#ifndef LOCALSERVER_H #define LOCALSERVER_H #include "server.h" class LocalServerInterface; class LocalServer : public Server { Q_OBJECT public: LocalServer(QObject *parent = 0); ~LocalServer(); AuthenticationResult checkUserPassword(const QString & /*user*/, const QString & /*password*/) { return UnknownUser; } QString getLoginMessage() const { return QString(); } bool getGameShouldPing() const { return false; } int getMaxGameInactivityTime() const { return 9999999; } int getMaxPlayerInactivityTime() const { return 9999999; } LocalServerInterface *newConnection(); }; #endif