* refactoring * allow for creation of games as spectator allow setting the amount of games per user to none remove limit on amount of games when creating a game as judge as spectator * refactor common/server_player.cpp * do not close games with spectating host automatically * remove check that filters out 0 player games this check didn't really do anything, deleted games are removed before it would be reached * don't transfer host to spectators this seems to cause a bug, also present on master
52 lines
1.3 KiB
Protocol Buffer
52 lines
1.3 KiB
Protocol Buffer
syntax = "proto2";
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message RoomCommand {
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enum RoomCommandType {
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LEAVE_ROOM = 1000;
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ROOM_SAY = 1001;
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CREATE_GAME = 1002;
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JOIN_GAME = 1003;
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}
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extensions 100 to max;
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}
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message Command_LeaveRoom {
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extend RoomCommand {
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optional Command_LeaveRoom ext = 1000;
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}
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}
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message Command_RoomSay {
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extend RoomCommand {
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optional Command_RoomSay ext = 1001;
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}
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optional string message = 1;
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}
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message Command_CreateGame {
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extend RoomCommand {
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optional Command_CreateGame ext = 1002;
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}
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optional string description = 1;
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optional string password = 2;
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optional uint32 max_players = 3;
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optional bool only_buddies = 4;
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optional bool only_registered = 5;
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optional bool spectators_allowed = 6;
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optional bool spectators_need_password = 7;
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optional bool spectators_can_talk = 8;
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optional bool spectators_see_everything = 9;
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repeated uint32 game_type_ids = 10;
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optional bool join_as_judge = 11;
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optional bool join_as_spectator = 12;
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}
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message Command_JoinGame {
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extend RoomCommand {
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optional Command_JoinGame ext = 1003;
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}
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optional sint32 game_id = 1 [default = -1];
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optional string password = 2;
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optional bool spectator = 3;
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optional bool override_restrictions = 4;
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optional bool join_as_judge = 5;
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}
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