servatrice/cockatrice/src/client.cpp
Max-Wilhelm Bruker a5280946c2 language fix
2009-08-27 15:28:19 +02:00

383 lines
10 KiB
C++

#include <QTimer>
#include "client.h"
PendingCommand::PendingCommand(const QString &_cmd, int _msgid, QObject *parent)
: QObject(parent), cmd(_cmd), msgid(_msgid), time(0)
{
}
void PendingCommand::responseReceived(int _msgid, ServerResponse _resp)
{
if (_msgid == msgid) {
emit finished(_resp);
deleteLater();
}
}
void PendingCommand::checkTimeout()
{
if (++time > 5)
emit timeout();
}
Client::Client(QObject *parent)
: QObject(parent), status(StatusDisconnected), MsgId(0)
{
timer = new QTimer(this);
timer->setInterval(1000);
connect(timer, SIGNAL(timeout()), this, SLOT(ping()));
socket = new QTcpSocket(this);
socket->setTextModeEnabled(true);
connect(socket, SIGNAL(connected()), this, SLOT(slotConnected()));
connect(socket, SIGNAL(readyRead()), this, SLOT(readLine()));
connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(slotSocketError(QAbstractSocket::SocketError)));
}
Client::~Client()
{
disconnectFromServer();
}
void Client::timeout()
{
emit serverTimeout();
disconnectFromServer();
}
void Client::slotSocketError(QAbstractSocket::SocketError /*error*/)
{
emit logSocketError(socket->errorString());
disconnectFromServer();
}
void Client::slotConnected()
{
timer->start();
setStatus(StatusAwaitingWelcome);
}
void Client::removePendingCommand()
{
PendingCommands.removeAt(PendingCommands.indexOf(static_cast<PendingCommand *>(sender())));
}
void Client::loginResponse(ServerResponse response)
{
if (response == RespOk)
setStatus(StatusIdle);
else {
emit serverError(response);
disconnectFromServer();
}
}
void Client::enterGameResponse(ServerResponse response)
{
if (response == RespOk)
setStatus(StatusPlaying);
}
void Client::leaveGameResponse(ServerResponse response)
{
if (response == RespOk)
setStatus(StatusIdle);
}
void Client::readLine()
{
while (socket->canReadLine()) {
QString line = QString(socket->readLine()).trimmed();
if (line.isNull())
break;
qDebug(QString("<< %1").arg(line).toLatin1());
QStringList values = line.split("|");
QString prefix = values.takeFirst();
// prefix is one of {welcome, private, public, resp, list_games, list_players, list_counters, list_zones, dump_zone}
if ((prefix == "private") || (prefix == "public")) {
ServerEventData event(line);
if (event.getEventType() == eventPlayerId) {
QStringList data = event.getEventData();
if (data.size() != 2) {
// XXX
}
bool ok;
int id = data[0].toInt(&ok);
if (!ok) {
// XXX
}
emit playerIdReceived(id, data[1]);
} else
emit gameEvent(event);
} else if (prefix == "chat") {
emit chatEvent(ChatEventData(line));
} else if (prefix == "resp") {
if (values.size() != 2) {
// XXX
}
bool ok;
int msgid = values.takeFirst().toInt(&ok);
if (!ok) {
// XXX
}
ServerResponse resp;
if (values[0] == "ok")
resp = RespOk;
else if (values[0] == "password")
resp = RespPassword;
else
resp = RespErr;
emit responseReceived(msgid, resp);
} else if (prefix == "list_games") {
emit gameListEvent(new ServerGame(values[0].toInt(), values[5], values[1], values[2].toInt(), values[3].toInt(), values[4].toInt()));
} else if ((prefix == "list_players") || (prefix == "list_counters") || (prefix == "list_zones") || (prefix == "dump_zone") || (prefix == "welcome")) {
int cmdid = values.takeFirst().toInt();
if (values[0] == ".") {
QListIterator<QStringList> i(msgbuf);
QList<ServerPlayer *> playerlist;
QList<ServerZone *> zonelist;
QList<ServerZoneCard *> zonedump;
QStringList welcomemsg;
while (i.hasNext()) {
QStringList val = i.next();
// XXX Parametergültigkeit überprüfen
if (prefix == "list_players")
playerlist << new ServerPlayer(val[0].toInt(), val[1]);
else if (prefix == "list_counters")
{ }
else if (prefix == "list_zones")
zonelist << new ServerZone(val[0], val[1] == "1", val[2] == "1", val[3].toInt());
else if (prefix == "dump_zone")
zonedump << new ServerZoneCard(val[0].toInt(), val[1], val[2].toInt(), val[3].toInt(), val[4].toInt(), val[5] == "1", val[6]);
else if (prefix == "welcome")
welcomemsg << val[0];
}
if (prefix == "list_players")
emit playerListReceived(playerlist);
else if (prefix == "list_counters")
{ }
else if (prefix == "list_zones")
emit zoneListReceived(cmdid, zonelist);
else if (prefix == "dump_zone")
emit zoneDumpReceived(cmdid, zonedump);
else if (prefix == "welcome") {
emit welcomeMsgReceived(welcomemsg);
setStatus(StatusLoggingIn);
login(playerName, password);
}
msgbuf.clear();
} else
msgbuf << values;
} else {
// XXX
}
}
}
void Client::setStatus(const ProtocolStatus _status)
{
ProtocolStatus oldStatus = status;
status = _status;
if (oldStatus != _status)
emit statusChanged(_status);
}
void Client::msg(const QString &s)
{
qDebug(QString(">> %1").arg(s).toLatin1());
QTextStream stream(socket);
stream.setCodec("UTF-8");
stream << s << endl;
stream.flush();
}
PendingCommand *Client::cmd(const QString &s)
{
msg(QString("%1|%2").arg(++MsgId).arg(s));
PendingCommand *pc = new PendingCommand(s, MsgId, this);
PendingCommands << pc;
connect(this, SIGNAL(responseReceived(int, ServerResponse)), pc, SLOT(responseReceived(int, ServerResponse)));
connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(removePendingCommand()));
connect(pc, SIGNAL(timeout()), this, SLOT(timeout()));
connect(timer, SIGNAL(timeout()), pc, SLOT(checkTimeout()));
return pc;
}
void Client::connectToServer(const QString &hostname, unsigned int port, const QString &_playerName, const QString &_password)
{
disconnectFromServer();
playerName = _playerName;
password = _password;
socket->connectToHost(hostname, port);
setStatus(StatusConnecting);
}
void Client::disconnectFromServer()
{
timer->stop();
for (int i = 0; i < PendingCommands.size(); i++)
delete PendingCommands[i];
PendingCommands.clear();
setStatus(StatusDisconnected);
socket->close();
}
void Client::ping()
{
cmd("ping");
}
PendingCommand *Client::chatListChannels()
{
return cmd("chat_list_channels");
}
PendingCommand *Client::chatJoinChannel(const QString &name)
{
return cmd(QString("chat_join_channel|%1").arg(name));
}
PendingCommand *Client::chatLeaveChannel(const QString &name)
{
return cmd(QString("chat_leave_channel|%1").arg(name));
}
PendingCommand *Client::chatSay(const QString &channel, const QString &s)
{
return cmd(QString("chat_say|%1|%2").arg(channel).arg(s));
}
PendingCommand *Client::listGames()
{
return cmd("list_games");
}
PendingCommand *Client::listPlayers()
{
return cmd("list_players");
}
PendingCommand *Client::createGame(const QString &description, const QString &password, unsigned int maxPlayers)
{
PendingCommand *pc = cmd(QString("create_game|%1|%2|%3").arg(description).arg(password).arg(maxPlayers));
connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(enterGameResponse(ServerResponse)));
return pc;
}
PendingCommand *Client::joinGame(int gameId, const QString &password)
{
PendingCommand *pc = cmd(QString("join_game|%1|%2").arg(gameId).arg(password));
connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(enterGameResponse(ServerResponse)));
return pc;
}
PendingCommand *Client::leaveGame()
{
PendingCommand *pc = cmd("leave_game");
connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(leaveGameResponse(ServerResponse)));
return pc;
}
PendingCommand *Client::login(const QString &name, const QString &pass)
{
PendingCommand *pc = cmd(QString("login|%1|%2").arg(name).arg(pass));
connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(loginResponse(ServerResponse)));
return pc;
}
PendingCommand *Client::say(const QString &s)
{
return cmd(QString("say|%1").arg(s));
}
PendingCommand *Client::shuffle()
{
return cmd("shuffle");
}
PendingCommand *Client::rollDie(unsigned int sides)
{
return cmd(QString("roll_die|%1").arg(sides));
}
PendingCommand *Client::drawCards(unsigned int number)
{
return cmd(QString("draw_cards|%1").arg(number));
}
PendingCommand *Client::moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y, bool faceDown)
{
// if startzone is public: cardid is the card's id
// else: cardid is the position of the card in the zone (e.g. deck)
return cmd(QString("move_card|%1|%2|%3|%4|%5|%6").arg(cardid).arg(startzone).arg(targetzone).arg(x).arg(y).arg(faceDown ? 1 : 0));
}
PendingCommand *Client::createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y)
{
return cmd(QString("create_token|%1|%2|%3|%4|%5").arg(zone).arg(name).arg(powtough).arg(x).arg(y));
}
PendingCommand *Client::setCardAttr(const QString &zone, int cardid, const QString &aname, const QString &avalue)
{
return cmd(QString("set_card_attr|%1|%2|%3|%4").arg(zone).arg(cardid).arg(aname).arg(avalue));
}
void Client::submitDeck(const QStringList &deck)
{
cmd("submit_deck");
QStringListIterator i(deck);
while (i.hasNext())
msg(i.next());
msg(".");
}
PendingCommand *Client::readyStart()
{
return cmd("ready_start");
}
PendingCommand *Client::incCounter(const QString &counter, int delta)
{
return cmd(QString("inc_counter|%1|%2").arg(counter).arg(delta));
}
PendingCommand *Client::addCounter(const QString &counter, QColor color, int value)
{
return cmd(QString("add_counter|%1|%2|%3").arg(counter).arg(color.red() * 65536 + color.green() * 256 + color.blue()).arg(value));
}
PendingCommand *Client::setCounter(const QString &counter, int value)
{
return cmd(QString("set_counter|%1|%2").arg(counter).arg(value));
}
PendingCommand *Client::delCounter(const QString &counter)
{
return cmd(QString("del_counter|%1").arg(counter));
}
PendingCommand *Client::nextTurn()
{
return cmd(QString("next_turn"));
}
PendingCommand *Client::setActivePhase(int phase)
{
return cmd(QString("set_active_phase|%1").arg(phase));
}
PendingCommand *Client::dumpZone(int player, const QString &zone, int numberCards)
{
return cmd(QString("dump_zone|%1|%2|%3").arg(player).arg(zone).arg(numberCards));
}
PendingCommand *Client::stopDumpZone(int player, const QString &zone)
{
return cmd(QString("stop_dump_zone|%1|%2").arg(player).arg(zone));
}