#include "localclient.h" #include "localserverinterface.h" #include "pb/session_commands.pb.h" LocalClient::LocalClient(LocalServerInterface *_lsi, const QString &_playerName, QObject *parent) : AbstractClient(parent), lsi(_lsi) { connect(lsi, SIGNAL(itemToClient(const ServerMessage &)), this, SLOT(itemFromServer(const ServerMessage &))); Command_Login loginCmd; loginCmd.set_user_name(_playerName.toStdString()); sendCommand(prepareSessionCommand(loginCmd)); Command_JoinRoom joinCmd; joinCmd.set_room_id(0); sendCommand(prepareSessionCommand(joinCmd)); } LocalClient::~LocalClient() { } void LocalClient::sendCommandContainer(const CommandContainer &cont) { lsi->itemFromClient(cont); } void LocalClient::itemFromServer(const ServerMessage &item) { processProtocolItem(item); }