Add lock around deleting arrows for commanding cards Add support for Qt6 w/ Backwards Qt5 Handle Qt5/6 cross compilation better Last cleanups caps matter Fix serv Prevent crash on 6.3.0 Linux & bump to 5.8 min Prevent out of bounds indexing Delete shutdown timer if it exists Fixup ticket comments, remove unneeded guards Try to add support for missing OSes Update .ci/release_template.md Update PR based on comments Update XML name after done and remove Hirsute Address local game crash Address comments from PR (again) Tests don't work on mac, will see if a problem on other OSes make soundengine more consistent across qt versions disable tests on distros that are covered by others Fix Oracle Crash due to bad memory access Update Oracle to use new Qt6 way of adding translations Add support for Qt5/Qt6 compiling of Cockatrice Remove unneeded calls to QtMath/cmath/math.h Update how we handle bitwise comparisons for enums with Tray Icon Change header guards to not duplicate function Leave comment & Fix Path for GHA Qt Update common/server.h Update cockatrice/src/window_main.cpp Rollback change on cmake module path for NSIS check docker image requirements add size limit to ccache put variables in quotes properly set build type on mac avoid names used in cmake fix up cmake module path cmake 3.10 does not recognize prepend Support Tests in FindQtRuntime set ccache size on non debug builds as well immediately return when removing non existing client handle incTxBytes with a signal instead don't set common link libraries in cockatrice/CMakeLists.txt add comments set macos qt version to 6 Try upgrading XCode versions to latest they can be supported on Ensure Qt gets linked add tmate so i can see what's going on Qt6 points two directories further down than Qt5 with regard to the top lib path, so we need to account for this Establish Plugins directory for Qt6 Establish TLS plugins for Qt6 services Minor change for release channel network manager Let windows build in parallel cores Wrong symbols Qt6 patch up for signal add missing qt6 package on deb builds boolean expressions are hard negative indexes should go to the end Intentionally fail cache move size checks to individual zone types Hardcode libs needed for building on Windows, as the regex was annoying Update wording use the --parallel option in all builds clean up the .ci scripts some more tweak fedora build add os parameter to compile.sh I don't really like this but it seems the easiest way I'd prefer if these types of quirks would live in the main configuration file, the yml fixup yml readd appended cache key to vcpkg step fix windows 32 quirk the json hash is already added to the key as well remove os parameter and clean up ci files set name_build.sh to output relative paths set backwards compatible version of xcode and qt on mac set QTDIR for mac builds on qt5 has no effect for qt6 export BUILD_DIR to name_build.sh merge mac build steps merge homebrew steps, set package suffix link qt5 remove brew link set qtdir to qt5 only compile.sh vars need to be empty not 0 fix sets manager search bar on qt 5.12/15 fix oracle subprocess errors being ignored on qt 5 clean up translation loading move en@source translation file so it will not get included in packages NOTE: this needs to be done at transifex as well! Use generator platform over osname Short circuit if not Win defined
165 lines
4.7 KiB
Bash
165 lines
4.7 KiB
Bash
#!/bin/bash
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# This script is to be used by the ci environment from the project root directory, do not use it from somewhere else.
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# Creates or loads docker images to use in compilation, creates RUN function to start compilation on the docker image.
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# <arg> sets the name of the docker image, these correspond to directories in .ci
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# --get loads the image from a previously saved image cache, will build if no image is found
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# --build builds the image from the Dockerfile in .ci/$NAME
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# --save stores the image, if an image was loaded it will not be stored
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# --interactive immediately starts the image interactively for debugging
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# --set-cache <location> sets the location to cache the image or for ccache
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# requires: docker
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# uses env: NAME CACHE BUILD GET SAVE INTERACTIVE
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# (correspond to args: <name> --set-cache <cache> --build --get --save --interactive)
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# sets env: RUN CCACHE_DIR IMAGE_NAME RUN_ARGS RUN_OPTS BUILD_SCRIPT
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# exitcode: 1 for failure, 2 for missing dockerfile, 3 for invalid arguments
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export BUILD_SCRIPT=".ci/compile.sh"
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project_name="cockatrice"
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save_extension=".tar.gz"
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image_cache="image"
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ccache_cache=".ccache"
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# Read arguments
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while [[ $# != 0 ]]; do
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case "$1" in
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'--build')
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BUILD=1
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shift
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;;
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'--get')
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GET=1
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shift
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;;
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'--interactive')
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INTERACTIVE=1
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shift
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;;
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'--save')
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SAVE=1
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shift
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;;
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'--set-cache')
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CACHE=$2
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if ! [[ -d $CACHE ]]; then
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echo "could not find cache path: $CACHE" >&2
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return 3
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fi
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shift 2
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;;
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*)
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if [[ ${1:0:1} == - ]]; then
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echo "unrecognized option: $1"
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return 3
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fi
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NAME="$1"
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shift
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;;
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esac
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done
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# Setup
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if ! [[ $NAME ]]; then
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echo "no build name given" >&2
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return 3
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fi
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export IMAGE_NAME="${project_name,,}_${NAME,,}" # lower case
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docker_dir=".ci/$NAME"
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if ! [[ -r $docker_dir/Dockerfile ]]; then
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echo "could not find Dockerfile in $docker_dir" >&2
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return 2 # even if the image is cached, we do not want to run if there is no way to build this image
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fi
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if ! [[ $CACHE ]]; then
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echo "cache dir is not set!" >&2
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CACHE="$(mktemp -d)"
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echo "set cache dir to $CACHE" >&2
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fi
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if ! [[ -d $CACHE ]]; then
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echo "could not find cache dir: $CACHE" >&2
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mkdir -p "$CACHE"
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unset GET # the dir is empty
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fi
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if [[ $GET || $SAVE ]]; then
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img_dir="$CACHE/$image_cache"
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img_save="$img_dir/$IMAGE_NAME$save_extension"
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if ! [[ -d $img_dir ]]; then
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echo "could not find image dir: $img_dir" >&2
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mkdir -p "$img_dir"
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fi
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fi
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export CCACHE_DIR="$CACHE/$ccache_cache"
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if ! [[ -d $CCACHE_DIR ]]; then
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echo "could not find ccache dir: $CCACHE_DIR" >&2
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mkdir -p "$CCACHE_DIR"
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fi
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# Get the docker image from previously stored save
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if [[ $GET ]]; then
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if [[ $img_save ]] && docker load --input "$img_save"; then
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echo "loaded image"
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docker images
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unset BUILD # do not overwrite the loaded image with build
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unset SAVE # do not overwrite the stored image with the same image
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if [[ $(find "$CCACHE_DIR" -type f -print -quit) ]]; then # check contents of ccache
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echo "setting ccache to readonly"
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export RUN_ARGS="$RUN_ARGS -e CCACHE_READONLY=1 -e CCACHE_NOSTATS=1" # do not overwrite ccache
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else
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echo "ccache is empty: $(find "$CCACHE_DIR")" >&2
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fi
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else
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echo "could not load cached image, building instead" >&2
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BUILD=1
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fi
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fi
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# Build the docker image from dockerfile
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if [[ $BUILD ]]; then
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if docker build --tag "$IMAGE_NAME" "$docker_dir"; then
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echo "built image"
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docker images
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else
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echo "could not build image $IMAGE_NAME" >&2
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return 1
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fi
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fi
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# Save docker image to cache (compressed)
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if [[ $SAVE ]]; then
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if [[ $img_save ]] && docker save --output "$img_save" "$IMAGE_NAME"; then
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echo "saved image to: $img_save"
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else
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echo "could not save image $IMAGE_NAME" >&2
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fi
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fi
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# Set compile function, runs the compile script on the image, passes arguments to the script
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function RUN ()
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{
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echo "running image:"
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if [[ $(docker images) =~ "$IMAGE_NAME" ]]; then
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local args=(--mount "type=bind,source=$PWD,target=/src")
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args+=(--workdir "/src")
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args+=(--user "$(id -u):$(id -g)")
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if [[ $CCACHE_DIR ]]; then
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args+=(--mount "type=bind,source=$CCACHE_DIR,target=/.ccache")
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args+=(--env "CCACHE_DIR=/.ccache")
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fi
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docker run "${args[@]}" $RUN_ARGS "$IMAGE_NAME" bash "$BUILD_SCRIPT" $RUN_OPTS "$@"
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return $?
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else
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echo "could not find docker image: $IMAGE_NAME" >&2
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return 3
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fi
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}
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# for debugging, start the docker image interactively instead of building
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# starts immediately, does not require sourcing or RUN
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if [[ $INTERACTIVE ]]; then
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export BUILD_SCRIPT="-i"
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export RUN_ARGS="$RUN_ARGS -it"
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RUN
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fi
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