Workaround the two remaining issues, mostly fixing the “load deck” screen in tab_game: * Only preload up to the first 300 cards of a deck; * don’t even bother trying to load card images if they’ll be shown with width <= 10 Trying a 17k cards deck like the one proposed in #67 is still a no go, mostly due to the cpu time used to create all the objects. Anyway, i tested decks up to 8k cards and they works fine now (if you like to wait while trice is loading them).. |
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resources | ||
src | ||
translations | ||
.qdevelop | ||
CMakeLists.txt | ||
cockatrice.desktop | ||
cockatrice.qrc | ||
cockatrice.rc |