servatrice/cockatrice/src/rfgzone.cpp
2009-04-03 14:50:06 +02:00

92 lines
2.2 KiB
C++

#include <QtGui>
#include "rfgzone.h"
#include "player.h"
#include "client.h"
#include "carddragitem.h"
#include "zoneviewzone.h"
RfgZone::RfgZone(Player *_p, QGraphicsItem *parent)
: CardZone(_p, "rfg", parent)
{
cards = new CardList(true);
}
QRectF RfgZone::boundingRect() const
{
return QRectF(0, 0, CARD_WIDTH, CARD_HEIGHT);
}
void RfgZone::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(option);
Q_UNUSED(widget);
painter->save();
painter->fillRect(boundingRect(), QColor("yellow"));
painter->setFont(QFont("Times", 32, QFont::Bold));
painter->setPen(QPen(QColor("black")));
painter->setBackground(QBrush(QColor(255, 255, 255, 100)));
painter->setBackgroundMode(Qt::OpaqueMode);
painter->drawText(boundingRect(), Qt::AlignCenter, QString::number(cards->size()));
painter->restore();
}
void RfgZone::addCard(CardItem *card, bool reorganize, int x, int y)
{
for (int i = 0; i < views.size(); i++)
views[i]->addCard(new CardItem(player->getDb(), card->getName(), card->getId()), reorganize, x, y);
cards->insert(x, card);
card->setPos(0, 0);
card->setVisible(false);
card->resetState();
card->setParentItem(this);
if (reorganize)
reorganizeCards();
}
void RfgZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint)
{
player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
}
void RfgZone::reorganizeCards()
{
update(boundingRect());
}
void RfgZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
CardZone::mousePressEvent(event);
if (event->isAccepted())
return;
if (event->button() == Qt::LeftButton) {
setCursor(Qt::ClosedHandCursor);
event->accept();
} else
event->ignore();
}
void RfgZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() < QApplication::startDragDistance())
return;
if (cards->empty())
return;
CardItem *card = cards->at(0);
CardDragItem *drag = card->createDragItem(this, card->getId(), event->pos(), event->scenePos());
drag->grabMouse();
setCursor(Qt::OpenHandCursor);
}
void RfgZone::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
Q_UNUSED(event);
setCursor(Qt::OpenHandCursor);
}