servatrice/cockatrice/src/phasestoolbar.cpp
2009-08-18 12:23:01 +02:00

65 lines
2.6 KiB
C++

#include "phasestoolbar.h"
#include <QAction>
//#include <QPushButton>
#include "phasebutton.h"
#include <QVBoxLayout>
#include <QButtonGroup>
PhasesToolbar::PhasesToolbar(QWidget *parent)
: QFrame(parent)
{
PhaseButton *untapButton = new PhaseButton(QIcon(":/resources/icon_phase_untap.svg"), QString());
PhaseButton *upkeepButton = new PhaseButton(QIcon(":/resources/icon_phase_upkeep.svg"), QString());
PhaseButton *drawButton = new PhaseButton(QIcon(":/resources/icon_phase_draw.svg"), QString());
PhaseButton *main1Button = new PhaseButton(QIcon(":/resources/icon_phase_main1.svg"), QString());
PhaseButton *combatStartButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_start.svg"), QString());
PhaseButton *combatAttackersButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_attackers.svg"), QString());
PhaseButton *combatBlockersButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_blockers.svg"), QString());
PhaseButton *combatDamageButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_damage.svg"), QString());
PhaseButton *combatEndButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_end.svg"), QString());
PhaseButton *main2Button = new PhaseButton(QIcon(":/resources/icon_phase_main2.svg"), QString());
PhaseButton *cleanupButton = new PhaseButton(QIcon(":/resources/icon_phase_cleanup.svg"), QString());
buttonList << untapButton << upkeepButton << drawButton << main1Button << combatStartButton
<< combatAttackersButton << combatBlockersButton << combatDamageButton << combatEndButton
<< main2Button << cleanupButton;
for (int i = 0; i < buttonList.size(); ++i) {
buttonList[i]->setCheckable(true);
buttonList[i]->setIconSize(QSize(40, 40));
}
PhaseButton *nextTurnButton = new PhaseButton(QIcon(":/resources/icon_nextturn.svg"), QString());
nextTurnButton->setIconSize(QSize(40, 40));
QVBoxLayout *layout = new QVBoxLayout;
layout->setSpacing(0);
QButtonGroup *bg = new QButtonGroup;
for (int i = 0; i < buttonList.size(); ++i) {
bg->addButton(buttonList[i]);
}
layout->addStretch(1);
layout->addWidget(untapButton);
layout->addWidget(upkeepButton);
layout->addWidget(drawButton);
layout->addSpacing(15);
layout->addWidget(main1Button);
layout->addSpacing(15);
layout->addWidget(combatStartButton);
layout->addWidget(combatAttackersButton);
layout->addWidget(combatBlockersButton);
layout->addWidget(combatDamageButton);
layout->addWidget(combatEndButton);
layout->addSpacing(15);
layout->addWidget(main2Button);
layout->addSpacing(15);
layout->addWidget(cleanupButton);
layout->addSpacing(25);
layout->addWidget(nextTurnButton);
layout->addStretch(1);
setLayout(layout);
}