95 lines
3.6 KiB
C++
95 lines
3.6 KiB
C++
#ifndef MESSAGELOGWIDGET_H
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#define MESSAGELOGWIDGET_H
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#include "chatview.h"
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#include <QAbstractSocket>
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#include "translation.h"
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#include "protocol_datastructures.h"
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class Player;
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class CardZone;
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class CardInfoWidget;
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class GameEventContext;
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class CardItem;
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struct LogMoveCard {
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Player *player;
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CardItem *card;
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QString cardName;
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CardZone *startZone;
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int oldX;
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CardZone *targetZone;
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int newX;
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};
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class MessageLogWidget : public ChatView {
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Q_OBJECT
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private:
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enum MessageContext { MessageContext_None, MessageContext_MoveCard, MessageContext_Mulligan };
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QString sanitizeHtml(QString dirty) const;
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void myAppend(const QString &message);
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bool isFemale(Player *player) const;
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QPair<QString, QString> getFromStr(CardZone *zone, QString cardName, int position) const;
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MessageContext currentContext;
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QList<LogMoveCard> moveCardQueue;
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QMap<CardItem *, QString> moveCardPT;
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QMap<CardItem *, bool> moveCardTapped;
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Player *mulliganPlayer;
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int mulliganNumber;
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public slots:
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void logConnecting(QString hostname);
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void logConnected();
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void logDisconnected();
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void logSocketError(const QString &errorString);
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void logServerError(ResponseCode response);
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void logProtocolVersionMismatch(int clientVersion, int serverVersion);
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void logProtocolError();
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void logGameJoined(int gameId);
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void logJoin(Player *player);
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void logLeave(Player *player);
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void logGameClosed();
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void logJoinSpectator(QString name);
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void logLeaveSpectator(QString name);
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void logDeckSelect(Player *player, int deckId);
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void logReadyStart(Player *player);
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void logNotReadyStart(Player *player);
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void logConcede(Player *player);
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void logGameStart();
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void logConnectionStateChanged(Player *player, bool connectionState);
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void logSay(Player *player, QString message);
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void logSpectatorSay(QString spectatorName, QString message);
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void logShuffle(Player *player, CardZone *zone);
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void logRollDie(Player *player, int sides, int roll);
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void logDrawCards(Player *player, int number);
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void logUndoDraw(Player *player, QString cardName);
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void doMoveCard(LogMoveCard &attributes);
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void logMoveCard(Player *player, CardItem *card, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
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void logMulligan(Player *player, int number);
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void logFlipCard(Player *player, QString cardName, bool faceDown);
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void logDestroyCard(Player *player, QString cardName);
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void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
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void logUnattachCard(Player *player, QString cardName);
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void logCreateToken(Player *player, QString cardName, QString pt);
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void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard, bool playerTarget);
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void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
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void logSetTapped(Player *player, CardItem *card, bool tapped);
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void logSetCounter(Player *player, QString counterName, int value, int oldValue);
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void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
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void logSetPT(Player *player, CardItem *card, QString newPT);
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void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
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void logDumpZone(Player *player, CardZone *zone, int numberCards);
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void logStopDumpZone(Player *player, CardZone *zone);
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void logRevealCards(Player *player, CardZone *zone, int cardId, QString cardName, Player *otherPlayer);
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void logSetActivePlayer(Player *player);
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void logSetActivePhase(int phase);
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void containerProcessingStarted(GameEventContext *context);
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void containerProcessingDone();
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public:
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void connectToPlayer(Player *player);
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MessageLogWidget(const QString &_ownName, QWidget *parent = 0);
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};
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#endif
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