servatrice/common/server_room.h
2015-12-15 16:58:44 +01:00

88 lines
3.3 KiB
C++

#ifndef SERVER_ROOM_H
#define SERVER_ROOM_H
#include <QList>
#include <QMap>
#include <QObject>
#include <QStringList>
#include <QMutex>
#include <QReadWriteLock>
#include "serverinfo_user_container.h"
#include "pb/response.pb.h"
#include "pb/serverinfo_chat_message.pb.h"
class Server_DatabaseInterface;
class Server_ProtocolHandler;
class RoomEvent;
class ServerInfo_User;
class ServerInfo_Room;
class ServerInfo_Game;
class Server_Game;
class Server;
class Command_JoinGame;
class ResponseContainer;
class Server_AbstractUserInterface;
class Server_Room : public QObject {
Q_OBJECT
signals:
void roomInfoChanged(const ServerInfo_Room &roomInfo);
void gameListChanged(const ServerInfo_Game &gameInfo);
private:
int id;
int chatHistorySize;
QString name;
QString description;
QString permissionLevel;
bool autoJoin;
QString joinMessage;
QStringList gameTypes;
QMap<int, Server_Game *> games;
QMap<int, ServerInfo_Game> externalGames;
QMap<QString, Server_ProtocolHandler *> users;
QMap<QString, ServerInfo_User_Container> externalUsers;
QList<ServerInfo_ChatMessage> chatHistory;
private slots:
void broadcastGameListUpdate(const ServerInfo_Game &gameInfo, bool sendToIsl = true);
public:
mutable QReadWriteLock usersLock;
mutable QReadWriteLock gamesLock;
mutable QReadWriteLock historyLock;
Server_Room(int _id, int _chatHistorySize, const QString &_name, const QString &_description, const QString &_permissionLevel, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent );
~Server_Room();
int getId() const { return id; }
QString getName() const { return name; }
QString getDescription() const { return description; }
QString getRoomPermission() const { return permissionLevel; }
bool getAutoJoin() const { return autoJoin; }
QString getJoinMessage() const { return joinMessage; }
const QStringList &getGameTypes() const { return gameTypes; }
const QMap<int, Server_Game *> &getGames() const { return games; }
const QMap<int, ServerInfo_Game> &getExternalGames() const { return externalGames; }
Server *getServer() const;
const ServerInfo_Room &getInfo(ServerInfo_Room &result, bool complete, bool showGameTypes = false, bool includeExternalData = true) const;
int getGamesCreatedByUser(const QString &name) const;
QList<ServerInfo_Game> getGamesOfUser(const QString &name) const;
QList<ServerInfo_ChatMessage> & getChatHistory() { return chatHistory; }
void addClient(Server_ProtocolHandler *client);
void removeClient(Server_ProtocolHandler *client);
void addExternalUser(const ServerInfo_User &userInfo);
void removeExternalUser(const QString &name);
const QMap<QString, ServerInfo_User_Container> &getExternalUsers() const { return externalUsers; }
void updateExternalGameList(const ServerInfo_Game &gameInfo);
Response::ResponseCode processJoinGameCommand(const Command_JoinGame &cmd, ResponseContainer &rc, Server_AbstractUserInterface *userInterface);
void say(const QString &userName, const QString &s, bool sendToIsl = true);
void addGame(Server_Game *game);
void removeGame(Server_Game *game);
void sendRoomEvent(RoomEvent *event, bool sendToIsl = true);
RoomEvent *prepareRoomEvent(const ::google::protobuf::Message &roomEvent);
};
#endif