem() { return new Command_SetActivePhase; } int getItemId() const { return ItemId_Command_SetActivePhase; } }; class Command_DumpZone : public GameCommand { Q_OBJECT public: Command_DumpZone(int _gameId = -1, int _playerId = -1, const QString &_zoneName = QString(), int _numberCards = -1); int getPlayerId() const { return static_cast(itemMap.value("player_id"))->getData(); }; QString getZoneName() const { return static_cast(itemMap.value("zone_name"))->getData(); }; int getNumberCards() const { return static_cast(itemMap.value("number_cards"))->getData(); }; static SerializableItem *newItem() { return new Command_DumpZone; } int getItemId() const { return ItemId_Command_DumpZone; } }; class Command_StopDumpZone : public GameCommand { Q_OBJECT public: Command_StopDumpZone(int _gameId = -1, int _playerId = -1, const QString &_zoneName = QString()); int getPlayerId() const { return static_cast(itemMap.value("player_id"))->getData(); }; QString getZoneName() const { return static_cast(itemMap.value("zone_name"))->getData(); }; static SerializableItem *newItem() { return new Command_StopDumpZone; } int getItemId() const { return ItemId_Command_StopDumpZone; } }; class Command_RevealCards : public GameCommand { Q_OBJECT public: Command_RevealCards(int _gameId = -1, const QString &_zoneName = QString(), int _cardId = -1, int _playerId = -1); QString getZoneName() const { return static_cast(itemMap.value("zone_name"))->getData(); }; int getCardId() const { return static_cast(itemMap.value("card_id"))->getData(); }; int getPlayerId() const { return static_cast(itemMap.value("player_id"))->getData(); }; static SerializableItem *newItem() { return new Command_RevealCards; } int getItemId() const { return ItemId_Command_RevealCards; } }; class Event_Say : public GameEvent { Q_OBJECT public: Event_Say(int _playerId = -1, const QString &_message = QString()); QString getMessage() const { return static_cast(itemMap.value("message"))->getData(); }; static SerializableItem *newItem() { return new Event_Say; } int getItemId() const { return ItemId_Event_Say; } }; class Event_Leave : public GameEvent { Q_OBJECT public: Event_Leave(int _playerId = -1); static SerializableItem *newItem() { return new Event_Leave; } int getItemId() const { return ItemId_Event_Leave; } }; class Event_GameClosed : public GameEvent { Q_OBJECT public: Event_GameClosed(int _playerId = -1); static SerializableItem *newItem() { return new Event_GameClosed; } int getItemId() const { return ItemId_Event_GameClosed; } }; class Event_Shuffle : public GameEvent { Q_OBJECT public: Event_Shuffle(int _playerId = -1); static SerializableItem *newItem() { return new Event_Shuffle; } int getItemId() const { return ItemId_Event_Shuffle; } }; class Event_RollDie : public GameEvent { Q_OBJECT public: Event_RollDie(int _playerId = -1, int _sides = -1, int _value = -1); int getSides() const { return static_cast(itemMap.value("sides"))->getData(); }; int getValue() const { return static_cast(itemMap.value("value"))->getData(); }; static SerializableItem *newItem() { return new Event_RollDie; } int getItemId() const { return ItemId_Event_RollDie; } }; class Event_MoveCard : public GameEvent { Q_OBJECT public: Event_MoveCard(int _playerId = -1, int _cardId = -1, const QString &_cardName = QString(), const QString &_startZone = QString(), int _position = -1, int _targetPlayerId = -1, const QString &_targetZone = QString(), int _x = -1, int _y = -1, int _newCardId = -1, bool _faceDown = false); int getCardId() const { return static_cast(itemMap.value("card_id"))->getData(); }; QString getCardName() const { return static_cast(itemMap.value("card_name"))->getData(); }; QString getStartZone() const { return static_cast(itemMap.value("start_zone"))->getData(); }; int getPosition() const { return static_cast(itemMap.value("position"))->getData(); }; int getTargetPlayerId() const { return static_cast(itemMap.value("target_player_id"))->getData(); }; QString getTargetZone() const { return static_cast(itemMap.value("target_zone"))->getData(); }; int getX() const { return static_cast(itemMap.value("x"))->getData(); }; int getY() const { return static_cast(itemMap.value("y"))->getData(); }; int getNewCardId() const { return static_cast(itemMap.value("new_card_id"))->getData(); }; bool getFaceDown() const { return static_cast(itemMap.value("face_down"))->getData(); }; static SerializableItem *newItem() { return new Event_MoveCard; } int getItemId() const { return ItemId_Event_MoveCard; } }; class Event_FlipCard : public GameEvent { Q_OBJECT public: Event_FlipCard(int _playerId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_cardName = QString(), bool _faceDown = false); QString getZone() const { return static_cast(itemMap.value("zone"))->getData(); }; int getCardId() const { return static_cast(itemMap.value("card_id"))->getData(); }; QString getCardName() const { return static_cast(itemMap.value("card_name"))->getData(); }; bool getFaceDown() const { return static_cast(itemMap.value("face_down"))->getData(); }; static SerializableItem *newItem() { return new Event_FlipCard; } int getItemId() const { return ItemId_Event_FlipCard; } }; class Event_DestroyCard : public GameEvent { Q_OBJECT public: Event_DestroyCard(int _playerId = -1, const QString &_zone = QString(), int _cardId = -1); QString getZone() const { return static_cast(itemMap.value("zone"))->getData(); }; int getCardId() const { return static_cast(itemMap.value("card_id"))->getData(); }; static SerializableItem *newItem() { return new Event_DestroyCard; } int getItemId() const { return ItemId_Event_DestroyCard; } }; class Event_AttachCard : public GameEvent { Q_OBJECT public: Event_AttachCard(int _playerId = -1, const QString &_startZone = QString(), int _cardId = -1, int _targetPlayerId = -1, const QString &_targetZone = QString(), int _targetCardId = -1); QString getStartZone() const { return static_cast(itemMap.value("start_zone"))->getData(); }; int getCardId() const { return static_cast(itemMap.value("card_id"))->getData(); }; int getTargetPlayerId() const { return static_cast(itemMap.value("target_player_id"))->getData(); }; QString getTargetZone() const { return static_cast(itemMap.value("target_zone"))->getData(); }; int getTargetCardId() const { return static_cast(itemMap.value("target_card_id"))->getData(); }; static SerializableItem *newItem() { return new Event_AttachCard; } int getItemId() const { return ItemId_Event_AttachCard; } }; class Event_CreateToken : public GameEvent { Q_OBJECT public: Event_CreateToken(int _playerId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_cardName = QString(), const QString &_color = QString(), const QString &_pt = QString(), const QString &_annotation = QString(), bool _destroyOnZoneChange = false, int _x = -1, int _y = -1); QString getZone() const { return static_cast(itemMap.value("zone"))->getData(); }; int getCardId() const { return static_cast(itemMap.value("card_id"))->getData(); }; QString getCardName() const { return static_cast(itemMap.value("card_name"))->getData(); }; QString getColor() const { return static_cast(itemMap.value("color"))->getData(); }; QString getPt() const { return static_cast(itemMap.value("pt"))->getData(); }; QString getAnnotation() const { return static_cast(itemMap.value("annotation"))->getData(); }; bool getDestroyOnZoneChange() const { return static_cast(itemMap.value("destroy_on_zone_change"))->getData(); }; int getX() const { return static_cast(itemMap.value("x"))->getData(); }; int getY() const { return static_cast(itemMap.value("y"))->getData(); }; static SerializableItem *newItem() { return new Event_CreateToken; } int getItemId() const { return ItemId_Event_CreateToken; } }; class Event_DeleteArrow : public GameEvent { Q_OBJECT public: Event_DeleteArrow(int _playerId = -1, int _arrowId = -1); int getArrowId() const { return static_cast(itemMap.value("arrow_id"))->getData(); }; static SerializableItem *newItem() { return new Event_DeleteArrow; } int getItemId() const { return ItemId_Event_DeleteArrow; } }; class Event_SetCardAttr : public GameEvent { Q_OBJECT public: Event_SetCardAttr(int _playerId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_attrName = QString(), const QString &_attrValue = QString()); QString getZone() const { return static_cast(itemMap.value("zone"))->getData(); }; int getCardId() const { return static_cast(itemMap.value("card_id"))->getData(); }; QString getAttrName() const { return static_cast(itemMap.value("attr_name"))->getData(); }; QString getAttrValue() const { return static_cast(itemMap.value("attr_value"))->getData(); }; static SerializableItem *newItem() { return new Event_SetCardAttr; } int getItemId() const { return ItemId_Event_SetCardAttr; } }; class Event_SetCardCounter : public GameEvent { Q_OBJECT public: Event_SetCardCounter(int _playerId = -1, const QString &_zone = QString(), int _cardId = -1, int _counterId = -1, int _counterValue = -1); QString getZone() const { return static_cast(itemMap.value("zone"))->getData(); }; int getCardId() const { return static_cast(itemMap.value("card_id"))->getData(); }; int getCounterId() const { return static_cast(itemMap.value("counter_id"))->getData(); }; int getCounterValue() const { return static_cast(itemMap.value("counter_value"))->getData(); }; static SerializableItem *newItem() { return new Event_SetCardCounter; } int getItemId() const { return ItemId_Event_SetCardCounter; } }; class Event_SetCounter : public GameEvent { Q_OBJECT public: Event_SetCounter(int _playerId = -1, int _counterId = -1, int _value = -1); int getCounterId() const { return static_cast(itemMap.value("counter_id"))->getData(); }; int getValue() const { return static_cast(itemMap.value("value"))->getData(); }; static SerializableItem *newItem() { return new Event_SetCounter; } int getItemId() const { return ItemId_Event_SetCounter; } }; class Event_DelCounter : public GameEvent { Q_OBJECT public: Event_DelCounter(int _playerId = -1, int _counterId = -1); int getCounterId() const { return static_cast(itemMap.value("counter_id"))->getData(); }; static SerializableItem *newItem() { return new Event_DelCounter; } int getItemId() const { return ItemId_Event_DelCounter; } }; class Event_SetActivePlayer : public GameEvent { Q_OBJECT public: Event_SetActivePlayer(int _playerId = -1, int _activePlayerId = -1); int getActivePlayerId() const { return static_cast(itemMap.value("active_player_id"))->getData(); }; static SerializableItem *newItem() { return new Event_SetActivePlayer; } int getItemId() const { return ItemId_Event_SetActivePlayer; } }; class Event_SetActivePhase : public GameEvent { Q_OBJECT public: Event_SetActivePhase(int _playerId = -1, int _phase = -1); int getPhase() const { return static_cast(itemMap.value("phase"))->getData(); }; static SerializableItem *newItem() { return new Event_SetActivePhase; } int getItemId() const { return ItemId_Event_SetActivePhase; } }; class Event_DumpZone : public GameEvent { Q_OBJECT public: Event_DumpZone(int _playerId = -1, int _zoneOwnerId = -1, const QString &_zone = QString(), int _numberCards = -1); int getZoneOwnerId() const { return static_cast(itemMap.value("zone_owner_id"))->getData(); }; QString getZone() const { return static_cast(itemMap.value("zone"))->getData(); }; int getNumberCards() const { return static_cast(itemMap.value("number_cards"))->getData(); }; static SerializableItem *newItem() { return new Event_DumpZone; } int getItemId() const { return ItemId_Event_DumpZone; } }; class Event_StopDumpZone : public GameEvent { Q_OBJECT public: Event_StopDumpZone(int _playerId = -1, int _zoneOwnerId = -1, const QString &_zone = QString()); int getZoneOwnerId() const { return static_cast(itemMap.value("zone_owner_id"))->getData(); }; QString getZone() const { return static_cast(itemMap.value("zone"))->getData(); }; static SerializableItem *newItem() { return new Event_StopDumpZone; } int getItemId() const { return ItemId_Event_StopDumpZone; } }; class Event_ServerMessage : public GenericEvent { Q_OBJECT public: Event_ServerMessage(const QString &_message = QString()); QString getMessage() const { return static_cast(itemMap.value("message"))->getData(); }; static SerializableItem *newItem() { return new Event_ServerMessage; } int getItemId() const { return ItemId_Event_ServerMessage; } }; class Event_Message : public GenericEvent { Q_OBJECT public: Event_Message(const QString &_senderName = QString(), const QString &_receiverName = QString(), const QString &_text = QString()); QString getSenderName() const { return static_cast(itemMap.value("sender_name"))->getData(); }; QString getReceiverName() const { return static_cast(itemMap.value("receiver_name"))->getData(); }; QString getText() const { return static_cast(itemMap.value("text"))->getData(); }; static SerializableItem *newItem() { return new Event_Message; } int getItemId() const { return ItemId_Event_Message; } }; class Event_GameJoined : public GenericEvent { Q_OBJECT public: Event_GameJoined(int _gameId = -1, const QString &_gameDescription = QString(), int _playerId = -1, bool _spectator = false, bool _spectatorsCanTalk = false, bool _spectatorsSeeEverything = false, bool _resuming = false); int getGameId() const { return static_cast(itemMap.value("game_id"))->getData(); }; QString getGameDescription() const { return static_cast(itemMap.value("game_description"))->getData(); }; int getPlayerId() const { return static_cast(itemMap.value("player_id"))->getData(); }; bool getSpectator() const { return static_cast(itemMap.value("spectator"))->getData(); }; bool getSpectatorsCanTalk() const { return static_cast(itemMap.value("spectators_can_talk"))->getData(); }; bool getSpectatorsSeeEverything() const { return static_cast(itemMap.value("spectators_see_everything"))->getData(); }; bool getResuming() const { return static_cast(itemMap.value("resuming"))->getData(); }; static SerializableItem *newItem() { return new Event_GameJoined; } int getItemId() const { return ItemId_Event_GameJoined; } }; class Event_UserLeft : public GenericEvent { Q_OBJECT public: Event_UserLeft(const QString &_userName = QString()); QString getUserName() const { return static_cast(itemMap.value("user_name"))->getData(); }; static SerializableItem *newItem() { return new Event_UserLeft; } int getItemId() const { return ItemId_Event_UserLeft; } }; class Event_LeaveRoom : public RoomEvent { Q_OBJECT public: Event_LeaveRoom(int _roomId = -1, const QString &_playerName = QString()); QString getPlayerName() const { return static_cast(itemMap.value("player_name"))->getData(); }; static SerializableItem *newItem() { return new Event_LeaveRoom; } int getItemId() const { return ItemId_Event_LeaveRoom; } }; class Event_RoomSay : public RoomEvent { Q_OBJECT public: Event_RoomSay(int _roomId = -1, const QString &_playerName = QString(), const QString &_message = QString()); QString getPlayerName() const { return static_cast(itemMap.value("player_name"))->getData(); }; QString getMessage() const { return static_cast(itemMap.value("message"))->getData(); }; static SerializableItem *newItem() { return new Event_RoomSay; } int getItemId() const { return ItemId_Event_RoomSay; } }; class Context_ReadyStart : public GameEventContext { Q_OBJECT public: Context_ReadyStart(); static SerializableItem *newItem() { return new Context_ReadyStart; } int getItemId() const { return ItemId_Context_ReadyStart; } }; class Context_Concede : public GameEventContext { Q_OBJECT public: Context_Concede(); static SerializableItem *newItem() { return new Context_Concede; } int getItemId() const { return ItemId_Context_Concede; } }; class Context_DeckSelect : public GameEventContext { Q_OBJECT public: Context_DeckSelect(int _deckId = -1); int getDeckId() const { return static_cast(itemMap.value("deck_id"))->getData(); }; static SerializableItem *newItem() { return new Context_DeckSelect; } int getItemId() const { return ItemId_Context_DeckSelect; } }; class Context_UndoDraw : public GameEventContext { Q_OBJECT public: Context_UndoDraw(); static SerializableItem *newItem() { return new Context_UndoDraw; } int getItemId() const { return ItemId_Context_UndoDraw; } }; class Context_MoveCard : public GameEventContext { Q_OBJECT public: Context_MoveCard(); static SerializableItem *newItem() { return new Context_MoveCard; } int getItemId() const { return ItemId_Context_MoveCard; } }; class Command_UpdateServerMessage : public AdminCommand { Q_OBJECT public: Command_UpdateServerMessage(); static SerializableItem *newItem() { return new Command_UpdateServerMessage; } int getItemId() const { return ItemId_Command_UpdateServerMessage; } }; #endif