92 lines
2.2 KiB
C++
92 lines
2.2 KiB
C++
#ifndef TAB_ROOM_H
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#define TAB_ROOM_H
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#include "tab.h"
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#include "protocol_datastructures.h"
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#include <QGroupBox>
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class AbstractClient;
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class UserList;
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class QLabel;
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class ChatView;
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class QLineEdit;
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class QTreeView;
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class QPushButton;
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class QTextTable;
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class QCheckBox;
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class GamesModel;
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class GamesProxyModel;
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class RoomEvent;
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class ServerInfo_Room;
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class ServerInfo_Game;
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class Event_ListGames;
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class Event_JoinRoom;
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class Event_LeaveRoom;
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class Event_RoomSay;
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class TabRoom;
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class GameSelector : public QGroupBox {
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Q_OBJECT
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private slots:
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void showFullGamesChanged(int state);
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void actCreate();
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void actJoin();
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void checkResponse(ResponseCode response);
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signals:
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void gameJoined(int gameId);
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private:
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AbstractClient *client;
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TabRoom *room;
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QTreeView *gameListView;
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GamesModel *gameListModel;
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GamesProxyModel *gameListProxyModel;
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QPushButton *createButton, *joinButton, *spectateButton;
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QCheckBox *showFullGamesCheckBox;
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public:
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GameSelector(AbstractClient *_client, TabRoom *_room, QWidget *parent = 0);
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void retranslateUi();
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void processGameInfo(ServerInfo_Game *info);
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};
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class TabRoom : public Tab {
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Q_OBJECT
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private:
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AbstractClient *client;
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int roomId;
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QString roomName;
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QString ownName;
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QMap<int, QString> gameTypes;
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GameSelector *gameSelector;
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UserList *userList;
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ChatView *chatView;
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QLabel *sayLabel;
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QLineEdit *sayEdit;
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QGroupBox *chatGroupBox;
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QAction *aLeaveRoom;
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QString sanitizeHtml(QString dirty) const;
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signals:
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void roomClosing(TabRoom *tab);
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void openMessageDialog(const QString &userName, bool focus);
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private slots:
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void sendMessage();
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void actLeaveRoom();
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void processListGamesEvent(Event_ListGames *event);
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void processJoinRoomEvent(Event_JoinRoom *event);
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void processLeaveRoomEvent(Event_LeaveRoom *event);
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void processSayEvent(Event_RoomSay *event);
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public:
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TabRoom(AbstractClient *_client, const QString &_ownName, ServerInfo_Room *info);
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~TabRoom();
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void retranslateUi();
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void processRoomEvent(RoomEvent *event);
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int getRoomId() const { return roomId; }
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const QMap<int, QString> &getGameTypes() const { return gameTypes; }
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QString getChannelName() const { return roomName; }
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QString getTabText() const { return roomName; }
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};
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#endif
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