#ifndef GAME_SPECIFIC_TERMS_H #define GAME_SPECIFIC_TERMS_H #include #include /* * Collection of traslatable property names used in games, * so we can use Game::Property instead of hardcoding strings. * Note: Mtg = "Maybe that game" */ namespace Mtg { QString const CardType("type"); QString const ConvertedManaCost("cmc"); QString const Colors("colors"); QString const Loyalty("loyalty"); QString const MainCardType("maintype"); QString const ManaCost("manacost"); QString const PowTough("pt"); QString const Side("side"); QString const Layout("layout"); QString const ColorIdentity("coloridentity"); inline static const QString getNicePropertyName(QString key) { if (key == CardType) return QCoreApplication::translate("Mtg", "Card Type"); if (key == ConvertedManaCost) return QCoreApplication::translate("Mtg", "Mana Value"); if (key == Colors) return QCoreApplication::translate("Mtg", "Color(s)"); if (key == Loyalty) return QCoreApplication::translate("Mtg", "Loyalty"); if (key == MainCardType) return QCoreApplication::translate("Mtg", "Main Card Type"); if (key == ManaCost) return QCoreApplication::translate("Mtg", "Mana Cost"); if (key == PowTough) return QCoreApplication::translate("Mtg", "P/T"); if (key == Side) return QCoreApplication::translate("Mtg", "Side"); if (key == Layout) return QCoreApplication::translate("Mtg", "Layout"); if (key == ColorIdentity) return QCoreApplication::translate("Mtg", "Color Identity"); return key; } }; // namespace Mtg #endif