* Shortcuts preference pane * Honor and glory to the hypnoclangifier * clanfigy: exclude deleted files from being checked * keep the olf translation context to be able to reuse old translations * Fix gcc; extract translations * Moved generic buttons after the groupbox * Update current item on "clear/reset all" * Sequenceedit: make buttons larger and translatable, add text * Event filter * Don't filter arrow keys; added placeholder text * group counters
481 lines
29 KiB
C++
481 lines
29 KiB
C++
#ifndef SHORTCUTSSETTINGS_H
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#define SHORTCUTSSETTINGS_H
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#include <QApplication>
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#include <QHash>
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#include <QKeySequence>
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#include <QObject>
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#include <QSettings>
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class ShortcutGroup
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{
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public:
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enum Groups
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{
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Main_Window,
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Deck_Editor,
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Game_Lobby,
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Card_Counters,
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Player_Counters,
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Power_Toughness,
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Game_Phases,
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Playing_Area,
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Move_selected,
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View,
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Move_top,
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Gameplay,
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Drawing,
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Chat_room,
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Game_window,
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Load_deck
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};
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static QString getGroupName(ShortcutGroup::Groups group)
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{
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switch (group) {
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case Main_Window:
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return QApplication::translate("shortcutsTab", "Main Window");
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case Deck_Editor:
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return QApplication::translate("shortcutsTab", "Deck Editor");
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case Game_Lobby:
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return QApplication::translate("shortcutsTab", "Game Lobby");
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case Card_Counters:
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return QApplication::translate("shortcutsTab", "Card counters");
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case Player_Counters:
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return QApplication::translate("shortcutsTab", "Player counters");
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case Power_Toughness:
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return QApplication::translate("shortcutsTab", "Power and Toughness");
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case Game_Phases:
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return QApplication::translate("shortcutsTab", "Game Phases");
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case Playing_Area:
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return QApplication::translate("shortcutsTab", "Playing Area");
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case Move_selected:
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return QApplication::translate("shortcutsTab", "Move selected card to");
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case View:
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return QApplication::translate("shortcutsTab", "View");
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case Move_top:
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return QApplication::translate("shortcutsTab", "Move top card to");
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case Gameplay:
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return QApplication::translate("shortcutsTab", "Gameplay");
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case Drawing:
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return QApplication::translate("shortcutsTab", "Drawing");
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case Chat_room:
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return QApplication::translate("shortcutsTab", "Chat room");
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case Game_window:
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return QApplication::translate("shortcutsTab", "Game window");
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case Load_deck:
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return QApplication::translate("shortcutsTab", "Load deck from clipboard");
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}
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return {};
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}
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};
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class ShortcutKey : public QList<QKeySequence>
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{
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public:
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ShortcutKey(const QString &_name = QString(),
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QList<QKeySequence> _sequence = QList<QKeySequence>(),
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ShortcutGroup::Groups _group = ShortcutGroup::Main_Window);
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void setSequence(QList<QKeySequence> _sequence)
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{
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QList<QKeySequence>::operator=(_sequence);
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};
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const QString getName() const
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{
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return QApplication::translate("shortcutsTab", name.toUtf8().data());
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};
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const QString getGroupName() const
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{
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return ShortcutGroup::getGroupName(group);
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};
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private:
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QString name;
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ShortcutGroup::Groups group;
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};
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class ShortcutsSettings : public QObject
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{
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Q_OBJECT
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public:
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ShortcutsSettings(const QString &settingsFilePath, QObject *parent = nullptr);
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ShortcutKey getDefaultShortcut(const QString &name) const;
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ShortcutKey getShortcut(const QString &name) const;
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QKeySequence getSingleShortcut(const QString &name) const;
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QString getDefaultShortcutString(const QString &name) const;
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QString getShortcutString(const QString &name) const;
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QList<QString> getAllShortcutKeys() const
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{
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return shortCuts.keys();
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};
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void setShortcuts(const QString &name, const QList<QKeySequence> &Sequence);
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void setShortcuts(const QString &name, const QKeySequence &Sequence);
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void setShortcuts(const QString &name, const QString &Sequences);
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bool isKeyAllowed(const QString &name, const QString &Sequences) const;
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bool isValid(const QString &name, const QString &Sequences) const;
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void resetAllShortcuts();
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void clearAllShortcuts();
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signals:
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void shortCutChanged();
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private:
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const QChar sep = ';';
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const QString custom = "Custom";
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QString settingsFilePath;
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QHash<QString, ShortcutKey> shortCuts;
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QString stringifySequence(const QList<QKeySequence> &Sequence) const;
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QList<QKeySequence> parseSequenceString(const QString &stringSequence) const;
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typedef ShortcutKey SK;
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const QHash<QString, ShortcutKey> defaultShortCuts = {
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{"MainWindow/aCheckCardUpdates", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Check for card updates"),
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parseSequenceString(""),
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ShortcutGroup::Main_Window)},
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{"MainWindow/aConnect",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Connect"), parseSequenceString("Ctrl+L"), ShortcutGroup::Main_Window)},
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{"MainWindow/aDeckEditor",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Deck editor"), parseSequenceString(""), ShortcutGroup::Main_Window)},
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{"MainWindow/aDisconnect",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Disconnect"), parseSequenceString(""), ShortcutGroup::Main_Window)},
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{"MainWindow/aExit",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Exit"), parseSequenceString(""), ShortcutGroup::Main_Window)},
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{"MainWindow/aFullScreen", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Full screen"),
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parseSequenceString("Ctrl+F"),
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ShortcutGroup::Main_Window)},
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{"MainWindow/aRegister",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Register"), parseSequenceString(""), ShortcutGroup::Main_Window)},
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{"MainWindow/aSettings",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Settings"), parseSequenceString(""), ShortcutGroup::Main_Window)},
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{"MainWindow/aSinglePlayer",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Local gameplay"), parseSequenceString(""), ShortcutGroup::Main_Window)},
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{"MainWindow/aWatchReplay",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Watch replay"), parseSequenceString(""), ShortcutGroup::Main_Window)},
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{"TabDeckEditor/aAnalyzeDeck",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Analyze deck"), parseSequenceString(""), ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aClearFilterAll", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Clear all filters"),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aClearFilterOne", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Clear selected filter"),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aClose",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Close"), parseSequenceString(""), ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aDecrement",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Remove card"), parseSequenceString("-"), ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aManageSets",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Manage sets"), parseSequenceString(""), ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aEditTokens",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Edit tokens"), parseSequenceString(""), ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aExportDeckDecklist",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Export deck"), parseSequenceString(""), ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aIncrement",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Add card"), parseSequenceString("+"), ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aLoadDeck",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Load deck"), parseSequenceString("Ctrl+O"), ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aLoadDeckFromClipboard", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Load deck (clipboard)"),
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parseSequenceString("Ctrl+Shift+V"),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aNewDeck",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "New deck"), parseSequenceString("Ctrl+N"), ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aOpenCustomFolder", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Open custom pic folder"),
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parseSequenceString(""),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aPrintDeck", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Print deck"),
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parseSequenceString("Ctrl+P"),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aRemoveCard",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Delete card"), parseSequenceString(""), ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aResetLayout",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Reset layout"), parseSequenceString(""), ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aSaveDeck",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Save deck"), parseSequenceString("Ctrl+S"), ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aSaveDeckAs",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Save deck as"), parseSequenceString(""), ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aSaveDeckToClipboard", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Save deck (clipboard; annotated)"),
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parseSequenceString("Ctrl+Shift+C"),
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ShortcutGroup::Deck_Editor)},
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{"TabDeckEditor/aSaveDeckToClipboardRaw", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Save deck (clipboard, raw)"),
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parseSequenceString("Ctrl+Shift+R"),
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ShortcutGroup::Deck_Editor)},
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{"DeckViewContainer/loadLocalButton", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Load local deck"),
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parseSequenceString("Ctrl+O"),
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ShortcutGroup::Game_Lobby)},
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{"DeckViewContainer/loadRemoteButton", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Load remote deck"),
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parseSequenceString("Ctrl+Alt+O"),
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ShortcutGroup::Game_Lobby)},
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{"Player/aCCGreen", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Add green counter"),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aRCGreen", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Remove green counter"),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aSCGreen", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Set green counters"),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aCCYellow", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Add yellow counter"),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aRCYellow", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Remove yellow counter"),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aSCYellow", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Set yellow counters"),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aCCRed", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Add red counter"),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aRCRed", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Remove red counter"),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aSCRed", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Set red counters"),
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parseSequenceString(""),
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ShortcutGroup::Card_Counters)},
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{"Player/aInc", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Add life counter"),
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parseSequenceString("F12"),
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ShortcutGroup::Player_Counters)},
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{"Player/aDec", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Remove life counter"),
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parseSequenceString("F11"),
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ShortcutGroup::Player_Counters)},
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{"Player/aSet", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Set life counters"),
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parseSequenceString("Ctrl+L"),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncCounter_w", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Add white counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aDecCounter_w", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Remove white counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aSetCounter_w", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Set white counters"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncCounter_u", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Add blue counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aDecCounter_u", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Remove blue counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aSetCounter_u", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Set blue counters"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncCounter_b", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Add black counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aDecCounter_b", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Remove black counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aSetCounter_b", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Set black counters"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncCounter_r", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Add red counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aDecCounter_r", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Remove red counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aSetCounter_r", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Set red counters"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncCounter_g", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Add green counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aDecCounter_g", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Remove green counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aSetCounter_g", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Set green counters"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncCounter_x", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Add X counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aDecCounter_x", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Remove X counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aSetCounter_x", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Set X counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncCounter_storm", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Add storm counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aDecCounter_storm", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Remove storm counter"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aSetCounter_storm", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Set storm counters"),
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parseSequenceString(""),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncP", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Add power (+1/+0)"),
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parseSequenceString("Ctrl++"),
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ShortcutGroup::Power_Toughness)},
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{"Player/aDecP", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Remove power (-1/-0)"),
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parseSequenceString("Ctrl+-"),
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ShortcutGroup::Power_Toughness)},
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{"Player/aFlowP", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Move to power (+1/-1)"),
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parseSequenceString(""),
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ShortcutGroup::Power_Toughness)},
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{"Player/aIncT", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Add toughness (+0/+1)"),
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parseSequenceString("Alt++"),
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ShortcutGroup::Power_Toughness)},
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{"Player/aDecT", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Remove toughness (-0/-1)"),
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parseSequenceString("Alt+-"),
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ShortcutGroup::Power_Toughness)},
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{"Player/aFlowT", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Move to toughness (-1/+1)"),
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parseSequenceString(""),
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ShortcutGroup::Power_Toughness)},
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{"Player/aIncPT", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Add power and toughness (+1/+1)"),
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parseSequenceString("Ctrl+Alt++"),
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ShortcutGroup::Power_Toughness)},
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{"Player/aDecPT", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Remove power and toughness (-1/-1)"),
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parseSequenceString("Ctrl+Alt+-"),
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ShortcutGroup::Power_Toughness)},
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{"Player/aSetPT", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Set power and toughness"),
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parseSequenceString("Ctrl+P"),
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ShortcutGroup::Power_Toughness)},
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{"Player/aResetPT", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Reset power and toughness"),
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parseSequenceString("Ctrl+Alt+0"),
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ShortcutGroup::Power_Toughness)},
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{"Player/phase0",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Untap"), parseSequenceString("F5"), ShortcutGroup::Game_Phases)},
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{"Player/phase1",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Upkeep"), parseSequenceString(""), ShortcutGroup::Game_Phases)},
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{"Player/phase2",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Draw"), parseSequenceString("F6"), ShortcutGroup::Game_Phases)},
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{"Player/phase3",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Main 1"), parseSequenceString("F7"), ShortcutGroup::Game_Phases)},
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{"Player/phase4",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Start combat"), parseSequenceString("F8"), ShortcutGroup::Game_Phases)},
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{"Player/phase5",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Attack"), parseSequenceString(""), ShortcutGroup::Game_Phases)},
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{"Player/phase6",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Block"), parseSequenceString(""), ShortcutGroup::Game_Phases)},
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{"Player/phase7",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Damage"), parseSequenceString(""), ShortcutGroup::Game_Phases)},
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{"Player/phase8",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "End combat"), parseSequenceString(""), ShortcutGroup::Game_Phases)},
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{"Player/phase9",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Main 2"), parseSequenceString("F9"), ShortcutGroup::Game_Phases)},
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{"Player/phase10",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "End"), parseSequenceString("F10"), ShortcutGroup::Game_Phases)},
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{"Player/aNextPhase", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Next phase"),
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parseSequenceString("Ctrl+Space;Tab"),
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ShortcutGroup::Game_Phases)},
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{"Player/aNextPhaseAction", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Next phase action"),
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parseSequenceString("Shift+Tab"),
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ShortcutGroup::Game_Phases)},
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{"Player/aNextTurn", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Next turn"),
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parseSequenceString("Ctrl+Return;Ctrl+Enter"),
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ShortcutGroup::Game_Phases)},
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{"Player/aTap", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Tap / Untap Card"),
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parseSequenceString(""),
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ShortcutGroup::Playing_Area)},
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{"Player/aUntapAll", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Untap all"),
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parseSequenceString("Ctrl+U"),
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ShortcutGroup::Playing_Area)},
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{"Player/aDoesntUntap",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Toggle untap"), parseSequenceString(""), ShortcutGroup::Playing_Area)},
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{"Player/aFlip",
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SK(QT_TRANSLATE_NOOP("shortcutsTab", "Flip card"), parseSequenceString(""), ShortcutGroup::Playing_Area)},
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{"Player/aPeek",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Peek card"), parseSequenceString(""), ShortcutGroup::Playing_Area)},
|
|
{"Player/aPlay",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Play card"), parseSequenceString(""), ShortcutGroup::Playing_Area)},
|
|
{"Player/aAttach", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Attach card"),
|
|
parseSequenceString("Ctrl+Alt+A"),
|
|
ShortcutGroup::Playing_Area)},
|
|
{"Player/aUnattach",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Unattach card"), parseSequenceString(""), ShortcutGroup::Playing_Area)},
|
|
{"Player/aClone", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Clone card"),
|
|
parseSequenceString("Ctrl+J"),
|
|
ShortcutGroup::Playing_Area)},
|
|
{"Player/aCreateToken", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Create token"),
|
|
parseSequenceString("Ctrl+T"),
|
|
ShortcutGroup::Playing_Area)},
|
|
{"Player/aCreateRelatedTokens", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Create all related tokens"),
|
|
parseSequenceString("Ctrl+Shift+T"),
|
|
ShortcutGroup::Playing_Area)},
|
|
{"Player/aCreateAnotherToken", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Create another token"),
|
|
parseSequenceString("Ctrl+G"),
|
|
ShortcutGroup::Playing_Area)},
|
|
{"Player/aSetAnnotation",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Set annotation"), parseSequenceString(""), ShortcutGroup::Playing_Area)},
|
|
{"Player/aMoveToBottomLibrary", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Bottom library"),
|
|
parseSequenceString(""),
|
|
ShortcutGroup::Move_selected)},
|
|
{"Player/aMoveToExile",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Exile"), parseSequenceString(""), ShortcutGroup::Move_selected)},
|
|
{"Player/aMoveToGraveyard", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard"),
|
|
parseSequenceString("Ctrl+Del"),
|
|
ShortcutGroup::Move_selected)},
|
|
{"Player/aMoveToHand",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Hand"), parseSequenceString(""), ShortcutGroup::Move_selected)},
|
|
{"Player/aMoveToTopLibrary",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Top library"), parseSequenceString(""), ShortcutGroup::Move_selected)},
|
|
{"Player/aMoveTopToPlayFaceDown", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Play face down"),
|
|
parseSequenceString("Ctrl+Shift+E"),
|
|
ShortcutGroup::Move_selected)},
|
|
{"Player/aViewGraveyard",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard"), parseSequenceString("F4"), ShortcutGroup::View)},
|
|
{"Player/aViewLibrary",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Library"), parseSequenceString("F3"), ShortcutGroup::View)},
|
|
{"Player/aViewRfg",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Exile"), parseSequenceString(""), ShortcutGroup::View)},
|
|
{"Player/aViewSideboard",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Sideboard"), parseSequenceString("Ctrl+F3"), ShortcutGroup::View)},
|
|
{"Player/aViewTopCards", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Top cards of library"),
|
|
parseSequenceString("Ctrl+W"),
|
|
ShortcutGroup::View)},
|
|
{"Player/aCloseMostRecentZoneView",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Close recent view"), parseSequenceString("Esc"), ShortcutGroup::View)},
|
|
{"Player/aMoveTopCardToGraveyard",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard Once"), parseSequenceString(""), ShortcutGroup::Move_top)},
|
|
{"Player/aMoveTopCardsToGraveyard", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard Multiple"),
|
|
parseSequenceString("Ctrl+Shift+M"),
|
|
ShortcutGroup::Move_top)},
|
|
{"Player/aMoveTopCardToExile",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Exile Once"), parseSequenceString(""), ShortcutGroup::Move_top)},
|
|
{"Player/aMoveTopCardsToExile",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Exile Multiple"), parseSequenceString(""), ShortcutGroup::Move_top)},
|
|
{"Player/aDrawArrow",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Draw arrow"), parseSequenceString(""), ShortcutGroup::Gameplay)},
|
|
{"Player/aRemoveLocalArrows", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Remove local arrows"),
|
|
parseSequenceString("Ctrl+R"),
|
|
ShortcutGroup::Gameplay)},
|
|
{"Player/aLeaveGame",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Leave game"), parseSequenceString("Ctrl+Q"), ShortcutGroup::Gameplay)},
|
|
{"Player/aConcede",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Concede"), parseSequenceString("F2"), ShortcutGroup::Gameplay)},
|
|
{"Player/aRollDie",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Roll dice"), parseSequenceString("Ctrl+I"), ShortcutGroup::Gameplay)},
|
|
{"Player/aShuffle", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Shuffle library"),
|
|
parseSequenceString("Ctrl+S"),
|
|
ShortcutGroup::Gameplay)},
|
|
{"Player/aMulligan",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Mulligan"), parseSequenceString("Ctrl+M"), ShortcutGroup::Drawing)},
|
|
{"Player/aDrawCard",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Draw card"), parseSequenceString("Ctrl+D"), ShortcutGroup::Drawing)},
|
|
{"Player/aDrawCards",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Draw cards"), parseSequenceString("Ctrl+E"), ShortcutGroup::Drawing)},
|
|
{"Player/aUndoDraw", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Undo draw"),
|
|
parseSequenceString("Ctrl+Shift+D"),
|
|
ShortcutGroup::Drawing)},
|
|
{"Player/aAlwaysRevealTopCard", SK(QT_TRANSLATE_NOOP("shortcutsTab", "Always reveal top card"),
|
|
parseSequenceString("Ctrl+N"),
|
|
ShortcutGroup::Drawing)},
|
|
{"Player/aRotateViewCW",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Rotate view CW"), parseSequenceString(""), ShortcutGroup::Drawing)},
|
|
{"Player/aRotateViewCCW",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Rotate view CCW"), parseSequenceString(""), ShortcutGroup::Drawing)},
|
|
{"tab_room/aClearChat",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Clear chat"), parseSequenceString("F12"), ShortcutGroup::Chat_room)},
|
|
{"Player/aResetLayout",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Reset layout"), parseSequenceString(""), ShortcutGroup::Game_window)},
|
|
{"DlgLoadDeckFromClipboard/refreshButton",
|
|
SK(QT_TRANSLATE_NOOP("shortcutsTab", "Refresh"), parseSequenceString("F5"), ShortcutGroup::Load_deck)}};
|
|
};
|
|
|
|
#endif // SHORTCUTSSETTINGS_H
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