#include #include "client.h" Client::Client(QObject *parent) : QObject(parent) { timer = new QTimer(this); timer->setInterval(1000); connect(timer, SIGNAL(timeout()), this, SLOT(checkTimeout())); MsgId = 0; status = StatusDisconnected; socket = new QTcpSocket(this); socket->setTextModeEnabled(true); connect(socket, SIGNAL(connected()), this, SLOT(slotConnected())); connect(socket, SIGNAL(readyRead()), this, SLOT(readLine())); connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(slotSocketError(QAbstractSocket::SocketError))); } Client::~Client() { delete socket; } void Client::checkTimeout() { QListIterator i(PendingCommands); while (i.hasNext()) { PendingCommand *c = i.next(); c->incTime(); if (c->timeout()) { disconnectFromServer(); emit serverTimeout(); return; } } } void Client::slotSocketError(QAbstractSocket::SocketError error) { emit logSocketError(socket->errorString()); disconnectFromServer(); } void Client::slotConnected() { timer->start(); setStatus(StatusAwaitingWelcome); } void Client::readLine() { QString line; for (;;) { if (!socket->canReadLine()) break; line = QString(socket->readLine()).trimmed(); if (line.isNull()) break; qDebug(QString("readLine: %1").arg(line).toLatin1()); QStringList values = line.split("|"); QString prefix = values.takeFirst(); // prefix is one of {welcome, private, public, resp, list_games, list_players, list_counters, list_zones, dump_zone} if (!(prefix.compare("private") && prefix.compare("public"))) { ServerEventData *event = new ServerEventData(line); if (event->getEventType() == eventPlayerId) { QStringList data = event->getEventData(); if (data.size() != 2) { // XXX } bool ok; int id = data[0].toInt(&ok); if (!ok) { // XXX } delete event; emit playerIdReceived(id, data[1]); } else emit gameEvent(event); } else if (!prefix.compare("resp")) { bool ok; int msgid = values.takeFirst().toInt(&ok); if (!ok) { // XXX } if (values.empty()) { // XXX } ok = !values.takeFirst().compare("ok"); // XXX ServerErrorMessage message = msgNone; // Update list of pending commands QListIterator i(PendingCommands); bool found = false; PendingCommand *c; while (i.hasNext()) { c = i.next(); if (c->getMsgId() == msgid) { found = true; break; } } if (found) { PendingCommands.removeAt(PendingCommands.indexOf(c)); delete c; } emit responseReceived(new ServerResponse(msgid, ok, message)); } else if (!(prefix.compare("list_games") && prefix.compare("list_players") && prefix.compare("list_counters") && prefix.compare("list_zones") && prefix.compare("dump_zone") && prefix.compare("welcome"))) { int cmdid = values.takeFirst().toInt(); if (!values[0].compare(".")) { QListIterator i(msgbuf); QList gamelist; QList playerlist; QList zonelist; QList zonedump; QStringList welcomemsg; while (i.hasNext()) { QStringList val = i.next(); // XXX Parametergültigkeit überprüfen if (!prefix.compare("list_games")) gamelist << new ServerGame(val[0], val[1], val[2].toInt(), val[3].toInt(), val[4].toInt()); else if (!prefix.compare("list_players")) playerlist << new ServerPlayer(val[0].toInt(), val[1]); else if (!prefix.compare("list_counters")) { } else if (!prefix.compare("list_zones")) zonelist << new ServerZone(val[0], val[1] == "1", val[2] == "1", val[3].toInt()); else if (!prefix.compare("dump_zone")) zonedump << new ServerZoneCard(val[0].toInt(), val[1], val[2].toInt(), val[3].toInt(), val[4].toInt(), val[5] == "1", val[6]); else if (!prefix.compare("welcome")) welcomemsg << val[0]; } if (!prefix.compare("list_games")) emit gameListReceived(gamelist); else if (!prefix.compare("list_players")) emit playerListReceived(playerlist); else if (!prefix.compare("list_counters")) { } else if (!prefix.compare("list_zones")) emit zoneListReceived(cmdid, zonelist); else if (!prefix.compare("dump_zone")) emit zoneDumpReceived(cmdid, zonedump); else if (!prefix.compare("welcome")) { emit welcomeMsgReceived(welcomemsg); setStatus(StatusConnected); setName(PlayerName); } msgbuf.clear(); } else msgbuf << values; } else { // XXX } } } void Client::setStatus(const ProtocolStatus _status) { status = _status; emit statusChanged(_status); } void Client::msg(const QString &s) { qDebug(QString("msg gibt aus: %1").arg(s).toLatin1()); QTextStream stream(socket); stream.setCodec("UTF-8"); stream << s << endl; stream.flush(); socket->flush(); } int Client::cmd(const QString &s) { msg(QString("%1|%2").arg(++MsgId).arg(s)); PendingCommands << new PendingCommand(s, MsgId); return MsgId; } void Client::connectToServer(const QString &hostname, unsigned int port, const QString &playername) { PlayerName = playername; socket->connectToHost(hostname, port); setStatus(StatusConnecting); } void Client::disconnectFromServer() { timer->stop(); PendingCommands.clear(); setStatus(StatusDisconnected); socket->close(); } int Client::listGames() { return cmd("list_games"); } int Client::listPlayers() { return cmd("list_players"); } int Client::createGame(const QString &name, const QString &description, const QString &password, unsigned int maxPlayers) { return cmd(QString("create_game|%1|%2|%3|%4").arg(name).arg(description).arg(password).arg(maxPlayers)); } int Client::joinGame(const QString &name, const QString &password) { return cmd(QString("join_game|%1|%2").arg(name).arg(password)); } int Client::leaveGame() { return cmd("leave_game"); } int Client::setName(const QString &name) { return cmd(QString("set_name|%1").arg(name)); } int Client::say(const QString &s) { return cmd(QString("say|%1").arg(s)); } int Client::shuffle() { return cmd("shuffle"); } int Client::rollDice(unsigned int sides) { return cmd(QString("roll_dice|%1").arg(sides)); } int Client::drawCards(unsigned int number) { return cmd(QString("draw_cards|%1").arg(number)); } int Client::moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y) { // if startzone is public: cardid is the card's id // else: cardid is the position of the card in the zone (e.g. deck) return cmd(QString("move_card|%1|%2|%3|%4|%5").arg(cardid).arg(startzone).arg(targetzone).arg(x).arg(y)); } int Client::createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y) { return cmd(QString("create_token|%1|%2|%3|%4|%5").arg(zone).arg(name).arg(powtough).arg(x).arg(y)); } int Client::setCardAttr(const QString &zone, int cardid, const QString &aname, const QString &avalue) { return cmd(QString("set_card_attr|%1|%2|%3|%4").arg(zone).arg(cardid).arg(aname).arg(avalue)); } void Client::submitDeck(const QStringList &deck) { cmd("submit_deck"); QStringListIterator i(deck); while (i.hasNext()) msg(i.next()); msg("."); } int Client::readyStart() { return cmd("ready_start"); } int Client::incCounter(const QString &counter, int delta) { return cmd(QString("inc_counter|%1|%2").arg(counter).arg(delta)); } int Client::setCounter(const QString &counter, int value) { return cmd(QString("set_counter|%1|%2").arg(counter).arg(value)); } int Client::delCounter(const QString &counter) { return cmd(QString("del_counter|%1").arg(counter)); } int Client::setActivePlayer(int player) { return cmd(QString("set_active_player|%1").arg(player)); } int Client::setActivePhase(int phase) { return cmd(QString("set_active_phase|%1").arg(phase)); } int Client::dumpZone(int player, const QString &zone, int numberCards) { return cmd(QString("dump_zone|%1|%2|%3").arg(player).arg(zone).arg(numberCards)); }