This change accomplishes two goals. The first is it moves the checking for if the servers set user limit is reached out of the socket interface and into the protocol handler portion of the code (were it should live). It also eleminates the need for a DB query at login to check the user count. The user account is actually already maintained by the server and a function already existed to get the user count total.
727 lines
29 KiB
C++
727 lines
29 KiB
C++
#include <QDebug>
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#include <QDateTime>
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#include "server_protocolhandler.h"
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#include "server_database_interface.h"
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#include "server_room.h"
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#include "server_game.h"
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#include "server_player.h"
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#include "get_pb_extension.h"
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#include "pb/commands.pb.h"
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#include "pb/response.pb.h"
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#include "pb/response_login.pb.h"
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#include "pb/response_list_users.pb.h"
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#include "pb/response_get_games_of_user.pb.h"
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#include "pb/response_get_user_info.pb.h"
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#include "pb/response_join_room.pb.h"
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#include "pb/event_list_rooms.pb.h"
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#include "pb/event_server_message.pb.h"
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#include "pb/event_user_message.pb.h"
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#include "pb/event_game_joined.pb.h"
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#include "pb/event_room_say.pb.h"
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#include "pb/serverinfo_user.pb.h"
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#include <google/protobuf/descriptor.h>
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#include "featureset.h"
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Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, Server_DatabaseInterface *_databaseInterface, QObject *parent)
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: QObject(parent),
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Server_AbstractUserInterface(_server),
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deleted(false),
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databaseInterface(_databaseInterface),
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authState(NotLoggedIn),
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acceptsUserListChanges(false),
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acceptsRoomListChanges(false),
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timeRunning(0),
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lastDataReceived(0)
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{
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connect(server, SIGNAL(pingClockTimeout()), this, SLOT(pingClockTimeout()));
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}
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Server_ProtocolHandler::~Server_ProtocolHandler()
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{
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}
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// This function must only be called from the thread this object lives in.
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// The thread must not hold any server locks when calling this (e.g. clientsLock, roomsLock).
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void Server_ProtocolHandler::prepareDestroy()
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{
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if (deleted)
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return;
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deleted = true;
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QMapIterator<int, Server_Room *> roomIterator(rooms);
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while (roomIterator.hasNext())
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roomIterator.next().value()->removeClient(this);
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QMap<int, QPair<int, int> > tempGames(getGames());
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server->roomsLock.lockForRead();
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QMapIterator<int, QPair<int, int> > gameIterator(tempGames);
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while (gameIterator.hasNext()) {
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gameIterator.next();
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Server_Room *r = server->getRooms().value(gameIterator.value().first);
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if (!r)
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continue;
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r->gamesLock.lockForRead();
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Server_Game *g = r->getGames().value(gameIterator.key());
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if (!g) {
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r->gamesLock.unlock();
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continue;
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}
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g->gameMutex.lock();
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Server_Player *p = g->getPlayers().value(gameIterator.value().second);
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if (!p) {
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g->gameMutex.unlock();
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r->gamesLock.unlock();
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continue;
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}
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p->disconnectClient();
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g->gameMutex.unlock();
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r->gamesLock.unlock();
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}
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server->roomsLock.unlock();
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server->removeClient(this);
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deleteLater();
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}
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void Server_ProtocolHandler::sendProtocolItem(const Response &item)
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{
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ServerMessage msg;
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msg.mutable_response()->CopyFrom(item);
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msg.set_message_type(ServerMessage::RESPONSE);
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transmitProtocolItem(msg);
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}
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void Server_ProtocolHandler::sendProtocolItem(const SessionEvent &item)
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{
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ServerMessage msg;
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msg.mutable_session_event()->CopyFrom(item);
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msg.set_message_type(ServerMessage::SESSION_EVENT);
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transmitProtocolItem(msg);
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}
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void Server_ProtocolHandler::sendProtocolItem(const GameEventContainer &item)
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{
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ServerMessage msg;
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msg.mutable_game_event_container()->CopyFrom(item);
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msg.set_message_type(ServerMessage::GAME_EVENT_CONTAINER);
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transmitProtocolItem(msg);
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}
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void Server_ProtocolHandler::sendProtocolItem(const RoomEvent &item)
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{
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ServerMessage msg;
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msg.mutable_room_event()->CopyFrom(item);
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msg.set_message_type(ServerMessage::ROOM_EVENT);
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transmitProtocolItem(msg);
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}
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Response::ResponseCode Server_ProtocolHandler::processSessionCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
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{
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Response::ResponseCode finalResponseCode = Response::RespOk;
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for (int i = cont.session_command_size() - 1; i >= 0; --i) {
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Response::ResponseCode resp = Response::RespInvalidCommand;
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const SessionCommand &sc = cont.session_command(i);
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const int num = getPbExtension(sc);
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if (num != SessionCommand::PING) { // don't log ping commands
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if (num == SessionCommand::LOGIN) { // log login commands, but hide passwords
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SessionCommand debugSc(sc);
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debugSc.MutableExtension(Command_Login::ext)->clear_password();
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logDebugMessage(QString::fromStdString(debugSc.ShortDebugString()));
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} else if (num == SessionCommand::REGISTER) {
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SessionCommand logSc(sc);
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logSc.MutableExtension(Command_Register::ext)->clear_password();
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logDebugMessage(QString::fromStdString(logSc.ShortDebugString()));
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} else
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logDebugMessage(QString::fromStdString(sc.ShortDebugString()));
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}
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switch ((SessionCommand::SessionCommandType) num) {
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case SessionCommand::PING: resp = cmdPing(sc.GetExtension(Command_Ping::ext), rc); break;
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case SessionCommand::LOGIN: resp = cmdLogin(sc.GetExtension(Command_Login::ext), rc); break;
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case SessionCommand::MESSAGE: resp = cmdMessage(sc.GetExtension(Command_Message::ext), rc); break;
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case SessionCommand::GET_GAMES_OF_USER: resp = cmdGetGamesOfUser(sc.GetExtension(Command_GetGamesOfUser::ext), rc); break;
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case SessionCommand::GET_USER_INFO: resp = cmdGetUserInfo(sc.GetExtension(Command_GetUserInfo::ext), rc); break;
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case SessionCommand::LIST_ROOMS: resp = cmdListRooms(sc.GetExtension(Command_ListRooms::ext), rc); break;
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case SessionCommand::JOIN_ROOM: resp = cmdJoinRoom(sc.GetExtension(Command_JoinRoom::ext), rc); break;
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case SessionCommand::LIST_USERS: resp = cmdListUsers(sc.GetExtension(Command_ListUsers::ext), rc); break;
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default: resp = processExtendedSessionCommand(num, sc, rc);
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}
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if (resp != Response::RespOk)
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finalResponseCode = resp;
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}
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return finalResponseCode;
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}
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Response::ResponseCode Server_ProtocolHandler::processRoomCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
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{
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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QReadLocker locker(&server->roomsLock);
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Server_Room *room = rooms.value(cont.room_id(), 0);
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if (!room)
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return Response::RespNotInRoom;
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Response::ResponseCode finalResponseCode = Response::RespOk;
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for (int i = cont.room_command_size() - 1; i >= 0; --i) {
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Response::ResponseCode resp = Response::RespInvalidCommand;
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const RoomCommand &sc = cont.room_command(i);
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const int num = getPbExtension(sc);
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logDebugMessage(QString::fromStdString(sc.ShortDebugString()));
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switch ((RoomCommand::RoomCommandType) num) {
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case RoomCommand::LEAVE_ROOM: resp = cmdLeaveRoom(sc.GetExtension(Command_LeaveRoom::ext), room, rc); break;
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case RoomCommand::ROOM_SAY: resp = cmdRoomSay(sc.GetExtension(Command_RoomSay::ext), room, rc); break;
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case RoomCommand::CREATE_GAME: resp = cmdCreateGame(sc.GetExtension(Command_CreateGame::ext), room, rc); break;
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case RoomCommand::JOIN_GAME: resp = cmdJoinGame(sc.GetExtension(Command_JoinGame::ext), room, rc); break;
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}
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if (resp != Response::RespOk)
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finalResponseCode = resp;
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}
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return finalResponseCode;
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}
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Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
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{
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static QList<GameCommand::GameCommandType> antifloodCommandsWhiteList = QList<GameCommand::GameCommandType>()
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// draw/undo card draw (example: drawing 10 cards one by one from the deck)
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<< GameCommand::DRAW_CARDS
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<< GameCommand::UNDO_DRAW
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// create, delete arrows (example: targeting with 10 cards during an attack)
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<< GameCommand::CREATE_ARROW
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<< GameCommand::DELETE_ARROW
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// set card attributes (example: tapping 10 cards at once)
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<< GameCommand::SET_CARD_ATTR
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// increment / decrement counter (example: -10 life points one by one)
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<< GameCommand::INC_COUNTER
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// mulling lots of hands in a row
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<< GameCommand::MULLIGAN
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// allows a user to sideboard without receiving flooding message
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<< GameCommand::MOVE_CARD;
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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QMap<int, QPair<int, int> > gameMap = getGames();
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if (!gameMap.contains(cont.game_id()))
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return Response::RespNotInRoom;
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const QPair<int, int> roomIdAndPlayerId = gameMap.value(cont.game_id());
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QReadLocker roomsLocker(&server->roomsLock);
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Server_Room *room = server->getRooms().value(roomIdAndPlayerId.first);
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if (!room)
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return Response::RespNotInRoom;
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QReadLocker roomGamesLocker(&room->gamesLock);
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Server_Game *game = room->getGames().value(cont.game_id());
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if (!game) {
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if (room->getExternalGames().contains(cont.game_id())) {
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server->sendIsl_GameCommand(cont,
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room->getExternalGames().value(cont.game_id()).server_id(),
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userInfo->session_id(),
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roomIdAndPlayerId.first,
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roomIdAndPlayerId.second
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);
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return Response::RespNothing;
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}
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return Response::RespNotInRoom;
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}
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QMutexLocker gameLocker(&game->gameMutex);
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Server_Player *player = game->getPlayers().value(roomIdAndPlayerId.second);
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if (!player)
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return Response::RespNotInRoom;
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int commandCountingInterval = server->getCommandCountingInterval();
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int maxCommandCountPerInterval = server->getMaxCommandCountPerInterval();
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GameEventStorage ges;
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Response::ResponseCode finalResponseCode = Response::RespOk;
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for (int i = cont.game_command_size() - 1; i >= 0; --i) {
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const GameCommand &sc = cont.game_command(i);
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logDebugMessage(QString("game %1 player %2: ").arg(cont.game_id()).arg(roomIdAndPlayerId.second) + QString::fromStdString(sc.ShortDebugString()));
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if (commandCountingInterval > 0) {
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int totalCount = 0;
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if (commandCountOverTime.isEmpty())
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commandCountOverTime.prepend(0);
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if(!antifloodCommandsWhiteList.contains((GameCommand::GameCommandType) getPbExtension(sc)))
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++commandCountOverTime[0];
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for (int i = 0; i < commandCountOverTime.size(); ++i)
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totalCount += commandCountOverTime[i];
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if (totalCount > maxCommandCountPerInterval)
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return Response::RespChatFlood;
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}
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Response::ResponseCode resp = player->processGameCommand(sc, rc, ges);
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if (resp != Response::RespOk)
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finalResponseCode = resp;
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}
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ges.sendToGame(game);
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return finalResponseCode;
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}
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Response::ResponseCode Server_ProtocolHandler::processModeratorCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
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{
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if (!userInfo)
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return Response::RespLoginNeeded;
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if (!(userInfo->user_level() & ServerInfo_User::IsModerator))
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return Response::RespLoginNeeded;
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Response::ResponseCode finalResponseCode = Response::RespOk;
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for (int i = cont.moderator_command_size() - 1; i >= 0; --i) {
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Response::ResponseCode resp = Response::RespInvalidCommand;
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const ModeratorCommand &sc = cont.moderator_command(i);
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const int num = getPbExtension(sc);
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logDebugMessage(QString::fromStdString(sc.ShortDebugString()));
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resp = processExtendedModeratorCommand(num, sc, rc);
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if (resp != Response::RespOk)
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finalResponseCode = resp;
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}
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return finalResponseCode;
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}
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Response::ResponseCode Server_ProtocolHandler::processAdminCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
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{
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if (!userInfo)
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return Response::RespLoginNeeded;
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if (!(userInfo->user_level() & ServerInfo_User::IsAdmin))
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return Response::RespLoginNeeded;
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Response::ResponseCode finalResponseCode = Response::RespOk;
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for (int i = cont.admin_command_size() - 1; i >= 0; --i) {
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Response::ResponseCode resp = Response::RespInvalidCommand;
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const AdminCommand &sc = cont.admin_command(i);
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const int num = getPbExtension(sc);
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logDebugMessage(QString::fromStdString(sc.ShortDebugString()));
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resp = processExtendedAdminCommand(num, sc, rc);
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if (resp != Response::RespOk)
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finalResponseCode = resp;
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}
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return finalResponseCode;
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}
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void Server_ProtocolHandler::processCommandContainer(const CommandContainer &cont)
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{
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// Command processing must be disabled after prepareDestroy() has been called.
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if (deleted)
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return;
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lastDataReceived = timeRunning;
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ResponseContainer responseContainer(cont.has_cmd_id() ? cont.cmd_id() : -1);
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Response::ResponseCode finalResponseCode;
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if (cont.game_command_size())
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finalResponseCode = processGameCommandContainer(cont, responseContainer);
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else if (cont.room_command_size())
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finalResponseCode = processRoomCommandContainer(cont, responseContainer);
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else if (cont.session_command_size())
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finalResponseCode = processSessionCommandContainer(cont, responseContainer);
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else if (cont.moderator_command_size())
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finalResponseCode = processModeratorCommandContainer(cont, responseContainer);
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else if (cont.admin_command_size())
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finalResponseCode = processAdminCommandContainer(cont, responseContainer);
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else
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finalResponseCode = Response::RespInvalidCommand;
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if ((finalResponseCode != Response::RespNothing))
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sendResponseContainer(responseContainer, finalResponseCode);
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}
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void Server_ProtocolHandler::pingClockTimeout()
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{
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int cmdcountinterval = server->getCommandCountingInterval();
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int msgcountinterval = server->getMessageCountingInterval();
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int pingclockinterval = server->getPingClockInterval();
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int interval = server->getMessageCountingInterval();
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if (interval > 0) {
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if(pingclockinterval > 0) {
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messageSizeOverTime.prepend(0);
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if (messageSizeOverTime.size() > (msgcountinterval / pingclockinterval))
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messageSizeOverTime.removeLast();
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messageCountOverTime.prepend(0);
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if (messageCountOverTime.size() > (msgcountinterval / pingclockinterval))
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messageCountOverTime.removeLast();
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}
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}
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interval = server->getCommandCountingInterval();
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if (interval > 0) {
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if (pingclockinterval > 0) {
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commandCountOverTime.prepend(0);
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if (commandCountOverTime.size() > (cmdcountinterval / pingclockinterval))
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commandCountOverTime.removeLast();
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}
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}
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if (timeRunning - lastDataReceived > server->getMaxPlayerInactivityTime())
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prepareDestroy();
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++timeRunning;
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}
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Response::ResponseCode Server_ProtocolHandler::cmdPing(const Command_Ping & /*cmd*/, ResponseContainer & /*rc*/)
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{
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return Response::RespOk;
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}
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Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd, ResponseContainer &rc)
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{
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// limit the number of users that can connect to the server based on configuration settings
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if (server->getmaxUserLimitEnabled()) {
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if (server->getUsersCount() >= server->getMaxUserLimit()) {
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qDebug() << "Max Users Total Limit Reached, please increase the max_users_total setting.";
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return Response::RespServerFull;
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}
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}
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QString userName = QString::fromStdString(cmd.user_name()).simplified();
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QString clientId = QString::fromStdString(cmd.clientid()).simplified();
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QString clientVersion = QString::fromStdString(cmd.clientver()).simplified();
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if (userInfo != 0)
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return Response::RespContextError;
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// check client feature set against server feature set
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FeatureSet features;
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QMap<QString, bool> receivedClientFeatures;
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QMap<QString, bool> missingClientFeatures;
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for (int i = 0; i < cmd.clientfeatures().size(); ++i)
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receivedClientFeatures.insert(QString::fromStdString(cmd.clientfeatures(i)).simplified(), false);
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missingClientFeatures = features.identifyMissingFeatures(receivedClientFeatures, server->getServerRequiredFeatureList());
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if (!missingClientFeatures.isEmpty()) {
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if (features.isRequiredFeaturesMissing(missingClientFeatures, server->getServerRequiredFeatureList())) {
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Response_Login *re = new Response_Login;
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re->set_denied_reason_str("Client upgrade required");
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QMap<QString, bool>::iterator i;
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for (i = missingClientFeatures.begin(); i != missingClientFeatures.end(); ++i)
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re->add_missing_features(i.key().toStdString().c_str());
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rc.setResponseExtension(re);
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return Response::RespClientUpdateRequired;
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}
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}
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QString reasonStr;
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int banSecondsLeft = 0;
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QString connectionType = getConnectionType();
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AuthenticationResult res = server->loginUser(this, userName, QString::fromStdString(cmd.password()), reasonStr, banSecondsLeft, clientId, clientVersion, connectionType);
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switch (res) {
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case UserIsBanned: {
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Response_Login *re = new Response_Login;
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re->set_denied_reason_str(reasonStr.toStdString());
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if (banSecondsLeft != 0)
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re->set_denied_end_time(QDateTime::currentDateTime().addSecs(banSecondsLeft).toTime_t());
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rc.setResponseExtension(re);
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return Response::RespUserIsBanned;
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}
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case NotLoggedIn: return Response::RespWrongPassword;
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case WouldOverwriteOldSession: return Response::RespWouldOverwriteOldSession;
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case UsernameInvalid: {
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Response_Login *re = new Response_Login;
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re->set_denied_reason_str(reasonStr.toStdString());
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rc.setResponseExtension(re);
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return Response::RespUsernameInvalid;
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}
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case RegistrationRequired: return Response::RespRegistrationRequired;
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case ClientIdRequired: return Response::RespClientIdRequired;
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case UserIsInactive: return Response::RespAccountNotActivated;
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default: authState = res;
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}
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userName = QString::fromStdString(userInfo->name());
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Event_ServerMessage event;
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event.set_message(server->getLoginMessage().toStdString());
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rc.enqueuePostResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event));
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Response_Login *re = new Response_Login;
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re->mutable_user_info()->CopyFrom(copyUserInfo(true));
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if (authState == PasswordRight) {
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QMapIterator<QString, ServerInfo_User> buddyIterator(databaseInterface->getBuddyList(userName));
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while (buddyIterator.hasNext())
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re->add_buddy_list()->CopyFrom(buddyIterator.next().value());
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QMapIterator<QString, ServerInfo_User> ignoreIterator(databaseInterface->getIgnoreList(userName));
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while (ignoreIterator.hasNext())
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re->add_ignore_list()->CopyFrom(ignoreIterator.next().value());
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}
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|
|
// return to client any missing features the server has that the client does not
|
|
if (!missingClientFeatures.isEmpty()) {
|
|
QMap<QString, bool>::iterator i;
|
|
for (i = missingClientFeatures.begin(); i != missingClientFeatures.end(); ++i)
|
|
re->add_missing_features(i.key().toStdString().c_str());
|
|
}
|
|
|
|
joinPersistentGames(rc);
|
|
|
|
rc.setResponseExtension(re);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdMessage(const Command_Message &cmd, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
|
|
QReadLocker locker(&server->clientsLock);
|
|
|
|
QString receiver = QString::fromStdString(cmd.user_name());
|
|
Server_AbstractUserInterface *userInterface = server->findUser(receiver);
|
|
if (!userInterface)
|
|
return Response::RespNameNotFound;
|
|
if (databaseInterface->isInIgnoreList(receiver, QString::fromStdString(userInfo->name())))
|
|
return Response::RespInIgnoreList;
|
|
|
|
Event_UserMessage event;
|
|
event.set_sender_name(userInfo->name());
|
|
event.set_receiver_name(cmd.user_name());
|
|
event.set_message(cmd.message());
|
|
|
|
SessionEvent *se = prepareSessionEvent(event);
|
|
userInterface->sendProtocolItem(*se);
|
|
rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, se);
|
|
|
|
databaseInterface->logMessage(userInfo->id(), QString::fromStdString(userInfo->name()), QString::fromStdString(userInfo->address()), QString::fromStdString(cmd.message()), Server_DatabaseInterface::MessageTargetChat, userInterface->getUserInfo()->id(), receiver);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdGetGamesOfUser(const Command_GetGamesOfUser &cmd, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
|
|
// We don't need to check whether the user is logged in; persistent games should also work.
|
|
// The client needs to deal with an empty result list.
|
|
|
|
Response_GetGamesOfUser *re = new Response_GetGamesOfUser;
|
|
server->roomsLock.lockForRead();
|
|
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
|
|
while (roomIterator.hasNext()) {
|
|
Server_Room *room = roomIterator.next().value();
|
|
room->gamesLock.lockForRead();
|
|
room->getInfo(*re->add_room_list(), false, true);
|
|
QListIterator<ServerInfo_Game> gameIterator(room->getGamesOfUser(QString::fromStdString(cmd.user_name())));
|
|
while (gameIterator.hasNext())
|
|
re->add_game_list()->CopyFrom(gameIterator.next());
|
|
room->gamesLock.unlock();
|
|
}
|
|
server->roomsLock.unlock();
|
|
|
|
rc.setResponseExtension(re);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdGetUserInfo(const Command_GetUserInfo &cmd, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
|
|
QString userName = QString::fromStdString(cmd.user_name());
|
|
Response_GetUserInfo *re = new Response_GetUserInfo;
|
|
if (userName.isEmpty())
|
|
re->mutable_user_info()->CopyFrom(*userInfo);
|
|
else {
|
|
|
|
QReadLocker locker(&server->clientsLock);
|
|
|
|
ServerInfo_User_Container *infoSource = server->findUser(userName);
|
|
if (!infoSource) {
|
|
re->mutable_user_info()->CopyFrom(databaseInterface->getUserData(userName,true));
|
|
} else {
|
|
re->mutable_user_info()->CopyFrom(infoSource->copyUserInfo(true, false, userInfo->user_level() & ServerInfo_User::IsModerator));
|
|
}
|
|
}
|
|
|
|
|
|
rc.setResponseExtension(re);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdListRooms(const Command_ListRooms & /*cmd*/, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
|
|
Event_ListRooms event;
|
|
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
|
|
while (roomIterator.hasNext())
|
|
roomIterator.next().value()->getInfo(*event.add_room_list(), false);
|
|
rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event));
|
|
|
|
acceptsRoomListChanges = true;
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdJoinRoom(const Command_JoinRoom &cmd, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
|
|
if (rooms.contains(cmd.room_id()))
|
|
return Response::RespContextError;
|
|
|
|
QReadLocker serverLocker(&server->roomsLock);
|
|
Server_Room *r = server->getRooms().value(cmd.room_id(), 0);
|
|
if (!r)
|
|
return Response::RespNameNotFound;
|
|
|
|
QString roomPermission = r->getRoomPermission().toLower();
|
|
if (roomPermission != "none"){
|
|
if (roomPermission == "registered") {
|
|
if (!(userInfo->user_level() & ServerInfo_User::IsRegistered))
|
|
return Response::RespUserLevelTooLow;
|
|
}
|
|
|
|
if (roomPermission == "moderator"){
|
|
if (!(userInfo->user_level() & ServerInfo_User::IsModerator))
|
|
return Response::RespUserLevelTooLow;
|
|
}
|
|
|
|
if (roomPermission == "administrator"){
|
|
if (!(userInfo->user_level() & ServerInfo_User::IsAdmin))
|
|
return Response::RespUserLevelTooLow;
|
|
}
|
|
}
|
|
|
|
r->addClient(this);
|
|
rooms.insert(r->getId(), r);
|
|
|
|
Event_RoomSay joinMessageEvent;
|
|
joinMessageEvent.set_message(r->getJoinMessage().toStdString());
|
|
joinMessageEvent.set_message_type(Event_RoomSay::Welcome);
|
|
rc.enqueuePostResponseItem(ServerMessage::ROOM_EVENT, r->prepareRoomEvent(joinMessageEvent));
|
|
|
|
QReadLocker chatHistoryLocker(&r->historyLock);
|
|
QList<ServerInfo_ChatMessage> chatHistory = r->getChatHistory();
|
|
ServerInfo_ChatMessage chatMessage;
|
|
for (int i = 0; i < chatHistory.size(); ++i) {
|
|
chatMessage = chatHistory.at(i);
|
|
Event_RoomSay roomChatHistory;
|
|
roomChatHistory.set_message(chatMessage.sender_name() + ": " + chatMessage.message());
|
|
roomChatHistory.set_message_type(Event_RoomSay::ChatHistory);
|
|
roomChatHistory.set_time_of(QDateTime::fromString(QString::fromStdString(chatMessage.time())).toMSecsSinceEpoch());
|
|
rc.enqueuePostResponseItem(ServerMessage::ROOM_EVENT, r->prepareRoomEvent(roomChatHistory));
|
|
}
|
|
|
|
Response_JoinRoom *re = new Response_JoinRoom;
|
|
r->getInfo(*re->mutable_room_info(), true);
|
|
|
|
rc.setResponseExtension(re);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdListUsers(const Command_ListUsers & /*cmd*/, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
|
|
Response_ListUsers *re = new Response_ListUsers;
|
|
server->clientsLock.lockForRead();
|
|
QMapIterator<QString, Server_ProtocolHandler *> userIterator = server->getUsers();
|
|
while (userIterator.hasNext())
|
|
re->add_user_list()->CopyFrom(userIterator.next().value()->copyUserInfo(false));
|
|
QMapIterator<QString, Server_AbstractUserInterface *> extIterator = server->getExternalUsers();
|
|
while (extIterator.hasNext())
|
|
re->add_user_list()->CopyFrom(extIterator.next().value()->copyUserInfo(false));
|
|
|
|
acceptsUserListChanges = true;
|
|
server->clientsLock.unlock();
|
|
|
|
rc.setResponseExtension(re);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdLeaveRoom(const Command_LeaveRoom & /*cmd*/, Server_Room *room, ResponseContainer & /*rc*/)
|
|
{
|
|
rooms.remove(room->getId());
|
|
room->removeClient(this);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdRoomSay(const Command_RoomSay &cmd, Server_Room *room, ResponseContainer & /*rc*/)
|
|
{
|
|
QString msg = QString::fromStdString(cmd.message());
|
|
|
|
if (server->getMessageCountingInterval() > 0) {
|
|
int totalSize = 0, totalCount = 0;
|
|
if (messageSizeOverTime.isEmpty())
|
|
messageSizeOverTime.prepend(0);
|
|
messageSizeOverTime[0] += msg.size();
|
|
for (int i = 0; i < messageSizeOverTime.size(); ++i)
|
|
totalSize += messageSizeOverTime[i];
|
|
|
|
if (messageCountOverTime.isEmpty())
|
|
messageCountOverTime.prepend(0);
|
|
++messageCountOverTime[0];
|
|
for (int i = 0; i < messageCountOverTime.size(); ++i)
|
|
totalCount += messageCountOverTime[i];
|
|
|
|
if ((totalSize > server->getMaxMessageSizePerInterval()) || (totalCount > server->getMaxMessageCountPerInterval()))
|
|
return Response::RespChatFlood;
|
|
}
|
|
msg.replace(QChar('\n'), QChar(' '));
|
|
|
|
room->say(QString::fromStdString(userInfo->name()), msg);
|
|
|
|
databaseInterface->logMessage(userInfo->id(), QString::fromStdString(userInfo->name()), QString::fromStdString(userInfo->address()), msg, Server_DatabaseInterface::MessageTargetRoom, room->getId(), room->getName());
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room *room, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
const int gameId = databaseInterface->getNextGameId();
|
|
if (gameId == -1)
|
|
return Response::RespInternalError;
|
|
|
|
if (server->getMaxGamesPerUser() > 0)
|
|
if (room->getGamesCreatedByUser(QString::fromStdString(userInfo->name())) >= server->getMaxGamesPerUser())
|
|
return Response::RespContextError;
|
|
|
|
QList<int> gameTypes;
|
|
for (int i = cmd.game_type_ids_size() - 1; i >= 0; --i)
|
|
gameTypes.append(cmd.game_type_ids(i));
|
|
|
|
QString description = QString::fromStdString(cmd.description());
|
|
if (description.size() > 60)
|
|
description = description.left(60);
|
|
|
|
// When server doesn't permit registered users to exist, do not honor only-reg setting
|
|
bool onlyRegisteredUsers = cmd.only_registered() && (server->permitUnregisteredUsers());
|
|
Server_Game *game = new Server_Game(copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes, cmd.only_buddies(), onlyRegisteredUsers, cmd.spectators_allowed(), cmd.spectators_need_password(), cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
|
|
game->addPlayer(this, rc, false, false);
|
|
room->addGame(game);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdJoinGame(const Command_JoinGame &cmd, Server_Room *room, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
|
|
return room->processJoinGameCommand(cmd, rc, this);
|
|
}
|