servatrice/cockatrice/src/tab_supervisor.h

153 lines
No EOL
4.2 KiB
C++

#ifndef TAB_SUPERVISOR_H
#define TAB_SUPERVISOR_H
#include "chatview/userlistProxy.h"
#include "deck_loader.h"
#include <QAbstractButton>
#include <QCommonStyle>
#include <QMap>
#include <QProxyStyle>
#include <QTabWidget>
class QMenu;
class AbstractClient;
class Tab;
class TabServer;
class TabRoom;
class TabGame;
class TabDeckStorage;
class TabReplays;
class TabAdmin;
class TabMessage;
class TabUserLists;
class TabDeckEditor;
class TabLog;
class RoomEvent;
class GameEventContainer;
class Event_GameJoined;
class Event_UserMessage;
class Event_NotifyUser;
class ServerInfo_Room;
class ServerInfo_User;
class GameReplay;
class DeckList;
class MacOSTabFixStyle : public QProxyStyle
{
Q_OBJECT
public:
QRect subElementRect(SubElement, const QStyleOption *, const QWidget *) const;
};
class CloseButton : public QAbstractButton
{
Q_OBJECT
public:
CloseButton(QWidget *parent = nullptr);
QSize sizeHint() const;
inline QSize minimumSizeHint() const
{
return sizeHint();
}
protected:
void enterEvent(QEvent *event);
void leaveEvent(QEvent *event);
void paintEvent(QPaintEvent *event);
};
class TabSupervisor : public QTabWidget, public UserlistProxy
{
Q_OBJECT
private:
ServerInfo_User *userInfo;
AbstractClient *client;
QList<AbstractClient *> localClients;
TabServer *tabServer;
TabUserLists *tabUserLists;
TabDeckStorage *tabDeckStorage;
TabReplays *tabReplays;
TabAdmin *tabAdmin;
TabLog *tabLog;
QMap<int, TabRoom *> roomTabs;
QMap<int, TabGame *> gameTabs;
QList<TabGame *> replayTabs;
QMap<QString, TabMessage *> messageTabs;
QList<TabDeckEditor *> deckEditorTabs;
int myAddTab(Tab *tab);
void addCloseButtonToTab(Tab *tab, int tabIndex);
QString sanitizeTabName(QString dirty) const;
QString sanitizeHtml(QString dirty) const;
bool isLocalGame;
public:
TabSupervisor(AbstractClient *_client, QWidget *parent = nullptr);
~TabSupervisor();
void retranslateUi();
void start(const ServerInfo_User &userInfo);
void startLocal(const QList<AbstractClient *> &_clients);
void stop();
bool getIsLocalGame() const
{
return isLocalGame;
}
int getGameCount() const
{
return gameTabs.size();
}
TabUserLists *getUserListsTab() const
{
return tabUserLists;
}
ServerInfo_User *getUserInfo() const
{
return userInfo;
}
AbstractClient *getClient() const;
const QMap<int, TabRoom *> &getRoomTabs() const
{
return roomTabs;
}
bool getAdminLocked() const;
bool closeRequest();
bool isOwnUserRegistered() const;
QString getOwnUsername() const;
bool isUserBuddy(const QString &userName) const;
bool isUserIgnored(const QString &userName) const;
const ServerInfo_User *getOnlineUser(const QString &userName) const;
void actShowPopup(const QString &message);
signals:
void setMenu(const QList<QMenu *> &newMenuList = QList<QMenu *>());
void localGameEnded();
void adminLockChanged(bool lock);
void showWindowIfHidden();
public slots:
TabDeckEditor *addDeckEditorTab(const DeckLoader *deckToOpen);
void openReplay(GameReplay *replay);
void maximizeMainWindow();
private slots:
void closeButtonPressed();
void updateCurrent(int index);
void updatePingTime(int value, int max);
void gameJoined(const Event_GameJoined &event);
void localGameJoined(const Event_GameJoined &event);
void gameLeft(TabGame *tab);
void addRoomTab(const ServerInfo_Room &info, bool setCurrent);
void roomLeft(TabRoom *tab);
TabMessage *addMessageTab(const QString &userName, bool focus);
void replayLeft(TabGame *tab);
void processUserLeft(const QString &userName);
void processUserJoined(const ServerInfo_User &userInfo);
void talkLeft(TabMessage *tab);
void deckEditorClosed(TabDeckEditor *tab);
void tabUserEvent(bool globalEvent);
void updateTabText(Tab *tab, const QString &newTabText);
void processRoomEvent(const RoomEvent &event);
void processGameEventContainer(const GameEventContainer &cont);
void processUserMessageEvent(const Event_UserMessage &event);
void processNotifyUserEvent(const Event_NotifyUser &event);
};
#endif