servatrice/common/server_database_interface.h
2014-12-13 18:43:31 +01:00

43 lines
2.3 KiB
C++

#ifndef SERVER_DATABASE_INTERFACE_H
#define SERVER_DATABASE_INTERFACE_H
#include <QObject>
#include <QSettings>
#include "server.h"
class Server_DatabaseInterface : public QObject {
Q_OBJECT
public:
Server_DatabaseInterface(QObject *parent = 0)
: QObject(parent) { }
virtual AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr, int &secondsLeft) = 0;
virtual bool userExists(const QString & /* user */) { return false; }
virtual QMap<QString, ServerInfo_User> getBuddyList(const QString & /* name */) { return QMap<QString, ServerInfo_User>(); }
virtual QMap<QString, ServerInfo_User> getIgnoreList(const QString & /* name */) { return QMap<QString, ServerInfo_User>(); }
virtual bool isInBuddyList(const QString & /* whoseList */, const QString & /* who */) { return false; }
virtual bool isInIgnoreList(const QString & /* whoseList */, const QString & /* who */) { return false; }
virtual ServerInfo_User getUserData(const QString &name, bool withId = false) = 0;
virtual void storeGameInformation(const QString & /* roomName */, const QStringList & /* roomGameTypes */, const ServerInfo_Game & /* gameInfo */, const QSet<QString> & /* allPlayersEver */, const QSet<QString> & /* allSpectatorsEver */, const QList<GameReplay *> & /* replayList */) { }
virtual DeckList *getDeckFromDatabase(int /* deckId */, int /* userId */) { return 0; }
virtual qint64 startSession(const QString & /* userName */, const QString & /* address */) { return 0; }
public slots:
virtual void endSession(qint64 /* sessionId */ ) { }
public:
virtual int getNextGameId() = 0;
virtual int getNextReplayId() = 0;
virtual void clearSessionTables() { }
virtual void lockSessionTables() { }
virtual void unlockSessionTables() { }
virtual bool userSessionExists(const QString & /* userName */) { return false; }
virtual bool getRequireRegistration() { return false; }
enum LogMessage_TargetType { MessageTargetRoom, MessageTargetGame, MessageTargetChat };
virtual void logMessage(const int senderId, const QString &senderName, const QString &senderIp, const QString &logMessage, LogMessage_TargetType targetType, const int targetId, const QString &targetName) { };
};
#endif