* apply chat flood prevention in games next to rooms * add limit to private messages as well
29 lines
744 B
C++
29 lines
744 B
C++
#ifndef SERVER_REMOTEUSERINTERFACE_H
|
|
#define SERVER_REMOTEUSERINTERFACE_H
|
|
|
|
#include "server_abstractuserinterface.h"
|
|
|
|
class Server_RemoteUserInterface : public Server_AbstractUserInterface
|
|
{
|
|
public:
|
|
Server_RemoteUserInterface(Server *_server, const ServerInfo_User_Container &_userInfoContainer)
|
|
: Server_AbstractUserInterface(_server, _userInfoContainer)
|
|
{
|
|
}
|
|
|
|
int getLastCommandTime() const
|
|
{
|
|
return 0;
|
|
}
|
|
bool addSaidMessageSize(int /*size*/)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void sendProtocolItem(const Response &item);
|
|
void sendProtocolItem(const SessionEvent &item);
|
|
void sendProtocolItem(const GameEventContainer &item);
|
|
void sendProtocolItem(const RoomEvent &item);
|
|
};
|
|
|
|
#endif
|