servatrice/cockatrice/src/messagelogwidget.h
2011-06-25 21:21:19 +02:00

95 lines
3.6 KiB
C++

#ifndef MESSAGELOGWIDGET_H
#define MESSAGELOGWIDGET_H
#include "chatview.h"
#include <QAbstractSocket>
#include "translation.h"
#include "protocol_datastructures.h"
class Player;
class CardZone;
class CardInfoWidget;
class GameEventContext;
class CardItem;
struct LogMoveCard {
Player *player;
CardItem *card;
QString cardName;
CardZone *startZone;
int oldX;
CardZone *targetZone;
int newX;
};
class MessageLogWidget : public ChatView {
Q_OBJECT
private:
enum MessageContext { MessageContext_None, MessageContext_MoveCard, MessageContext_Mulligan };
QString sanitizeHtml(QString dirty) const;
void myAppend(const QString &message);
bool isFemale(Player *player) const;
QPair<QString, QString> getFromStr(CardZone *zone, QString cardName, int position) const;
MessageContext currentContext;
QList<LogMoveCard> moveCardQueue;
QMap<CardItem *, QString> moveCardPT;
QMap<CardItem *, bool> moveCardTapped;
Player *mulliganPlayer;
int mulliganNumber;
public slots:
void logConnecting(QString hostname);
void logConnected();
void logDisconnected();
void logSocketError(const QString &errorString);
void logServerError(ResponseCode response);
void logProtocolVersionMismatch(int clientVersion, int serverVersion);
void logProtocolError();
void logGameJoined(int gameId);
void logJoin(Player *player);
void logLeave(Player *player);
void logGameClosed();
void logJoinSpectator(QString name);
void logLeaveSpectator(QString name);
void logDeckSelect(Player *player, int deckId);
void logReadyStart(Player *player);
void logNotReadyStart(Player *player);
void logConcede(Player *player);
void logGameStart();
void logConnectionStateChanged(Player *player, bool connectionState);
void logSay(Player *player, QString message);
void logSpectatorSay(QString spectatorName, QString message);
void logShuffle(Player *player, CardZone *zone);
void logRollDie(Player *player, int sides, int roll);
void logDrawCards(Player *player, int number);
void logUndoDraw(Player *player, QString cardName);
void doMoveCard(LogMoveCard &attributes);
void logMoveCard(Player *player, CardItem *card, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
void logMulligan(Player *player, int number);
void logFlipCard(Player *player, QString cardName, bool faceDown);
void logDestroyCard(Player *player, QString cardName);
void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
void logUnattachCard(Player *player, QString cardName);
void logCreateToken(Player *player, QString cardName, QString pt);
void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard, bool playerTarget);
void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
void logSetTapped(Player *player, CardItem *card, bool tapped);
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
void logSetPT(Player *player, CardItem *card, QString newPT);
void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
void logDumpZone(Player *player, CardZone *zone, int numberCards);
void logStopDumpZone(Player *player, CardZone *zone);
void logRevealCards(Player *player, CardZone *zone, int cardId, QString cardName, Player *otherPlayer);
void logSetActivePlayer(Player *player);
void logSetActivePhase(int phase);
void containerProcessingStarted(GameEventContext *context);
void containerProcessingDone();
public:
void connectToPlayer(Player *player);
MessageLogWidget(const QString &_ownName, QWidget *parent = 0);
};
#endif