65 lines
2.6 KiB
C++
65 lines
2.6 KiB
C++
#include "phasestoolbar.h"
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#include <QAction>
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//#include <QPushButton>
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#include "phasebutton.h"
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#include <QVBoxLayout>
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#include <QButtonGroup>
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PhasesToolbar::PhasesToolbar(QWidget *parent)
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: QFrame(parent)
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{
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PhaseButton *untapButton = new PhaseButton(QIcon(":/resources/icon_phase_untap.svg"), QString());
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PhaseButton *upkeepButton = new PhaseButton(QIcon(":/resources/icon_phase_upkeep.svg"), QString());
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PhaseButton *drawButton = new PhaseButton(QIcon(":/resources/icon_phase_draw.svg"), QString());
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PhaseButton *main1Button = new PhaseButton(QIcon(":/resources/icon_phase_main1.svg"), QString());
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PhaseButton *combatStartButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_start.svg"), QString());
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PhaseButton *combatAttackersButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_attackers.svg"), QString());
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PhaseButton *combatBlockersButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_blockers.svg"), QString());
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PhaseButton *combatDamageButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_damage.svg"), QString());
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PhaseButton *combatEndButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_end.svg"), QString());
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PhaseButton *main2Button = new PhaseButton(QIcon(":/resources/icon_phase_main2.svg"), QString());
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PhaseButton *cleanupButton = new PhaseButton(QIcon(":/resources/icon_phase_cleanup.svg"), QString());
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buttonList << untapButton << upkeepButton << drawButton << main1Button << combatStartButton
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<< combatAttackersButton << combatBlockersButton << combatDamageButton << combatEndButton
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<< main2Button << cleanupButton;
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for (int i = 0; i < buttonList.size(); ++i) {
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buttonList[i]->setCheckable(true);
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buttonList[i]->setIconSize(QSize(40, 40));
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}
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PhaseButton *nextTurnButton = new PhaseButton(QIcon(":/resources/icon_nextturn.svg"), QString());
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nextTurnButton->setIconSize(QSize(40, 40));
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QVBoxLayout *layout = new QVBoxLayout;
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layout->setSpacing(0);
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QButtonGroup *bg = new QButtonGroup;
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for (int i = 0; i < buttonList.size(); ++i) {
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bg->addButton(buttonList[i]);
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}
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layout->addStretch(1);
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layout->addWidget(untapButton);
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layout->addWidget(upkeepButton);
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layout->addWidget(drawButton);
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layout->addSpacing(15);
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layout->addWidget(main1Button);
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layout->addSpacing(15);
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layout->addWidget(combatStartButton);
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layout->addWidget(combatAttackersButton);
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layout->addWidget(combatBlockersButton);
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layout->addWidget(combatDamageButton);
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layout->addWidget(combatEndButton);
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layout->addSpacing(15);
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layout->addWidget(main2Button);
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layout->addSpacing(15);
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layout->addWidget(cleanupButton);
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layout->addSpacing(25);
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layout->addWidget(nextTurnButton);
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layout->addStretch(1);
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setLayout(layout);
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}
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