.. |
.directory
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boom
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2009-10-29 17:13:37 +01:00 |
decklist.cpp
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local playing bugfixes
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2010-08-11 04:23:12 +02:00 |
decklist.h
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save deck to clipboard
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2010-06-06 16:06:38 +02:00 |
protocol.cpp
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local playing bugfixes
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2010-08-11 04:23:12 +02:00 |
protocol.h
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local playing bugfixes
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2010-08-11 04:23:12 +02:00 |
protocol_datastructures.cpp
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local playing bugfixes
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2010-08-11 04:23:12 +02:00 |
protocol_datastructures.h
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arrows can target players; card attachment works
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2010-07-17 18:24:14 +02:00 |
protocol_item_ids.h
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optionally destroy tokens on zone change; added multi arrows; card menu changes; arrow fixes; initial commit for attachCard code
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2010-06-27 14:50:51 +02:00 |
protocol_items.cpp
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optionally destroy tokens on zone change; added multi arrows; card menu changes; arrow fixes; initial commit for attachCard code
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2010-06-27 14:50:51 +02:00 |
protocol_items.dat
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optionally destroy tokens on zone change; added multi arrows; card menu changes; arrow fixes; initial commit for attachCard code
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2010-06-27 14:50:51 +02:00 |
protocol_items.h
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optionally destroy tokens on zone change; added multi arrows; card menu changes; arrow fixes; initial commit for attachCard code
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2010-06-27 14:50:51 +02:00 |
protocol_mc.pl
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removed some useless game events in favor of event context classes; added some preliminary icons
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2010-03-03 18:20:46 +01:00 |
rng_abstract.cpp
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boom
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2009-10-29 17:13:37 +01:00 |
rng_abstract.h
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boom
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2009-10-29 17:13:37 +01:00 |
rng_qt.cpp
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boom
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2009-10-29 17:13:37 +01:00 |
rng_qt.h
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boom
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2009-10-29 17:13:37 +01:00 |
serializable_item.cpp
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local playing bugfixes
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2010-08-11 04:23:12 +02:00 |
serializable_item.h
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minor fixes; ROE set added
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2010-04-16 16:15:27 +02:00 |
server.cpp
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single player improvements
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2010-09-07 03:51:48 +02:00 |
server.h
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more code for local playing
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2010-08-14 17:01:14 +02:00 |
server_arrow.h
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arrows can target players now
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2010-06-27 17:56:09 +02:00 |
server_arrowtarget.h
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arrows can target players now
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2010-06-27 17:56:09 +02:00 |
server_card.cpp
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arrows can target players; card attachment works
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2010-07-17 18:24:14 +02:00 |
server_card.h
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arrows can target players; card attachment works
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2010-07-17 18:24:14 +02:00 |
server_cardzone.cpp
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server has to assign free table space for a new card so that there is no race condition
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2010-06-18 19:57:06 +02:00 |
server_cardzone.h
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server has to assign free table space for a new card so that there is no race condition
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2010-06-18 19:57:06 +02:00 |
server_chatchannel.cpp
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local playing bugfixes
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2010-08-11 04:23:12 +02:00 |
server_chatchannel.h
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events
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2009-11-03 17:26:03 +01:00 |
server_counter.h
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game is almost playable again
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2009-11-26 18:52:53 +01:00 |
server_game.cpp
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Merge branch 'master' of ssh://cockatrice.de/home/cockgit/cockatrice
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2010-09-07 03:55:56 +02:00 |
server_game.h
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nextTurn cleanup -> fixed the bug that the game would begin with active player 0 even if there is no player 0
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2010-08-11 01:17:45 +02:00 |
server_player.cpp
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local playing bugfixes
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2010-08-11 04:23:12 +02:00 |
server_player.h
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local playing bugfixes
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2010-08-11 04:23:12 +02:00 |
server_protocolhandler.cpp
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Merge branch 'master' of ssh://cockatrice.de/home/cockgit/cockatrice
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2010-09-07 03:55:56 +02:00 |
server_protocolhandler.h
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local playing bugfixes
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2010-08-11 04:23:12 +02:00 |