51 lines
3.5 KiB
C++
51 lines
3.5 KiB
C++
#ifndef SERVER_DATABASE_INTERFACE_H
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#define SERVER_DATABASE_INTERFACE_H
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#include <QObject>
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#include <QSettings>
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#include "server.h"
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class Server_DatabaseInterface : public QObject {
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Q_OBJECT
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public:
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Server_DatabaseInterface(QObject *parent = 0)
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: QObject(parent) { }
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virtual AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr, int &secondsLeft) = 0;
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virtual bool checkUserIsBanned(const QString & /* ipAddress */, const QString & /* userName */, QString & /* banReason */, int & /* banSecondsRemaining */) { return false; }
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virtual bool activeUserExists(const QString & /* user */) { return false; }
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virtual bool userExists(const QString & /* user */) { return false; }
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virtual QMap<QString, ServerInfo_User> getBuddyList(const QString & /* name */) { return QMap<QString, ServerInfo_User>(); }
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virtual QMap<QString, ServerInfo_User> getIgnoreList(const QString & /* name */) { return QMap<QString, ServerInfo_User>(); }
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virtual bool isInBuddyList(const QString & /* whoseList */, const QString & /* who */) { return false; }
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virtual bool isInIgnoreList(const QString & /* whoseList */, const QString & /* who */) { return false; }
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virtual ServerInfo_User getUserData(const QString &name, bool withId = false) = 0;
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virtual void storeGameInformation(const QString & /* roomName */, const QStringList & /* roomGameTypes */, const ServerInfo_Game & /* gameInfo */, const QSet<QString> & /* allPlayersEver */, const QSet<QString> & /* allSpectatorsEver */, const QList<GameReplay *> & /* replayList */) { }
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virtual DeckList *getDeckFromDatabase(int /* deckId */, int /* userId */) { return 0; }
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virtual qint64 startSession(const QString & /* userName */, const QString & /* address */) { return 0; }
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virtual bool usernameIsValid(const QString & /*userName */, QString & /* error */) { return true; };
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public slots:
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virtual void endSession(qint64 /* sessionId */ ) { }
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public:
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virtual int getNextGameId() = 0;
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virtual int getNextReplayId() = 0;
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virtual void clearSessionTables() { }
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virtual void lockSessionTables() { }
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virtual void unlockSessionTables() { }
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virtual bool userSessionExists(const QString & /* userName */) { return false; }
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virtual bool getRequireRegistration() { return false; }
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virtual bool registerUser(const QString & /* userName */, const QString & /* realName */, ServerInfo_User_Gender const & /* gender */, const QString & /* password */, const QString & /* emailAddress */, const QString & /* country */, bool /* active = false */) { return false; }
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virtual bool activateUser(const QString & /* userName */, const QString & /* token */) { return false; }
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enum LogMessage_TargetType { MessageTargetRoom, MessageTargetGame, MessageTargetChat, MessageTargetIslRoom };
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virtual void logMessage(const int /* senderId */, const QString & /* senderName */, const QString & /* senderIp */, const QString & /* logMessage */, LogMessage_TargetType /* targetType */, const int /* targetId */, const QString & /* targetName */) { };
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bool checkUserIsBanned(Server_ProtocolHandler *session, QString &banReason, int &banSecondsRemaining);
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virtual bool changeUserPassword(const QString & /* user */, const QString & /* oldPassword */, const QString & /* newPassword */) { return true; };
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virtual QChar getGenderChar(ServerInfo_User_Gender const & /* gender */) { return QChar('u'); };
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};
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#endif
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