servatrice/cockatrice/src/tab_room.h
2011-01-27 19:13:22 +01:00

92 lines
2.2 KiB
C++

#ifndef TAB_ROOM_H
#define TAB_ROOM_H
#include "tab.h"
#include "protocol_datastructures.h"
#include <QGroupBox>
class AbstractClient;
class UserList;
class QLabel;
class ChatView;
class QLineEdit;
class QTreeView;
class QPushButton;
class QTextTable;
class QCheckBox;
class GamesModel;
class GamesProxyModel;
class RoomEvent;
class ServerInfo_Room;
class ServerInfo_Game;
class Event_ListGames;
class Event_JoinRoom;
class Event_LeaveRoom;
class Event_RoomSay;
class TabRoom;
class GameSelector : public QGroupBox {
Q_OBJECT
private slots:
void showFullGamesChanged(int state);
void actCreate();
void actJoin();
void checkResponse(ResponseCode response);
signals:
void gameJoined(int gameId);
private:
AbstractClient *client;
TabRoom *room;
QTreeView *gameListView;
GamesModel *gameListModel;
GamesProxyModel *gameListProxyModel;
QPushButton *createButton, *joinButton, *spectateButton;
QCheckBox *showFullGamesCheckBox;
public:
GameSelector(AbstractClient *_client, TabRoom *_room, QWidget *parent = 0);
void retranslateUi();
void processGameInfo(ServerInfo_Game *info);
};
class TabRoom : public Tab {
Q_OBJECT
private:
AbstractClient *client;
int roomId;
QString roomName;
QString ownName;
QMap<int, QString> gameTypes;
GameSelector *gameSelector;
UserList *userList;
ChatView *chatView;
QLabel *sayLabel;
QLineEdit *sayEdit;
QGroupBox *chatGroupBox;
QAction *aLeaveRoom;
QString sanitizeHtml(QString dirty) const;
signals:
void roomClosing(TabRoom *tab);
void openMessageDialog(const QString &userName, bool focus);
private slots:
void sendMessage();
void actLeaveRoom();
void processListGamesEvent(Event_ListGames *event);
void processJoinRoomEvent(Event_JoinRoom *event);
void processLeaveRoomEvent(Event_LeaveRoom *event);
void processSayEvent(Event_RoomSay *event);
public:
TabRoom(AbstractClient *_client, const QString &_ownName, ServerInfo_Room *info);
~TabRoom();
void retranslateUi();
void processRoomEvent(RoomEvent *event);
int getRoomId() const { return roomId; }
const QMap<int, QString> &getGameTypes() const { return gameTypes; }
QString getChannelName() const { return roomName; }
QString getTabText() const { return roomName; }
};
#endif