* add option to delete a user's messages add optional parameter remove_messages to the ban and warn commands add event for clients to redact messages implement server side command and message handling implement server history removal todo: client side implementation add option to remove messages to moderator action dialogs add storage of message beginnings to chatview add redactMessage command handle Event_RemoveMessages on rooms this approach is favored over parsing the chatroom after the fact but will use additional memory to store the block indexes this also leaves a problem in that user messages from the chat backlog are not removed in the same way because they don't have a user associated with them add workaround for old qt versions add action for users to remove messages from users in chats add chat history to userMessagePositions with regex proper const usage for userName allow removing the messages of unregistered users add menus to usernames in chat history this allows you to remove user messages on chat history as well this also allows moderators to take actions on users in chat history Apply suggestions from code review * readd missing call to handler
425 lines
14 KiB
C++
425 lines
14 KiB
C++
#include "server_room.h"
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#include "pb/commands.pb.h"
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#include "pb/event_join_room.pb.h"
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#include "pb/event_leave_room.pb.h"
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#include "pb/event_list_games.pb.h"
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#include "pb/event_remove_messages.pb.h"
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#include "pb/event_room_say.pb.h"
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#include "pb/room_commands.pb.h"
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#include "pb/serverinfo_chat_message.pb.h"
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#include "pb/serverinfo_room.pb.h"
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#include "server_game.h"
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#include "server_protocolhandler.h"
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#include <QDateTime>
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#include <QDebug>
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#include <google/protobuf/descriptor.h>
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Server_Room::Server_Room(int _id,
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int _chatHistorySize,
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const QString &_name,
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const QString &_description,
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const QString &_permissionLevel,
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const QString &_privilegeLevel,
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bool _autoJoin,
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const QString &_joinMessage,
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const QStringList &_gameTypes,
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Server *parent)
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: QObject(parent), id(_id), chatHistorySize(_chatHistorySize), name(_name), description(_description),
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permissionLevel(_permissionLevel), privilegeLevel(_privilegeLevel), autoJoin(_autoJoin),
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joinMessage(_joinMessage), gameTypes(_gameTypes), gamesLock(QReadWriteLock::Recursive)
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{
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connect(this, SIGNAL(gameListChanged(ServerInfo_Game)), this, SLOT(broadcastGameListUpdate(ServerInfo_Game)),
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Qt::QueuedConnection);
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}
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Server_Room::~Server_Room()
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{
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qDebug("Server_Room destructor");
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gamesLock.lockForWrite();
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const QList<Server_Game *> gameList = games.values();
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for (int i = 0; i < gameList.size(); ++i)
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delete gameList[i];
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games.clear();
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gamesLock.unlock();
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usersLock.lockForWrite();
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users.clear();
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usersLock.unlock();
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}
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bool Server_Room::userMayJoin(const ServerInfo_User &userInfo)
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{
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if (permissionLevel.toLower() == "administrator" || permissionLevel.toLower() == "moderator")
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return false;
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if (permissionLevel.toLower() == "registered" && !(userInfo.user_level() & ServerInfo_User::IsRegistered))
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return false;
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if (privilegeLevel.toLower() != "none") {
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if (privilegeLevel.toLower() == "privileged") {
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if (privilegeLevel.toLower() == "none")
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return false;
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} else {
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if (privilegeLevel.toLower() != QString::fromStdString(userInfo.privlevel()).toLower())
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return false;
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}
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}
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return true;
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}
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Server *Server_Room::getServer() const
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{
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return static_cast<Server *>(parent());
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}
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const ServerInfo_Room &
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Server_Room::getInfo(ServerInfo_Room &result, bool complete, bool showGameTypes, bool includeExternalData) const
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{
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result.set_room_id(id);
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result.set_name(name.toStdString());
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result.set_description(description.toStdString());
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result.set_auto_join(autoJoin);
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result.set_permissionlevel(permissionLevel.toStdString());
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result.set_privilegelevel(privilegeLevel.toStdString());
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gamesLock.lockForRead();
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result.set_game_count(games.size() + externalGames.size());
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if (complete) {
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QMapIterator<int, Server_Game *> gameIterator(games);
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while (gameIterator.hasNext())
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gameIterator.next().value()->getInfo(*result.add_game_list());
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if (includeExternalData) {
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QMapIterator<int, ServerInfo_Game> externalGameIterator(externalGames);
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while (externalGameIterator.hasNext())
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result.add_game_list()->CopyFrom(externalGameIterator.next().value());
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}
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}
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gamesLock.unlock();
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usersLock.lockForRead();
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result.set_player_count(users.size() + externalUsers.size());
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if (complete) {
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QMapIterator<QString, Server_ProtocolHandler *> userIterator(users);
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while (userIterator.hasNext())
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result.add_user_list()->CopyFrom(userIterator.next().value()->copyUserInfo(false));
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if (includeExternalData) {
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QMapIterator<QString, ServerInfo_User_Container> externalUserIterator(externalUsers);
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while (externalUserIterator.hasNext())
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result.add_user_list()->CopyFrom(externalUserIterator.next().value().copyUserInfo(false));
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}
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}
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usersLock.unlock();
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if (complete || showGameTypes)
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for (int i = 0; i < gameTypes.size(); ++i) {
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ServerInfo_GameType *gameTypeInfo = result.add_gametype_list();
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gameTypeInfo->set_game_type_id(i);
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gameTypeInfo->set_description(gameTypes[i].toStdString());
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}
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return result;
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}
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RoomEvent *Server_Room::prepareRoomEvent(const ::google::protobuf::Message &roomEvent)
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{
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RoomEvent *event = new RoomEvent;
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event->set_room_id(id);
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event->GetReflection()
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->MutableMessage(event, roomEvent.GetDescriptor()->FindExtensionByName("ext"))
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->CopyFrom(roomEvent);
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return event;
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}
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void Server_Room::addClient(Server_ProtocolHandler *client)
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{
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Event_JoinRoom event;
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event.mutable_user_info()->CopyFrom(client->copyUserInfo(false));
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sendRoomEvent(prepareRoomEvent(event));
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ServerInfo_Room roomInfo;
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roomInfo.set_room_id(id);
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usersLock.lockForWrite();
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users.insert(QString::fromStdString(client->getUserInfo()->name()), client);
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roomInfo.set_player_count(users.size() + externalUsers.size());
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usersLock.unlock();
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// XXX This can be removed during the next client update.
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gamesLock.lockForRead();
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roomInfo.set_game_count(games.size() + externalGames.size());
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gamesLock.unlock();
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// -----------
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emit roomInfoChanged(roomInfo);
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}
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void Server_Room::removeClient(Server_ProtocolHandler *client)
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{
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usersLock.lockForWrite();
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users.remove(QString::fromStdString(client->getUserInfo()->name()));
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ServerInfo_Room roomInfo;
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roomInfo.set_room_id(id);
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roomInfo.set_player_count(users.size() + externalUsers.size());
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usersLock.unlock();
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Event_LeaveRoom event;
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event.set_name(client->getUserInfo()->name());
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sendRoomEvent(prepareRoomEvent(event));
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// XXX This can be removed during the next client update.
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gamesLock.lockForRead();
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roomInfo.set_game_count(games.size() + externalGames.size());
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gamesLock.unlock();
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// -----------
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emit roomInfoChanged(roomInfo);
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}
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void Server_Room::addExternalUser(const ServerInfo_User &userInfo)
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{
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// This function is always called from the Server thread with server->roomsMutex locked.
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ServerInfo_User_Container userInfoContainer(userInfo);
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Event_JoinRoom event;
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event.mutable_user_info()->CopyFrom(userInfoContainer.copyUserInfo(false));
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sendRoomEvent(prepareRoomEvent(event), false);
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ServerInfo_Room roomInfo;
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roomInfo.set_room_id(id);
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usersLock.lockForWrite();
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externalUsers.insert(QString::fromStdString(userInfo.name()), userInfoContainer);
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roomInfo.set_player_count(users.size() + externalUsers.size());
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usersLock.unlock();
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emit roomInfoChanged(roomInfo);
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}
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void Server_Room::removeExternalUser(const QString &name)
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{
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// This function is always called from the Server thread with server->roomsMutex locked.
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ServerInfo_Room roomInfo;
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roomInfo.set_room_id(id);
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usersLock.lockForWrite();
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if (externalUsers.contains(name))
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externalUsers.remove(name);
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roomInfo.set_player_count(users.size() + externalUsers.size());
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usersLock.unlock();
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Event_LeaveRoom event;
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event.set_name(name.toStdString());
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sendRoomEvent(prepareRoomEvent(event), false);
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emit roomInfoChanged(roomInfo);
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}
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void Server_Room::updateExternalGameList(const ServerInfo_Game &gameInfo)
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{
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// This function is always called from the Server thread with server->roomsMutex locked.
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ServerInfo_Room roomInfo;
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roomInfo.set_room_id(id);
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gamesLock.lockForWrite();
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if (!gameInfo.has_player_count() && externalGames.contains(gameInfo.game_id()))
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externalGames.remove(gameInfo.game_id());
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else
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externalGames.insert(gameInfo.game_id(), gameInfo);
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roomInfo.set_game_count(games.size() + externalGames.size());
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gamesLock.unlock();
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broadcastGameListUpdate(gameInfo, false);
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emit roomInfoChanged(roomInfo);
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}
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Response::ResponseCode Server_Room::processJoinGameCommand(const Command_JoinGame &cmd,
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ResponseContainer &rc,
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Server_AbstractUserInterface *userInterface)
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{
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// This function is called from the Server thread and from the S_PH thread.
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// server->roomsMutex is always locked.
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QReadLocker roomGamesLocker(&gamesLock);
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Server_Game *game = games.value(cmd.game_id());
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if (!game) {
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if (externalGames.contains(cmd.game_id())) {
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CommandContainer cont;
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cont.set_cmd_id(rc.getCmdId());
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RoomCommand *roomCommand = cont.add_room_command();
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roomCommand->GetReflection()
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->MutableMessage(roomCommand, cmd.GetDescriptor()->FindExtensionByName("ext"))
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->CopyFrom(cmd);
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getServer()->sendIsl_RoomCommand(cont, externalGames.value(cmd.game_id()).server_id(),
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userInterface->getUserInfo()->session_id(), id);
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return Response::RespNothing;
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} else {
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return Response::RespNameNotFound;
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}
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}
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QMutexLocker gameLocker(&game->gameMutex);
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Response::ResponseCode result =
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game->checkJoin(userInterface->getUserInfo(), QString::fromStdString(cmd.password()), cmd.spectator(),
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cmd.override_restrictions(), cmd.join_as_judge());
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if (result == Response::RespOk)
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game->addPlayer(userInterface, rc, cmd.spectator(), cmd.join_as_judge());
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return result;
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}
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void Server_Room::say(const QString &userName, const QString &userMessage, bool sendToIsl)
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{
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Event_RoomSay event;
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event.set_name(userName.toStdString());
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event.set_message(userMessage.toStdString());
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sendRoomEvent(prepareRoomEvent(event), sendToIsl);
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if (chatHistorySize != 0) {
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ServerInfo_ChatMessage chatMessage;
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QDateTime dateTime = dateTime.currentDateTimeUtc();
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QString dateTimeString = dateTime.toString();
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chatMessage.set_time(dateTimeString.toStdString());
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chatMessage.set_sender_name(userName.toStdString());
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chatMessage.set_message(userMessage.simplified().toStdString());
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historyLock.lockForWrite();
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if (chatHistory.size() >= chatHistorySize) {
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chatHistory.removeAt(0);
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}
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chatHistory.push_back(std::move(chatMessage));
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historyLock.unlock();
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}
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}
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void Server_Room::removeSaidMessages(const QString &userName, int amount, bool sendToIsl)
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{
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Event_RemoveMessages event;
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auto stdStringUserName = userName.toStdString();
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event.set_name(stdStringUserName);
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event.set_amount(amount);
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sendRoomEvent(prepareRoomEvent(event), sendToIsl);
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if (chatHistorySize != 0) {
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int removed = 0;
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historyLock.lockForWrite();
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// redact [amount] of the most recent messages from this user from history
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for (auto message = chatHistory.rbegin(); message != chatHistory.rend() && removed != amount; ++message) {
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if (message->sender_name() == stdStringUserName) {
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message->clear_message();
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++removed;
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}
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}
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historyLock.unlock();
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}
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}
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void Server_Room::sendRoomEvent(RoomEvent *event, bool sendToIsl)
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{
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usersLock.lockForRead();
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{
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QMapIterator<QString, Server_ProtocolHandler *> userIterator(users);
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while (userIterator.hasNext())
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userIterator.next().value()->sendProtocolItem(*event);
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}
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usersLock.unlock();
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if (sendToIsl)
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static_cast<Server *>(parent())->sendIsl_RoomEvent(*event);
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delete event;
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}
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void Server_Room::broadcastGameListUpdate(const ServerInfo_Game &gameInfo, bool sendToIsl)
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{
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Event_ListGames event;
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event.add_game_list()->CopyFrom(gameInfo);
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sendRoomEvent(prepareRoomEvent(event), sendToIsl);
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}
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void Server_Room::addGame(Server_Game *game)
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{
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ServerInfo_Room roomInfo;
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roomInfo.set_room_id(id);
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gamesLock.lockForWrite();
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connect(game, SIGNAL(gameInfoChanged(ServerInfo_Game)), this, SLOT(broadcastGameListUpdate(ServerInfo_Game)));
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game->gameMutex.lock();
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games.insert(game->getGameId(), game);
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ServerInfo_Game gameInfo;
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game->getInfo(gameInfo);
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roomInfo.set_game_count(games.size() + externalGames.size());
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game->gameMutex.unlock();
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gamesLock.unlock();
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// XXX This can be removed during the next client update.
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usersLock.lockForRead();
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roomInfo.set_player_count(users.size() + externalUsers.size());
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usersLock.unlock();
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// -----------
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emit gameListChanged(gameInfo);
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emit roomInfoChanged(roomInfo);
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}
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void Server_Room::removeGame(Server_Game *game)
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{
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// No need to lock gamesLock or gameMutex. This method is only
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// called from ~Server_Game, which locks both mutexes anyway beforehand.
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disconnect(game, 0, this, 0);
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ServerInfo_Game gameInfo;
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game->getInfo(gameInfo);
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emit gameListChanged(gameInfo);
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games.remove(game->getGameId());
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ServerInfo_Room roomInfo;
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roomInfo.set_room_id(id);
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roomInfo.set_game_count(games.size() + externalGames.size());
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// XXX This can be removed during the next client update.
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usersLock.lockForRead();
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roomInfo.set_player_count(users.size() + externalUsers.size());
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usersLock.unlock();
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// -----------
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emit roomInfoChanged(roomInfo);
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}
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int Server_Room::getGamesCreatedByUser(const QString &userName) const
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{
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QReadLocker locker(&gamesLock);
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QMapIterator<int, Server_Game *> gamesIterator(games);
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int result = 0;
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while (gamesIterator.hasNext())
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if (gamesIterator.next().value()->getCreatorInfo()->name() == userName.toStdString())
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++result;
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return result;
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}
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QList<ServerInfo_Game> Server_Room::getGamesOfUser(const QString &userName) const
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{
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QReadLocker locker(&gamesLock);
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QList<ServerInfo_Game> result;
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QMapIterator<int, Server_Game *> gamesIterator(games);
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while (gamesIterator.hasNext()) {
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Server_Game *game = gamesIterator.next().value();
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if (game->containsUser(userName)) {
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ServerInfo_Game gameInfo;
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game->getInfo(gameInfo);
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result.append(gameInfo);
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}
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}
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return result;
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}
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