servatrice/common/server_protocolhandler.cpp
SlightlyCircuitous 6a5e0a8501
Display Welcome Message as Most Recent Message (#4720)
* Move Join Message Block

- Moves Join Message code block to after the for loop that gets old chat message, which makes the Join Message the most recent message in the chat box instead of the oldest
-Only the rc.enqueuePostResponseItem() line really needs to move for functionality, but I have moved the whole block for readability

* Comply with formatting guide

-Remove offending white space
2022-12-11 23:40:47 +01:00

845 lines
32 KiB
C++

#include "server_protocolhandler.h"
#include "debug_pb_message.h"
#include "featureset.h"
#include "get_pb_extension.h"
#include "pb/commands.pb.h"
#include "pb/event_game_joined.pb.h"
#include "pb/event_list_rooms.pb.h"
#include "pb/event_notify_user.pb.h"
#include "pb/event_room_say.pb.h"
#include "pb/event_server_message.pb.h"
#include "pb/event_user_message.pb.h"
#include "pb/response.pb.h"
#include "pb/response_get_games_of_user.pb.h"
#include "pb/response_get_user_info.pb.h"
#include "pb/response_join_room.pb.h"
#include "pb/response_list_users.pb.h"
#include "pb/response_login.pb.h"
#include "pb/serverinfo_user.pb.h"
#include "server_database_interface.h"
#include "server_game.h"
#include "server_player.h"
#include "server_room.h"
#include "stringsizes.h"
#include <QDateTime>
#include <QDebug>
#include <QtMath>
#include <google/protobuf/descriptor.h>
Server_ProtocolHandler::Server_ProtocolHandler(Server *_server,
Server_DatabaseInterface *_databaseInterface,
QObject *parent)
: QObject(parent), Server_AbstractUserInterface(_server), deleted(false), databaseInterface(_databaseInterface),
authState(NotLoggedIn), usingRealPassword(false), acceptsUserListChanges(false), acceptsRoomListChanges(false),
idleClientWarningSent(false), timeRunning(0), lastDataReceived(0), lastActionReceived(0)
{
connect(server, SIGNAL(pingClockTimeout()), this, SLOT(pingClockTimeout()));
}
Server_ProtocolHandler::~Server_ProtocolHandler()
{
}
// This function must only be called from the thread this object lives in.
// Except when the server is shutting down.
// The thread must not hold any server locks when calling this (e.g. clientsLock, roomsLock).
void Server_ProtocolHandler::prepareDestroy()
{
if (deleted)
return;
deleted = true;
for (auto *room : rooms.values()) {
room->removeClient(this);
}
QMap<int, QPair<int, int>> tempGames(getGames());
server->roomsLock.lockForRead();
QMapIterator<int, QPair<int, int>> gameIterator(tempGames);
while (gameIterator.hasNext()) {
gameIterator.next();
Server_Room *room = server->getRooms().value(gameIterator.value().first);
if (!room)
continue;
room->gamesLock.lockForRead();
Server_Game *game = room->getGames().value(gameIterator.key());
if (!game) {
room->gamesLock.unlock();
continue;
}
game->gameMutex.lock();
Server_Player *p = game->getPlayers().value(gameIterator.value().second);
if (!p) {
game->gameMutex.unlock();
room->gamesLock.unlock();
continue;
}
p->disconnectClient();
game->gameMutex.unlock();
room->gamesLock.unlock();
}
server->roomsLock.unlock();
server->removeClient(this);
deleteLater();
}
void Server_ProtocolHandler::sendProtocolItem(const Response &item)
{
ServerMessage msg;
msg.mutable_response()->CopyFrom(item);
msg.set_message_type(ServerMessage::RESPONSE);
transmitProtocolItem(msg);
}
void Server_ProtocolHandler::sendProtocolItem(const SessionEvent &item)
{
ServerMessage msg;
msg.mutable_session_event()->CopyFrom(item);
msg.set_message_type(ServerMessage::SESSION_EVENT);
transmitProtocolItem(msg);
}
void Server_ProtocolHandler::sendProtocolItem(const GameEventContainer &item)
{
ServerMessage msg;
msg.mutable_game_event_container()->CopyFrom(item);
msg.set_message_type(ServerMessage::GAME_EVENT_CONTAINER);
transmitProtocolItem(msg);
}
void Server_ProtocolHandler::sendProtocolItem(const RoomEvent &item)
{
ServerMessage msg;
msg.mutable_room_event()->CopyFrom(item);
msg.set_message_type(ServerMessage::ROOM_EVENT);
transmitProtocolItem(msg);
}
Response::ResponseCode Server_ProtocolHandler::processSessionCommandContainer(const CommandContainer &cont,
ResponseContainer &rc)
{
Response::ResponseCode finalResponseCode = Response::RespOk;
for (int i = cont.session_command_size() - 1; i >= 0; --i) {
Response::ResponseCode resp = Response::RespInvalidCommand;
const SessionCommand &sc = cont.session_command(i);
const int num = getPbExtension(sc);
if (num != SessionCommand::PING) { // don't log ping commands
logDebugMessage(getSafeDebugString(sc));
}
switch ((SessionCommand::SessionCommandType)num) {
case SessionCommand::PING:
resp = cmdPing(sc.GetExtension(Command_Ping::ext), rc);
break;
case SessionCommand::LOGIN:
resp = cmdLogin(sc.GetExtension(Command_Login::ext), rc);
break;
case SessionCommand::MESSAGE:
resp = cmdMessage(sc.GetExtension(Command_Message::ext), rc);
break;
case SessionCommand::GET_GAMES_OF_USER:
resp = cmdGetGamesOfUser(sc.GetExtension(Command_GetGamesOfUser::ext), rc);
break;
case SessionCommand::GET_USER_INFO:
resp = cmdGetUserInfo(sc.GetExtension(Command_GetUserInfo::ext), rc);
break;
case SessionCommand::LIST_ROOMS:
resp = cmdListRooms(sc.GetExtension(Command_ListRooms::ext), rc);
break;
case SessionCommand::JOIN_ROOM:
resp = cmdJoinRoom(sc.GetExtension(Command_JoinRoom::ext), rc);
break;
case SessionCommand::LIST_USERS:
resp = cmdListUsers(sc.GetExtension(Command_ListUsers::ext), rc);
break;
default:
resp = processExtendedSessionCommand(num, sc, rc);
}
if (resp != Response::RespOk)
finalResponseCode = resp;
}
return finalResponseCode;
}
Response::ResponseCode Server_ProtocolHandler::processRoomCommandContainer(const CommandContainer &cont,
ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
QReadLocker locker(&server->roomsLock);
Server_Room *room = rooms.value(cont.room_id(), 0);
if (!room)
return Response::RespNotInRoom;
resetIdleTimer();
Response::ResponseCode finalResponseCode = Response::RespOk;
for (int i = cont.room_command_size() - 1; i >= 0; --i) {
Response::ResponseCode resp = Response::RespInvalidCommand;
const RoomCommand &sc = cont.room_command(i);
const int num = getPbExtension(sc);
logDebugMessage(getSafeDebugString(sc));
switch ((RoomCommand::RoomCommandType)num) {
case RoomCommand::LEAVE_ROOM:
resp = cmdLeaveRoom(sc.GetExtension(Command_LeaveRoom::ext), room, rc);
break;
case RoomCommand::ROOM_SAY:
resp = cmdRoomSay(sc.GetExtension(Command_RoomSay::ext), room, rc);
break;
case RoomCommand::CREATE_GAME:
resp = cmdCreateGame(sc.GetExtension(Command_CreateGame::ext), room, rc);
break;
case RoomCommand::JOIN_GAME:
resp = cmdJoinGame(sc.GetExtension(Command_JoinGame::ext), room, rc);
break;
}
if (resp != Response::RespOk)
finalResponseCode = resp;
}
return finalResponseCode;
}
Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const CommandContainer &cont,
ResponseContainer &rc)
{
static QList<GameCommand::GameCommandType> antifloodCommandsWhiteList =
QList<GameCommand::GameCommandType>()
// draw/undo card draw (example: drawing 10 cards one by one from the deck)
<< GameCommand::DRAW_CARDS
<< GameCommand::UNDO_DRAW
// create, delete arrows (example: targeting with 10 cards during an attack)
<< GameCommand::CREATE_ARROW
<< GameCommand::DELETE_ARROW
// set card attributes (example: tapping 10 cards at once)
<< GameCommand::SET_CARD_ATTR
// increment / decrement counter (example: -10 life points one by one)
<< GameCommand::INC_COUNTER
// mulling lots of hands in a row
<< GameCommand::MULLIGAN
// allows a user to sideboard without receiving flooding message
<< GameCommand::MOVE_CARD;
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
QMap<int, QPair<int, int>> gameMap = getGames();
if (!gameMap.contains(cont.game_id()))
return Response::RespNotInRoom;
const QPair<int, int> roomIdAndPlayerId = gameMap.value(cont.game_id());
QReadLocker roomsLocker(&server->roomsLock);
Server_Room *room = server->getRooms().value(roomIdAndPlayerId.first);
if (!room)
return Response::RespNotInRoom;
QReadLocker roomGamesLocker(&room->gamesLock);
Server_Game *game = room->getGames().value(cont.game_id());
if (!game) {
if (room->getExternalGames().contains(cont.game_id())) {
server->sendIsl_GameCommand(cont, room->getExternalGames().value(cont.game_id()).server_id(),
userInfo->session_id(), roomIdAndPlayerId.first, roomIdAndPlayerId.second);
return Response::RespNothing;
}
return Response::RespNotInRoom;
}
QMutexLocker gameLocker(&game->gameMutex);
Server_Player *player = game->getPlayers().value(roomIdAndPlayerId.second);
if (!player)
return Response::RespNotInRoom;
resetIdleTimer();
int commandCountingInterval = server->getCommandCountingInterval();
int maxCommandCountPerInterval = server->getMaxCommandCountPerInterval();
GameEventStorage ges;
Response::ResponseCode finalResponseCode = Response::RespOk;
for (int i = cont.game_command_size() - 1; i >= 0; --i) {
const GameCommand &sc = cont.game_command(i);
logDebugMessage(QString("game %1 player %2: ").arg(cont.game_id()).arg(roomIdAndPlayerId.second) +
getSafeDebugString(sc));
if (commandCountingInterval > 0) {
int totalCount = 0;
if (commandCountOverTime.isEmpty())
commandCountOverTime.prepend(0);
if (!antifloodCommandsWhiteList.contains((GameCommand::GameCommandType)getPbExtension(sc)))
++commandCountOverTime[0];
for (int i = 0; i < commandCountOverTime.size(); ++i) {
totalCount += commandCountOverTime[i];
}
if (maxCommandCountPerInterval > 0 && totalCount > maxCommandCountPerInterval) {
return Response::RespChatFlood;
}
}
Response::ResponseCode resp = player->processGameCommand(sc, rc, ges);
if (resp != Response::RespOk)
finalResponseCode = resp;
}
ges.sendToGame(game);
return finalResponseCode;
}
Response::ResponseCode Server_ProtocolHandler::processModeratorCommandContainer(const CommandContainer &cont,
ResponseContainer &rc)
{
if (!userInfo)
return Response::RespLoginNeeded;
if (!(userInfo->user_level() & ServerInfo_User::IsModerator))
return Response::RespLoginNeeded;
resetIdleTimer();
Response::ResponseCode finalResponseCode = Response::RespOk;
for (int i = cont.moderator_command_size() - 1; i >= 0; --i) {
Response::ResponseCode resp = Response::RespInvalidCommand;
const ModeratorCommand &sc = cont.moderator_command(i);
const int num = getPbExtension(sc);
logDebugMessage(getSafeDebugString(sc));
resp = processExtendedModeratorCommand(num, sc, rc);
if (resp != Response::RespOk)
finalResponseCode = resp;
}
return finalResponseCode;
}
Response::ResponseCode Server_ProtocolHandler::processAdminCommandContainer(const CommandContainer &cont,
ResponseContainer &rc)
{
if (!userInfo)
return Response::RespLoginNeeded;
if (!(userInfo->user_level() & ServerInfo_User::IsAdmin))
return Response::RespLoginNeeded;
resetIdleTimer();
Response::ResponseCode finalResponseCode = Response::RespOk;
for (int i = cont.admin_command_size() - 1; i >= 0; --i) {
Response::ResponseCode resp = Response::RespInvalidCommand;
const AdminCommand &sc = cont.admin_command(i);
const int num = getPbExtension(sc);
logDebugMessage(getSafeDebugString(sc));
resp = processExtendedAdminCommand(num, sc, rc);
if (resp != Response::RespOk)
finalResponseCode = resp;
}
return finalResponseCode;
}
void Server_ProtocolHandler::processCommandContainer(const CommandContainer &cont)
{
// Command processing must be disabled after prepareDestroy() has been called.
if (deleted)
return;
lastDataReceived = timeRunning;
ResponseContainer responseContainer(cont.has_cmd_id() ? cont.cmd_id() : -1);
Response::ResponseCode finalResponseCode;
if (cont.game_command_size())
finalResponseCode = processGameCommandContainer(cont, responseContainer);
else if (cont.room_command_size())
finalResponseCode = processRoomCommandContainer(cont, responseContainer);
else if (cont.session_command_size())
finalResponseCode = processSessionCommandContainer(cont, responseContainer);
else if (cont.moderator_command_size())
finalResponseCode = processModeratorCommandContainer(cont, responseContainer);
else if (cont.admin_command_size())
finalResponseCode = processAdminCommandContainer(cont, responseContainer);
else
finalResponseCode = Response::RespInvalidCommand;
if ((finalResponseCode != Response::RespNothing))
sendResponseContainer(responseContainer, finalResponseCode);
}
void Server_ProtocolHandler::pingClockTimeout()
{
int cmdcountinterval = server->getCommandCountingInterval();
int msgcountinterval = server->getMessageCountingInterval();
int pingclockinterval = server->getClientKeepAlive();
int interval = server->getMessageCountingInterval();
if (interval > 0) {
if (pingclockinterval > 0) {
messageSizeOverTime.prepend(0);
if (messageSizeOverTime.size() > (msgcountinterval / pingclockinterval))
messageSizeOverTime.removeLast();
messageCountOverTime.prepend(0);
if (messageCountOverTime.size() > (msgcountinterval / pingclockinterval))
messageCountOverTime.removeLast();
}
}
interval = server->getCommandCountingInterval();
if (interval > 0) {
if (pingclockinterval > 0) {
commandCountOverTime.prepend(0);
if (commandCountOverTime.size() > (cmdcountinterval / pingclockinterval))
commandCountOverTime.removeLast();
}
}
if (timeRunning - lastDataReceived > server->getMaxPlayerInactivityTime())
prepareDestroy();
if (!userInfo || QString::fromStdString(userInfo->privlevel()).toLower() == "none") {
if ((server->getIdleClientTimeout() > 0) && (idleClientWarningSent)) {
if (timeRunning - lastActionReceived > server->getIdleClientTimeout()) {
prepareDestroy();
}
}
if (((timeRunning - lastActionReceived) >= qCeil(server->getIdleClientTimeout() * .9)) &&
(!idleClientWarningSent) && (server->getIdleClientTimeout() > 0)) {
Event_NotifyUser event;
event.set_type(Event_NotifyUser::IDLEWARNING);
SessionEvent *se = prepareSessionEvent(event);
sendProtocolItem(*se);
delete se;
idleClientWarningSent = true;
}
}
++timeRunning;
}
Response::ResponseCode Server_ProtocolHandler::cmdPing(const Command_Ping & /*cmd*/, ResponseContainer & /*rc*/)
{
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd, ResponseContainer &rc)
{
QString userName = nameFromStdString(cmd.user_name()).simplified();
QString clientId = nameFromStdString(cmd.clientid()).simplified();
QString clientVersion = nameFromStdString(cmd.clientver()).simplified();
QString password;
bool needsHash = false;
if (cmd.has_password()) {
if (cmd.password().length() > MAX_NAME_LENGTH)
return Response::RespWrongPassword;
password = QString::fromStdString(cmd.password());
needsHash = true;
} else if (cmd.hashed_password().length() > MAX_NAME_LENGTH) {
return Response::RespContextError;
} else {
password = nameFromStdString(cmd.hashed_password());
}
if (userInfo != 0) {
return Response::RespContextError;
}
// check client feature set against server feature set
FeatureSet features;
QMap<QString, bool> receivedClientFeatures;
QMap<QString, bool> missingClientFeatures;
int featureCount = qMin(cmd.clientfeatures().size(), MAX_NAME_LENGTH);
for (int i = 0; i < featureCount; ++i) {
receivedClientFeatures.insert(nameFromStdString(cmd.clientfeatures(i)).simplified(), false);
}
missingClientFeatures =
features.identifyMissingFeatures(receivedClientFeatures, server->getServerRequiredFeatureList());
if (!missingClientFeatures.isEmpty()) {
if (features.isRequiredFeaturesMissing(missingClientFeatures, server->getServerRequiredFeatureList())) {
Response_Login *re = new Response_Login;
re->set_denied_reason_str("Client upgrade required");
QMap<QString, bool>::iterator i;
for (i = missingClientFeatures.begin(); i != missingClientFeatures.end(); ++i) {
re->add_missing_features(i.key().toStdString().c_str());
}
rc.setResponseExtension(re);
return Response::RespClientUpdateRequired;
}
}
QString reasonStr;
int banSecondsLeft = 0;
QString connectionType = getConnectionType();
AuthenticationResult res = server->loginUser(this, userName, password, needsHash, reasonStr, banSecondsLeft,
clientId, clientVersion, connectionType);
switch (res) {
case UserIsBanned: {
Response_Login *re = new Response_Login;
re->set_denied_reason_str(reasonStr.toStdString());
if (banSecondsLeft != 0)
re->set_denied_end_time(QDateTime::currentDateTime().addSecs(banSecondsLeft).toSecsSinceEpoch());
rc.setResponseExtension(re);
return Response::RespUserIsBanned;
}
case NotLoggedIn:
return Response::RespWrongPassword;
case WouldOverwriteOldSession:
return Response::RespWouldOverwriteOldSession;
case UsernameInvalid: {
Response_Login *re = new Response_Login;
re->set_denied_reason_str(reasonStr.toStdString());
rc.setResponseExtension(re);
return Response::RespUsernameInvalid;
}
case RegistrationRequired:
return Response::RespRegistrationRequired;
case ClientIdRequired:
return Response::RespClientIdRequired;
case UserIsInactive:
return Response::RespAccountNotActivated;
default:
authState = res;
usingRealPassword = needsHash;
}
// limit the number of non-privileged users that can connect to the server based on configuration settings
if (!userInfo || QString::fromStdString(userInfo->privlevel()).toLower() == "none") {
if (server->getMaxUserLimitEnabled()) {
if (server->getUsersCount() > server->getMaxUserTotal()) {
qDebug() << "Max Users Total Limit Reached, please increase the max_users_total setting.";
return Response::RespServerFull;
}
}
}
userName = QString::fromStdString(userInfo->name());
Event_ServerMessage event;
event.set_message(server->getLoginMessage().toStdString());
rc.enqueuePostResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event));
Response_Login *re = new Response_Login;
re->mutable_user_info()->CopyFrom(copyUserInfo(true));
if (authState == PasswordRight) {
QMapIterator<QString, ServerInfo_User> buddyIterator(databaseInterface->getBuddyList(userName));
while (buddyIterator.hasNext())
re->add_buddy_list()->CopyFrom(buddyIterator.next().value());
QMapIterator<QString, ServerInfo_User> ignoreIterator(databaseInterface->getIgnoreList(userName));
while (ignoreIterator.hasNext())
re->add_ignore_list()->CopyFrom(ignoreIterator.next().value());
}
// return to client any missing features the server has that the client does not
if (!missingClientFeatures.isEmpty()) {
QMap<QString, bool>::iterator i;
for (i = missingClientFeatures.begin(); i != missingClientFeatures.end(); ++i)
re->add_missing_features(i.key().toStdString().c_str());
}
joinPersistentGames(rc);
databaseInterface->removeForgotPassword(userName);
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdMessage(const Command_Message &cmd, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
QReadLocker locker(&server->clientsLock);
QString receiver = nameFromStdString(cmd.user_name());
Server_AbstractUserInterface *userInterface = server->findUser(receiver);
if (!userInterface) {
return Response::RespNameNotFound;
}
if (databaseInterface->isInIgnoreList(receiver, QString::fromStdString(userInfo->name()))) {
return Response::RespInIgnoreList;
}
if (!addSaidMessageSize(cmd.message().size())) {
return Response::RespChatFlood;
}
Event_UserMessage event;
event.set_sender_name(userInfo->name());
event.set_receiver_name(receiver.toStdString());
event.set_message(cmd.message());
SessionEvent *se = prepareSessionEvent(event);
userInterface->sendProtocolItem(*se);
rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, se);
databaseInterface->logMessage(userInfo->id(), QString::fromStdString(userInfo->name()),
QString::fromStdString(userInfo->address()), QString::fromStdString(cmd.message()),
Server_DatabaseInterface::MessageTargetChat, userInterface->getUserInfo()->id(),
receiver);
resetIdleTimer();
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdGetGamesOfUser(const Command_GetGamesOfUser &cmd,
ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
// We don't need to check whether the user is logged in; persistent games should also work.
// The client needs to deal with an empty result list.
Response_GetGamesOfUser *re = new Response_GetGamesOfUser;
server->roomsLock.lockForRead();
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
while (roomIterator.hasNext()) {
Server_Room *room = roomIterator.next().value();
room->gamesLock.lockForRead();
room->getInfo(*re->add_room_list(), false, true);
QListIterator<ServerInfo_Game> gameIterator(room->getGamesOfUser(nameFromStdString(cmd.user_name())));
while (gameIterator.hasNext())
re->add_game_list()->CopyFrom(gameIterator.next());
room->gamesLock.unlock();
}
server->roomsLock.unlock();
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdGetUserInfo(const Command_GetUserInfo &cmd, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
QString userName = nameFromStdString(cmd.user_name());
Response_GetUserInfo *re = new Response_GetUserInfo;
if (userName.isEmpty())
re->mutable_user_info()->CopyFrom(*userInfo);
else {
QReadLocker locker(&server->clientsLock);
ServerInfo_User_Container *infoSource = server->findUser(userName);
if (!infoSource) {
re->mutable_user_info()->CopyFrom(databaseInterface->getUserData(userName, true));
} else {
re->mutable_user_info()->CopyFrom(
infoSource->copyUserInfo(true, false, userInfo->user_level() & ServerInfo_User::IsModerator));
}
}
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdListRooms(const Command_ListRooms & /*cmd*/, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
Event_ListRooms event;
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
while (roomIterator.hasNext())
roomIterator.next().value()->getInfo(*event.add_room_list(), false);
rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event));
acceptsRoomListChanges = true;
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdJoinRoom(const Command_JoinRoom &cmd, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
if (rooms.contains(cmd.room_id()))
return Response::RespContextError;
QReadLocker serverLocker(&server->roomsLock);
Server_Room *room = server->getRooms().value(cmd.room_id(), 0);
if (!room)
return Response::RespNameNotFound;
if (!(userInfo->user_level() & ServerInfo_User::IsModerator))
if (!(room->userMayJoin(*userInfo)))
return Response::RespUserLevelTooLow;
room->addClient(this);
rooms.insert(room->getId(), room);
QReadLocker chatHistoryLocker(&room->historyLock);
QList<ServerInfo_ChatMessage> chatHistory = room->getChatHistory();
ServerInfo_ChatMessage chatMessage;
for (int i = 0; i < chatHistory.size(); ++i) {
chatMessage = chatHistory.at(i);
Event_RoomSay roomChatHistory;
roomChatHistory.set_message(chatMessage.sender_name() + ": " + chatMessage.message());
roomChatHistory.set_message_type(Event_RoomSay::ChatHistory);
roomChatHistory.set_time_of(
QDateTime::fromString(QString::fromStdString(chatMessage.time())).toMSecsSinceEpoch());
rc.enqueuePostResponseItem(ServerMessage::ROOM_EVENT, room->prepareRoomEvent(roomChatHistory));
}
Event_RoomSay joinMessageEvent;
joinMessageEvent.set_message(room->getJoinMessage().toStdString());
joinMessageEvent.set_message_type(Event_RoomSay::Welcome);
rc.enqueuePostResponseItem(ServerMessage::ROOM_EVENT, room->prepareRoomEvent(joinMessageEvent));
Response_JoinRoom *re = new Response_JoinRoom;
room->getInfo(*re->mutable_room_info(), true);
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdListUsers(const Command_ListUsers & /*cmd*/, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
Response_ListUsers *re = new Response_ListUsers;
server->clientsLock.lockForRead();
QMapIterator<QString, Server_ProtocolHandler *> userIterator = server->getUsers();
while (userIterator.hasNext())
re->add_user_list()->CopyFrom(userIterator.next().value()->copyUserInfo(false));
QMapIterator<QString, Server_AbstractUserInterface *> extIterator = server->getExternalUsers();
while (extIterator.hasNext())
re->add_user_list()->CopyFrom(extIterator.next().value()->copyUserInfo(false));
acceptsUserListChanges = true;
server->clientsLock.unlock();
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode
Server_ProtocolHandler::cmdLeaveRoom(const Command_LeaveRoom & /*cmd*/, Server_Room *room, ResponseContainer & /*rc*/)
{
rooms.remove(room->getId());
room->removeClient(this);
return Response::RespOk;
}
bool Server_ProtocolHandler::addSaidMessageSize(int size)
{
if (server->getMessageCountingInterval() <= 0) {
return true;
}
int totalSize = 0, totalCount = 0;
if (messageSizeOverTime.isEmpty()) {
messageSizeOverTime.prepend(0);
}
messageSizeOverTime[0] += size;
for (int messageSize : messageSizeOverTime) {
totalSize += messageSize;
}
if (messageCountOverTime.isEmpty()) {
messageCountOverTime.prepend(0);
}
messageCountOverTime[0] += 1;
for (int messageCount : messageCountOverTime) {
totalCount += messageCount;
}
return totalSize <= server->getMaxMessageSizePerInterval() && totalCount <= server->getMaxMessageCountPerInterval();
}
Response::ResponseCode
Server_ProtocolHandler::cmdRoomSay(const Command_RoomSay &cmd, Server_Room *room, ResponseContainer & /*rc*/)
{
if (!addSaidMessageSize(cmd.message().size())) {
return Response::RespChatFlood;
}
QString msg = QString::fromStdString(cmd.message());
msg.replace(QChar('\n'), QChar(' '));
room->say(QString::fromStdString(userInfo->name()), msg);
databaseInterface->logMessage(userInfo->id(), QString::fromStdString(userInfo->name()),
QString::fromStdString(userInfo->address()), msg,
Server_DatabaseInterface::MessageTargetRoom, room->getId(), room->getName());
return Response::RespOk;
}
Response::ResponseCode
Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room *room, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
const int gameId = databaseInterface->getNextGameId();
if (gameId == -1)
return Response::RespInternalError;
if (cmd.password().length() > MAX_NAME_LENGTH)
return Response::RespContextError;
auto level = userInfo->user_level();
bool isJudge = level & ServerInfo_User::IsJudge;
int maxGames = server->getMaxGamesPerUser();
bool asJudge = cmd.join_as_judge();
bool asSpectator = cmd.join_as_spectator();
// allow judges to open games as spectator without limit to facilitate bots etc, -1 means no limit
if (!(isJudge && asJudge && asSpectator) && maxGames >= 0 &&
room->getGamesCreatedByUser(QString::fromStdString(userInfo->name())) >= maxGames) {
return Response::RespContextError;
}
// if a non judge user tries to create a game as judge while not permitted, instead create a normal game
if (asJudge && !(server->permitCreateGameAsJudge() || isJudge)) {
asJudge = false;
}
QList<int> gameTypes;
int gameTypeCount = qMin(cmd.game_type_ids().size(), MAX_NAME_LENGTH);
for (int i = 0; i < gameTypeCount; ++i) { // the client actually only sends one of these
gameTypes.append(cmd.game_type_ids(i));
}
QString description = nameFromStdString(cmd.description());
// When server doesn't permit registered users to exist, do not honor only-reg setting
bool onlyRegisteredUsers = cmd.only_registered() && (server->permitUnregisteredUsers());
Server_Game *game = new Server_Game(
copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes,
cmd.only_buddies(), onlyRegisteredUsers, cmd.spectators_allowed(), cmd.spectators_need_password(),
cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
game->addPlayer(this, rc, asSpectator, asJudge, false);
room->addGame(game);
return Response::RespOk;
}
Response::ResponseCode
Server_ProtocolHandler::cmdJoinGame(const Command_JoinGame &cmd, Server_Room *room, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
return room->processJoinGameCommand(cmd, rc, this);
}
void Server_ProtocolHandler::resetIdleTimer()
{
lastActionReceived = timeRunning;
idleClientWarningSent = false;
}