servatrice/cockatrice/src/deckview.h

119 lines
3.6 KiB
C++

#ifndef DECKVIEW_H
#define DECKVIEW_H
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QMap>
#include <QMultiMap>
#include <QPixmap>
#include "abstractcarddragitem.h"
#include "pb/move_card_to_zone.pb.h"
class DeckList;
class InnerDecklistNode;
class CardInfo;
class DeckViewCardContainer;
class DeckViewCardDragItem;
class MoveCardToZone;
class DeckViewCard : public AbstractCardItem {
private:
QString originZone;
DeckViewCardDragItem *dragItem;
public:
DeckViewCard(const QString &_name = QString(), const QString &_originZone = QString(), QGraphicsItem *parent = 0);
~DeckViewCard();
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
const QString &getOriginZone() const { return originZone; }
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
void hoverEnterEvent(QGraphicsSceneHoverEvent *event);
};
class DeckViewCardDragItem : public AbstractCardDragItem {
private:
DeckViewCardContainer *currentZone;
void handleDrop(DeckViewCardContainer *target);
public:
DeckViewCardDragItem(DeckViewCard *_item, const QPointF &_hotSpot, AbstractCardDragItem *parentDrag = 0);
void updatePosition(const QPointF &cursorScenePos);
protected:
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
};
class DeckViewCardContainer : public QGraphicsItem {
private:
static const int separatorY = 20;
static const int paddingY = 10;
QString name;
QList<DeckViewCard *> cards;
QMultiMap<QString, DeckViewCard *> cardsByType;
QList<QPair<int, int> > currentRowsAndCols;
qreal width, height;
QPixmap bgPixmap;
int getCardTypeTextWidth() const;
public:
enum { Type = typeDeckViewCardContainer };
int type() const { return Type; }
DeckViewCardContainer(const QString &_name);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void addCard(DeckViewCard *card);
void removeCard(DeckViewCard *card);
const QList<DeckViewCard *> &getCards() const { return cards; }
const QString &getName() const { return name; }
void setWidth(qreal _width);
QList<QPair<int, int> > getRowsAndCols() const;
QSizeF calculateBoundingRect(const QList<QPair<int, int> > &rowsAndCols) const;
void rearrangeItems(const QList<QPair<int, int> > &rowsAndCols);
};
class DeckViewScene : public QGraphicsScene {
Q_OBJECT
signals:
void newCardAdded(AbstractCardItem *card);
void sideboardPlanChanged();
private:
bool locked;
DeckList *deck;
QMap<QString, DeckViewCardContainer *> cardContainers;
qreal optimalAspectRatio;
void clearContents();
void rebuildTree();
void applySideboardPlan(const QList<MoveCard_ToZone> &plan);
public:
DeckViewScene(QObject *parent = 0);
~DeckViewScene();
void setLocked(bool _locked) { locked = _locked; }
bool getLocked() const { return locked; }
void setDeck(const DeckList &_deck);
void setOptimalAspectRatio(qreal _optimalAspectRatio) { optimalAspectRatio = _optimalAspectRatio; }
void rearrangeItems();
void updateContents();
QList<MoveCard_ToZone> getSideboardPlan() const;
void resetSideboardPlan();
};
class DeckView : public QGraphicsView {
Q_OBJECT
private:
DeckViewScene *deckViewScene;
protected:
void resizeEvent(QResizeEvent *event);
public slots:
void updateSceneRect(const QRectF &rect);
signals:
void newCardAdded(AbstractCardItem *card);
void sideboardPlanChanged();
public:
DeckView(QWidget *parent = 0);
void setDeck(const DeckList &_deck);
void setLocked(bool _locked) { deckViewScene->setLocked(_locked); }
QList<MoveCard_ToZone> getSideboardPlan() const { return deckViewScene->getSideboardPlan(); }
void resetSideboardPlan();
};
#endif