servatrice/common/server.h

96 lines
3.9 KiB
C++

#ifndef SERVER_H
#define SERVER_H
#include <QObject>
#include <QStringList>
#include <QMap>
#include <QMutex>
#include "pb/serverinfo_user.pb.h"
class Server_Game;
class Server_Room;
class Server_ProtocolHandler;
class Server_AbstractUserInterface;
class GameReplay;
class IslMessage;
class Response;
class SessionEvent;
class GameEventContainer;
class RoomEvent;
enum AuthenticationResult { NotLoggedIn = 0, PasswordRight = 1, UnknownUser = 2, WouldOverwriteOldSession = 3, UserIsBanned = 4 };
class Server : public QObject
{
Q_OBJECT
signals:
void pingClockTimeout();
private slots:
void broadcastRoomUpdate();
public:
mutable QMutex serverMutex;
Server(QObject *parent = 0);
~Server();
AuthenticationResult loginUser(Server_ProtocolHandler *session, QString &name, const QString &password, QString &reason);
const QMap<int, Server_Room *> &getRooms() { return rooms; }
int getNextGameId() { return nextGameId++; }
int getNextReplayId() { return nextReplayId++; }
const QMap<QString, Server_ProtocolHandler *> &getUsers() const { return users; }
void addClient(Server_ProtocolHandler *player);
void removeClient(Server_ProtocolHandler *player);
virtual QString getLoginMessage() const { return QString(); }
virtual bool getGameShouldPing() const { return false; }
virtual int getMaxGameInactivityTime() const { return 9999999; }
virtual int getMaxPlayerInactivityTime() const { return 9999999; }
virtual int getMessageCountingInterval() const { return 0; }
virtual int getMaxMessageCountPerInterval() const { return 0; }
virtual int getMaxMessageSizePerInterval() const { return 0; }
virtual int getMaxGamesPerUser() const { return 0; }
virtual bool getThreaded() const { return false; }
virtual QMap<QString, ServerInfo_User> getBuddyList(const QString &name) { return QMap<QString, ServerInfo_User>(); }
virtual QMap<QString, ServerInfo_User> getIgnoreList(const QString &name) { return QMap<QString, ServerInfo_User>(); }
virtual bool isInBuddyList(const QString &whoseList, const QString &who) { return false; }
virtual bool isInIgnoreList(const QString &whoseList, const QString &who) { return false; }
virtual void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays) { }
void sendIslMessage(const Response &item, int serverId = -1);
void sendIslMessage(const SessionEvent &item, int serverId = -1);
void sendIslMessage(const GameEventContainer &item, int serverId = -1);
void sendIslMessage(const RoomEvent &item, int serverId = -1);
void addExternalUser(const ServerInfo_User &userInfo);
void removeExternalUser(const QString &userName);
const QMap<QString, Server_AbstractUserInterface *> &getExternalUsers() const { return externalUsers; }
protected slots:
void externalUserJoined(ServerInfo_User userInfo);
void externalUserLeft(QString userName);
protected:
void prepareDestroy();
QList<Server_ProtocolHandler *> clients;
QMap<QString, Server_ProtocolHandler *> users;
QMap<QString, Server_AbstractUserInterface *> externalUsers;
QMap<int, Server_Room *> rooms;
virtual int startSession(const QString &userName, const QString &address) { return -1; }
virtual void endSession(int sessionId) { }
virtual bool userExists(const QString &user) { return false; }
virtual AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reason) { return UnknownUser; }
virtual ServerInfo_User getUserData(const QString &name, bool withId = false) = 0;
int getUsersCount() const;
int getGamesCount() const;
int nextGameId, nextReplayId;
void addRoom(Server_Room *newRoom);
virtual void clearSessionTables() { }
virtual void lockSessionTables() { }
virtual void unlockSessionTables() { }
virtual bool userSessionExists(const QString &userName) { return false; }
virtual void doSendIslMessage(const IslMessage &msg, int serverId) { }
};
#endif