#ifndef CARDDATABASE_H #define CARDDATABASE_H #include #include #include #include #include #include #include class CardDatabase; class CardInfo; typedef QMap QStringMap; // If we don't typedef this, CardInfo::CardInfo will refuse to compile on OS X < 10.9 typedef QMap MuidMap; class CardSet : public QList { private: QString shortName, longName; unsigned int sortKey; QDate releaseDate; QString setType; bool enabled, isknown; public: CardSet(const QString &_shortName = QString(), const QString &_longName = QString(), const QString &_setType = QString(), const QDate &_releaseDate = QDate()); QString getCorrectedShortName() const; QString getShortName() const { return shortName; } QString getLongName() const { return longName; } QString getSetType() const { return setType; } QDate getReleaseDate() const { return releaseDate; } void setLongName(QString & _longName) { longName = _longName; } void setSetType(QString & _setType) { setType = _setType; } void setReleaseDate(QDate & _releaseDate) { releaseDate = _releaseDate; } void loadSetOptions(); int getSortKey() const { return sortKey; } void setSortKey(unsigned int _sortKey); bool getEnabled() const { return enabled; } void setEnabled(bool _enabled); bool getIsKnown() const { return isknown; } void setIsKnown(bool _isknown); }; class SetList : public QList { private: class KeyCompareFunctor; public: void sortByKey(); void guessSortKeys(); void enableAllUnknown(); void enableAll(); void markAllAsKnown(); int getEnabledSetsNum(); int getUnknownSetsNum(); }; class CardInfo : public QObject { Q_OBJECT private: QString name; /* * The name without punctuation or capitalization, for better card tag name * recognition. */ QString simpleName; bool isToken; SetList sets; QString manacost; QString cmc; QString cardtype; QString powtough; QString text; QStringList colors; // the cards i'm related to QStringList relatedCards; // the card i'm reverse-related to QStringList reverseRelatedCards; // the cards thare are reverse-related to me QStringList reverseRelatedCardsToMe; QString setsNames; bool upsideDownArt; int loyalty; QStringMap customPicURLs; MuidMap muIds; bool cipt; int tableRow; QString pixmapCacheKey; void refreshCachedSetNames(); public: CardInfo(const QString &_name = QString(), bool _isToken = false, const QString &_manacost = QString(), const QString &_cmc = QString(), const QString &_cardtype = QString(), const QString &_powtough = QString(), const QString &_text = QString(), const QStringList &_colors = QStringList(), const QStringList &_relatedCards = QStringList(), const QStringList &_reverseRelatedCards = QStringList(), bool _upsideDownArt = false, int _loyalty = 0, bool _cipt = false, int _tableRow = 0, const SetList &_sets = SetList(), const QStringMap &_customPicURLs = QStringMap(), MuidMap muids = MuidMap() ); ~CardInfo(); inline const QString &getName() const { return name; } inline const QString &getSetsNames() const { return setsNames; } const QString &getSimpleName() const { return simpleName; } bool getIsToken() const { return isToken; } const SetList &getSets() const { return sets; } inline const QString &getManaCost() const { return manacost; } inline const QString &getCmc() const { return cmc; } inline const QString &getCardType() const { return cardtype; } inline const QString &getPowTough() const { return powtough; } const QString &getText() const { return text; } const QString &getPixmapCacheKey() const { return pixmapCacheKey; } const int &getLoyalty() const { return loyalty; } bool getCipt() const { return cipt; } void setManaCost(const QString &_manaCost) { manacost = _manaCost; emit cardInfoChanged(this); } void setCmc(const QString &_cmc) { cmc = _cmc; emit cardInfoChanged(this); } void setCardType(const QString &_cardType) { cardtype = _cardType; emit cardInfoChanged(this); } void setPowTough(const QString &_powTough) { powtough = _powTough; emit cardInfoChanged(this); } void setText(const QString &_text) { text = _text; emit cardInfoChanged(this); } void setColors(const QStringList &_colors) { colors = _colors; emit cardInfoChanged(this); } const QStringList &getColors() const { return colors; } const QStringList &getRelatedCards() const { return relatedCards; } const QStringList &getReverseRelatedCards() const { return reverseRelatedCards; } const QStringList &getReverseRelatedCards2Me() const { return reverseRelatedCardsToMe; } void resetReverseRelatedCards2Me() { reverseRelatedCardsToMe = QStringList(); } void addReverseRelatedCards2Me(QString & cardName) { reverseRelatedCardsToMe.append(cardName); } bool getUpsideDownArt() const { return upsideDownArt; } QString getCustomPicURL(const QString &set) const { return customPicURLs.value(set); } int getMuId(const QString &set) const { return muIds.value(set); } QString getMainCardType() const; QString getCorrectedName() const; int getTableRow() const { return tableRow; } void setTableRow(int _tableRow) { tableRow = _tableRow; } void setLoyalty(int _loyalty) { loyalty = _loyalty; emit cardInfoChanged(this); } void setCustomPicURL(const QString &_set, const QString &_customPicURL) { customPicURLs.insert(_set, _customPicURL); } void setMuId(const QString &_set, const int &_muId) { muIds.insert(_set, _muId); } void addToSet(CardSet *set); void emitPixmapUpdated() { emit pixmapUpdated(); } /** * Simplify a name to have no punctuation and lowercase all letters, for * less strict name-matching. */ static QString simplifyName(const QString &name); signals: void pixmapUpdated(); void cardInfoChanged(CardInfo *card); }; enum LoadStatus { Ok, VersionTooOld, Invalid, NotLoaded, FileError, NoCards }; typedef QHash CardNameMap; typedef QHash SetNameMap; class CardDatabase : public QObject { Q_OBJECT protected: /* * The cards, indexed by name. */ CardNameMap cards; /** * The cards, indexed by their simple name. */ CardNameMap simpleNameCards; /* * The sets, indexed by short name. */ SetNameMap sets; /* * A dummy card returned by getCard() ad a fallback */ CardInfo *noCard; LoadStatus loadStatus; bool detectedFirstRun; private: static const int versionNeeded; void loadCardsFromXml(QXmlStreamReader &xml, bool tokens); void loadSetsFromXml(QXmlStreamReader &xml); CardInfo *getCardFromMap(CardNameMap &cardMap, const QString &cardName, bool createIfNotFound); void checkUnknownSets(); public: static const char* TOKENS_SETNAME; CardDatabase(QObject *parent = 0); ~CardDatabase(); void clear(); void addCard(CardInfo *card); void removeCard(CardInfo *card); /* * Get card object by name. Ensured to return a valid CardInfo * object; check noCard */ CardInfo *getCard(const QString &cardName = QString(), bool createIfNotFound = false); QList getCards(const QStringList &cardNames); /* * Get a card by its simple name. The name will be simplified in this * function, so you don't need to simplify it beforehand. */ CardInfo *getCardBySimpleName(const QString &cardName = QString(), bool createIfNotFound = false); CardSet *getSet(const QString &setName); QList getCardList() const { return cards.values(); } SetList getSetList() const; LoadStatus loadFromFile(const QString &fileName, bool tokens = false); bool saveToFile(const QString &fileName, bool tokens = false); QStringList getAllColors() const; QStringList getAllMainCardTypes() const; LoadStatus getLoadStatus() const { return loadStatus; } bool getLoadSuccess() const { return loadStatus == Ok; } bool hasDetectedFirstRun(); void refreshCachedReverseRelatedCards(); public slots: LoadStatus loadCardDatabase(); LoadStatus loadTokenDatabase(); void loadCustomCardDatabases(const QString &path); void emitCardListChanged(); private slots: LoadStatus loadCardDatabase(const QString &path, bool tokens = false); signals: void cardListChanged(); void cardAdded(CardInfo *card); void cardRemoved(CardInfo *card); }; #endif